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TheCooliestt

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About TheCooliestt

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    thecooliest
  • Country
    United States
  • Favourite Game
    Fallout New Vegas
  1. CTD In Sanctuary 183 Plugins 28/300 Start up new game with start me up full, go to vault, come out and walk into sanctuary and CTD. The only red flags I'm thinking are these things I did: I used FO4Edit to remove references and masters from the DTF and Pasterooski patches. Those are from a wabbajack modlist called Boston Cream. I installed it and then decided to remove 16 or so mods. The other mods I'm worried about are the Fusion City Rising Mods, although I don't get why that would cause issues in Sanctuary. I tried starting a new game but same issue occurs. What are some steps I can take to fix this issue? Appreciate any help. Boston Cream previous load order: https://modwat.ch/u/BostonCreamPie1.1/plugins Mod List: https://pastebin.com/WeKyPFub Load Order: https://pastebin.com/vnBgC2Jg
  2. https://www.youtube.com/watch?v=w_xQdnyTcio Would be awesome to add a mod that replaces the intro cinematic with the voiceover of Ron Pearlman instead of the new dude, but still have the new video playing, or atleast parts. If no one wants to do it I am interested in doing it myself. Just not totally sure how to edit video or know how to replace the cinematic.
  3. I can the pipboy ui and the menu ui as well as looksmenu. Just cant see anything else including crosshair. Tried to test which mod was affecting this but none of them were. any ideas? Ive tried console "tm", tried restarting, saving and loading, entering power armor.
  4. Would love to see something using the vault 101 jumpsuit as a baseline, sorta like the armored 101 from FO3. Or anything 101 inspired. trying to do a playthrough where the lone wanderer makes his way to the Commonwealth after being ousted from the brotherhood or something.
  5. I had already updated to 0.65.5, and this had happened on 0.65.3 Then take your problem to GitHUB and post this as a bug report on NMM. already done
  6. I had already updated to 0.65.5, and this had happened on 0.65.3
  7. After merging two esps (*CartographersMapMarkersNukaWorld and *CartographersMapMarkersFarHarbor) using GamerPoets instructions, I found that i could no longer move my plugins in NMM without using the plugins.txt I've read through the different threads asking the same questions but the usual answer was to update, which i have, or to edit plugins.txt. But i'd much rather fix the issue sooner rather than later. I dont have any cc stuff bought but i do have esl files. I had already updated to 0.65.5, and this had happened on 0.65.3 I am over the limit for esps but i was in the middle of cutting the unnecessary mods out. Here's my plugins:
  8. Tried looking for an Armored Vault Suit from Fallout 3 with the iconic 101 on the back and i guess no ones made it. I don't know how hard it would be to make one of these. Maybe it would just be a text swap of the 111 from a different mod.
  9. I would love to see a player home based around a playthrough devoted to Horizon. https://www.nexusmods.com/fallout4/mods/17374?tab=forum Since the beginning of this year and especially recently Horizon has gotten crazy massive, touching practically every part of this game, so much so that any mod that you use has a high probability of f*#@in things up, especially without a patch. Thats why for anyone who plays Horizon will either patch it themselves(likeme) or wait for an unofficial patch. Anyways, a playerhome set up for the true Horizon player would be really awesome, since theres so much stuff that horizon adds to the settlement system.
  10. There are a lot of armor/weapon mods that add their weapons to the Sentinel Site in the Glowing Sea, so much so that if you had a lot of those mods that breaking in to there is a bit disapointing because its kinda easy. Im looking for a mod that can make it a real challenge getting into the site so the difficulty reflects the rewards given by all those sweet mods. I use Horizon btw
  11. I've converted meshes from 3 to 4, i did the riot gear, worked pretty well. Problem is that its not allowed on nexus cuz its kinda stealing apparently? Suppose you could just use them as a base to build off of tho.
  12. same here! somebody has to try it. I will look in to this but im a rookie so no promises
  13. I realize that this would present problems because the institute ends up using him for theyre own purposes later, but they could totally repair him. I'm just lookin for a quest where part of destroying the brotherhood you must fight liberty prime. Just thought it'd be cool.
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