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Everything posted by Indigoblade
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I won against everyone above me ↑ I lost against everyone below me ↓
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As a beautiful Korean man I have to keep up with kpop to learn all the best moves for the ladies... Fortunately this dance counts a kpop http://www.youtube.com/watch?v=FLPLgJqeZJw&feature=c4-overview-vl&list=PL00vjwPBRYkgPGsL8SMgGCAVZ_B1cGF8t Can't wait to try this out at da club
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Oh man, Half moon camp would be AMAZING
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That was exactly what I was thinking, like how you would theme your house kind of way. About the merchants would you think that the caravan merchants would be good for this? They usually have decent random items and I think it would make sense that random merchants would swing by with all sort of wares instead of specialized ones. Also maybe a base upgrade that will increase the number of merchants that appears would be nice as well.
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This a lot of work, but a bunch of these are half set up already by the current radiant quests in game... Always wanted to make this
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Hey, I'm still a modder. I'm a mod author, but I still get that hype like I did when I first came to this website All bandits have their version of level lists, so you can easily pull specific gangs out. I also think you should let the players have choices in which types of bandits run around their base. Example being, they want mage guards and archers on top of towers ect. Be a little bit strategic with their bandit placement. If we can figure how to change a lvl list using scripts we probably can easily incorporate this into each other mods. And its great that your mod is very light on performance, as I have tried in the past. If you can look past my strange look into Skyrim bandits, try out my mod, its a ton of fun Edit: Seriously though great job with the mod so far! Saw the vid, awesome. It's basically making a bandit kingdom! Finally a bandit mod that actually will pass me! I'm tired of low brow bandit mods unlike this!
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This is awesome! Please do this! I would also love to intergrated this into my mod as well if you are willing to! I have many different bandit groups and players can pick and choose which gang to be a part of! Have rivals invade, make radiant quests to raid other bandit camps ect. I've always wanted to make this, but never knew enough of the coding to figure out where to start! Pm me if you want help or anything I want this done soooo bad
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....... I'm only 22... My first computer was windows 95 OS and I played galaga on it.... I'm goddam young apparently... I guess I should feel blessed be young at this age of gaming
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LE New Project USO - Undead Skyrim Overhaul
Indigoblade replied to Indigoblade's topic in Skyrim's Creation Kit and Modders
....... Templates huh?.... Hmmm -
A mod that brings together all the creatures and aggressive npcs together into perfect balanced lvl lists and have templates that allows the actors to have special properties that differentiate themselves from others of the same type.... Sigh... A man can dream
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Really disappointed that ESO will not be modable
Indigoblade replied to martybaby96's topic in Skyrim's Skyrim LE
It'd be pretty weird to mod an mmo... I mean like every person who puts in mods will have their own server, there would be no way to track who's playing where, there will be rampant free servers all over the place preventing payment for the game causing the game to shut down, crazyness all over the place -
Wanting a more challenging gameplay for Skyrim?
Indigoblade replied to baloo42's topic in Skyrim's Skyrim LE
This makes the beginning of the game really difficult while making the end game similar to what skyrim already is. It almost reminds me of my sister doing that nuzlock thing for the Pokemon games. This system almost completely focuses on punishing new characters to be restricted as possible while later game players have almost as much freedom as the game currently has now. Warrior type characters will have problems with enemies since they are all up in the opponents faces without good armor and it's bad enough that they are restricted to one enchanted item or so when there are several tiers of enchanted items and visitation of one shop per town visit prevents players from properly stocking themselves up to have a decent chance against foes, especially at the lower levels. Also how will you prevent players from visiting a town, do their shopping, leave then come back to visit the shop again? In my opinion, restricting players from using everything they can get their hands are a bit detrimental to the skyrim experience, you can restrict the limits of how much the players can carry or use of certain skills but forcing players to choose a stereotypical class for such a wide world like skyrim feels fake, I feel much more immersed into the gameplay if I had a bit more choice -
Well... unlike the problem the OP is pointing out, these unrealistic things like "swimming with tons of equipment" and "water saving your life even if you fall a mountain" are things the player alone can solve by simply role playing. The imperial armor on the other hand, kind of demands a mod. Well realism and immersion is really up to the preference of an individual. There are plenty of things that doesn't make sense to me in the Skyrim or even irl but might make sense to others with different upbringings and life experience. If the OP feels like it's weird how the imperials dress then that's cool, but don't dig too deep into by dragging in real life into it, it just makes you want to find more things you don't like and make the whole skyrim experience more like a zero punctuation vid with your voice.
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Confused, bandits always attack everyone and everything that is not in their faction and allies, what exactly did you change in their aggro?
