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Strokend

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Everything posted by Strokend

  1. I don't see this as a request for pirated content, more that most authors removed it from the Nexus so it wouldn't be archived eternally, and put it up somewhere else. In the case of Death Alternative Captured, the Legacy version, made by BralorMarr, still exists. The SE version was simply a port of that, which means it should not have been removed, and there is no questionable legality surrounding sharing saved copies, as BralorMarr did not wish for it to vanish.
  2. A few magic classes mention Conjuration level for their casting. Was that a leftover from copy-pasting, or do you intend to have conjuration effect multiple classes of magic? Beyond that, a lot of things seem good as is, but there are a few things I want to mention:
  3. I already pointed that mod out in my opening post, and further went on to say that I don't want to give him Meeko. Don't just read the title and assume you know what the entire request is.
  4. Text too large, couldn't read. ...Until I reduced text size, at least. Bigger text is best saved for headers, not the entire thing. I'll take a bit to read through the list.
  5. Hearthfire adds some oven-specific recipes, as well as ovens you can craft for your own homes, but there seem to be no ovens outside of building your own kitchen in a Hearthfire home. This mod adds a few ovens to Solitude, but I'd think there should be ovens in all of the castles, and in more popular inns.
  6. Isn't something like that already in the formula? Moving in light armor is noisier than clothing, and heavy armor is noisier than light armor, no armor might already be quieter than clothing.
  7. Some people on the Stormcloak's side just wanted an end to the Thalmor and traitorous empire, but others were there just for Ulfric himself, so I could see there also being Stormcloak assassins. Likewise, if you've attacking the empire, imperials could do the same. Aren't most of the alternate Jarls specifically in support of the opposite faction though? If you exile or kill an Imperial Jarl, a Stormcloak Jarl would still not be a fan of the Dragonborn trying to steal the throne from Ulfric. Sorli, Maven, Brunwulf, and Kraldar seem to be the neutral alternatives. As for the default Jarls: Laila, Idgrod, and Balgruuf seem like they would be willing to support the Dragonborn. Laila openly casts her town in with the Stormcloaks, but also admits that she only did so because Ulfric was the only one who could help against the empire; the other two state that they're more neutral and only take a side once the player joins the war.
  8. Plenty of in-game dialog already mentions that both sides are less-than-perfect. If nothing exists, that would be surprising, but I'm certainly not easily finding any on a quick search.
  9. Decided to try killing the two assassins in the Treasure House before speaking to Thonar in this particular run, but despite them being dead already, somehow Betrid magically winds up dying. I'd like if Nana (if alive) and then Donnel (if Nana is dead but Donnel is alive) would instead pull out their daggers to stab her to death, like Weylin did at the entrance of Markarth. This way, if you manage to act really quickly, you could stop Nana, or just kill her ahead of time, and then have decent time to kill Donnel too. Killing them ahead of time should offer no benefit, but rescuing Betrid could come with a handful of gold coins, similar to what Eltrys pays per evidence. I know you could just pick Thonar's pockets to avoid a fight, but I'd like to spare Betrid while still speaking with Thonar, and maybe get an extra bit of pocket cash while I'm at it.
  10. There seems to be some instant "I noticed you were launching an attack in my direction" thing going on, bandits suddenly become aware before an arrow has even left the bow, but only the one that will be hit, so I think what's going on there is that since the other bandits didn't "Notice" anything, the alert mode is immediately cancelled, and they comment on it. Best way around that problem would be if they didn't suddenly notice an attack launched at them early--instead only noticing when they're actually struck.
  11. Have you enabled crash logs? It might be related to the Legacy issue, but it might also be something new.
  12. You sure it isn't the other way around? I was trying having single quests active at a time, trying it from a few locations. Now, I had a ton of active quests, just only one nearby. The only two locations I specifically remember were both Dwemer ruins (returning the Lexicon and finding the lost expedition), but I definitely also tried it in a few overworld locations, both on roads and up on mountains (which weren't even giving me the "No Direct Path" message)
  13. I haven't figured out what caused it, but the problem's fixed now. I was trying it with different quests and it kept doing that, maybe it just needed to be unused for a long enough while to refresh itself?
  14. So a new model, but an effect similar to the Targe of the Blooded? Unlike the Targe, which has spikes on the front for direct bashing, the Pavise's spike is on the side, so it would have to be more of a punching action, which would probably involve some extra modifications to the animation for it. A bash works fairly quickly, while a punch takes a little longer to throw out. It certainly gets more reach and has greater damage potential in real life, but it would leave you more open to your opponents countering you, especially if you're facing a group.
  15. Just as a tip, [spoiler]Load order[/spoiler]will stick the list into a hidden section to save vertical space. I'm not sure what else aside from the small segment of mods you tried disabling could cause the issue, hopefully someone else can help soon. Otherwise, you can spend time disabling more sets of mods, or enabling them a few at a time from an empty list to try and find the issue.
  16. For some reason, clairvoyance only spawns a single cloud where I was first standing when I started channeling it, and won't create a full trail. If I start a new game, it works properly, so it must be something to the current save file, not likely the load order.
  17. Straight from the page: I think that as a Cloak spell, this places an effect on the caster, not the target, but effects anything close enough to the target. This might mean there's a chance of being too far from the target when using archery, but should also mean that reinforcements should be effected.
  18. Apocalypse includes a "Soal Cloak" spell that has such an effect.
  19. Lod asks you to fetch the specific dog spotted outside of Falkreath, who turns out to be Barbas, a dog who already has a master, so I'd kind of like to be able to take him a different dog. There's a mod to Bring Meeko To Lod, but seeing as Meeko is a special case, I'd prefer to not get rid of him.
  20. You can't even enter the warehouse until you get the key from the Jarl, so why does it count as trespassing? The satchel itself is also only (supposed to be) accessible after you kill the dealer and take his key, so that should also not be marked as theft, though I can see a logic to everything else being theft (the Jarl only wanted you to stop the Skooma trade and find the deed, everything else may count as evidence)
  21. Magelight and Candlelight are specifically spells to generate light, but it doesn't sound like a bad idea to have the burning remains of a fire spell also produce light for a short period of time. I don't use shock magic enough to know if it even leaves a residue behind, but ice magic certainly does. Do you think that should also have some slight glow to it, since it was produced via magic?
  22. Did you get first and third person backwards? If you're looking at an NPC drawing a bound weapon, it's in third person. You aren't the camera drawing it. If you didn't get them backwards, what went wrong with first person? I like to play in first person rather than third, so it'd be neat to see it work good in first person.
  23. Is it possible to have "Bound" as a material and for the perks to effect that material instead of acting as an enchantment?
  24. I imagine they want the scars removed from NPCs too.
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