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Now THAT is a mod that interests me as organised, rival groups of bandits that may be in alliance or at war with each other for turf, exploiting the Civil War and having their own "tribal" colours, banners etc would be a nicely immersive addition.I did not know whether to put it in my Internet Favourites under Combat and AI, Realism or NPCs! :DUnfortunately, 202,552kb size is more than I can handle. :sad:Cheers!~It's big, but the mod only edits the current bandit spawn locations so it doesn't burdens your system as much as normal bandits do. So if you can stomach the dl time, any system can run it Back to topic, remember to respond to comments. It helps get good feedback from users to you, makes you grow into a better modder with a good reputation
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Tbh job, the bandit faction doesn't actually make bandits aggressive to people, it's that the nature of each bandit makes them attack everyone on sight, i follow the vanilla very agressive agro state which makes all bandits attack people not set as allies or same faction That bothered me for some reason, I think it's because it's almost 6 in the morning and I haven't slept yet
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To be honest, even with all of this, best thing to do is to have a good mod. I mean if it is as good as you say it is, you really don't have do anything to promote it, people will flock to it in droves if it is high quality. When I started modding I made 1 bandit edit, called it OBIS, posted it and started building from there. 10 months later I made 1100+ bandits and is the most endorsed mod with the word bandit in it. I didn't start having videos (all which were asked by reviewers) until my 8th month, I didn't have a nice concise description till recently, my mod was a complete mess... But it was still pretty popular You shouldn't worry about dls and popularity, you should worry about what you want to make and how to make it better. Videos and reviews or whatever is great but there's no point if your work is rushed or sullied to appeal to the masses. Just do what you want... Popularity comes with it Wanting to get noticed and getting noticed are two different things bro, from the words of a stripper, 'you gotta wiggle those hips if you want to get those tips' ..... Yes I learn life lessons from strippers I like learning things with a show, don't judge we all have been there and if you haven't then I guess you haven't lived yet
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New Project USO - Undead Skyrim Overhaul
Indigoblade replied to Indigoblade's topic in Skyrim's Skyrim LE
Is cool got a couple ideas from your banjo related rantings thanks man -
LE New Project USO - Undead Skyrim Overhaul
Indigoblade replied to Indigoblade's topic in Skyrim's Creation Kit and Modders
Thanks for the resource tip, and about necros, they do also have a minor presence compared to the rest of the elder scrolls series I'll take a look -
After reading some stuff on the forums I have decided to work on the undead in Skyrim which in new light are EVEN MORE so boring than bandits in Skyrim (Gonna work on both though don't you worry) Here is a list of ideas that I can come up with from the top of my head Zombie/Skeleton/Draugr ideas: Spitter (Use the throwing up mechanic that the plagued people have) Bomber (Explodes on death) Aura (Enflamed, Chilled, Poisoned) Actual ZOMBIES!?!?!?! (May need help on this one, at least one for each race and gender) Infector (Turns NPCs into zombies, or at least rabid) Liches (Summons zombies by the bunches) Grabbers (prevents movement, but players can fight back) Nightshade (Will paralyze you) Wailers (Does shouts that drain magicka) Runners (fast zombies) Dormant (Revives after death) Features: Undead Variants All types will be summonable OPTIONAL ZOMBIE APOCALYPSE MODE (REPLACE ALL CRITTERS WITH ZOMBIES) Balanced for Vanilla Skyrim Hopefully no scripts (hopefully) IDK there are other ideas buzzing around my head like a swarm of angry bees! Have any other type you want to see? GO AHEAD AND ADD TO THE LIST!
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After reading some stuff on the forums I have decided to work on the undead in Skyrim which in new light are EVEN MORE so boring than bandits in Skyrim (Gonna work on both though don't you worry) Here is a list of ideas that I can come up with from the top of my head Zombie/Skeleton/Draugr ideas: Spitter (Use the throwing up mechanic that the plagued people have) Bomber (Explodes on death) Aura (Enflamed, Chilled, Poisoned) Actual ZOMBIES!?!?!?! (May need help on this one, at least one for each race and gender) Infector (Turns NPCs into zombies, or at least rabid) Liches (Summons zombies by the bunches) Grabbers (prevents movement, but players can fight back) Nightshade (Will paralyze you) Wailers (Does shouts that drain magicka) Runners (fast zombies) Dormant (Revives after death) Features: Undead Variants All types will be summonable OPTIONAL ZOMBIE APOCALYPSE MODE (REPLACE ALL CRITTERS WITH ZOMBIES) Balanced for Vanilla Skyrim Hopefully no scripts (hopefully) IDK there are other ideas buzzing around my head like a swarm of angry bees! Have any other type you want to see? GO AHEAD AND ADD TO THE LIST!
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LE Request - Draugr mod on same level as OBIS
Indigoblade replied to Grogthenailer's topic in Skyrim's Mod Ideas
How come you didn't ask me? Lol is coo, I would love to do that I mean making a horde of undead creatures and creating a sort of undead apocalypse......... huh......... DONT DISTRACT ME BRAIN IM TRYING TO TALK HERE TBH, that would be great, it's just that I need like armors and stuff that draugrs could wear, lore, funny cameos, ect. And do not get me started on new original templates to work on. I mean best case scenario, I can take the IC mod and rework it so that each enemy type has it's own feel to it and maybe change up the colors a bit so that you can clearly identify them as a variation type critter. But I need a real artist to do that, it's great that I got all these ideas in my head, but without any knowledge of editing the models or textures it would not be as fun to create hundreds of "types" of Draugr without giving any identification to them besides a name. To identify a bandit in my OBIS however, is much easier as I can edit the facial structures, clothing, just about everything that you can for a character.... But to be even more honest, you have given me a wonderful idea for a new project... Thanks -
Hi, so in my mod I create bandits that are very racially diverse. Each type of bandit uses the a template that I create, but I need to make 6 tiers, both genders, and 3 different races, so about 36 different actors. I currently just edit one of them using the CK and change up the ID when I finish making these changes (as well as facial features, voices, ect.) But this takes WAY too long for me to do effectively, is there any way to duplicate each actor with racial and gender quicker than how I am doing it?
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Somebody doesn't roleplay it seems. I do, while I'm playing these games I roleplay as the character I play, so I am those characters :P