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aragonit

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Everything posted by aragonit

  1. The pictures can be found here, on the artist's blog http://bogdanmrk.blogspot.com/2013/12/the-bounty-hunter.html
  2. I just encountered this problem in Solitude, and I wrote myself a batch file (for the console): Dragonborn.esm is 04 in my game, if it is different for you, you need to change the last 3 lines. Player.GetCrimeGold 267E3 Player.SetCrimeGold 1 267E3 Player.PayCrimeGold 0 0 267E3 Player.GetCrimeGold 29DB0 Player.SetCrimeGold 1 29DB0 Player.PayCrimeGold 0 0 29DB0 Player.GetCrimeGold 2816E Player.SetCrimeGold 1 2816E Player.PayCrimeGold 0 0 2816E Player.GetCrimeGold 2816B Player.SetCrimeGold 1 2816B Player.PayCrimeGold 0 0 2816B Player.GetCrimeGold 2816F Player.SetCrimeGold 1 2816F Player.PayCrimeGold 0 0 2816F Player.GetCrimeGold 28170 Player.SetCrimeGold 1 28170 Player.PayCrimeGold 0 0 28170 Player.GetCrimeGold 2816D Player.SetCrimeGold 1 2816D Player.PayCrimeGold 0 0 2816D Player.GetCrimeGold 2816C Player.SetCrimeGold 1 2816C Player.PayCrimeGold 0 0 2816C Player.GetCrimeGold 267EA Player.SetCrimeGold 1 267EA Player.PayCrimeGold 0 0 267EA Player.GetCrimeGold 04018279 Player.SetCrimeGold 1 04018279 Player.PayCrimeGold 0 0 04018279
  3. Amazing. This helped me too right now, with Skyrim SE
  4. Thank you so much for this info. I guess this is a well kept secret. I am working on a mod converting the existing personnel in Levelers Tower to trainers, but the dialog order in the CK Player Dialogue (TrainingBranch) was wrong. With your simple "trick" to use the arrows to move the lines up and down I am all set.
  5. OK, so I'm resurrecting this :) You can use CS Tag & Track to summon your actors (make a priority group or one-by-one. Talk to them to get them standing streight (if you want that), during conversation select them and write "tai" in the console. With Jaxonz Positioner you can put them anywhere you want. No problems with the skelleton or so. I just made a group pic of all NPCs in Levelers tower, for the trainers mod.
  6. You could avoid these problems by saving often and by keeping backups of your ESP. I have multiple commented BAK files in my mod directory, like MyMod working but whatever is off.bak
  7. It will be even easiier if you put the two lines into two different batch files. so you can type bat close and bat reload to do the reloading.
  8. Did you discover any other information about this? I've been trying to create a quest, and have followed the tutorials to the letter, but every time I go to my starting quest npc he won't engage me in the dialogue options to start the quest. Maybe you forgot to set a condition for his dialogue to NOT start if the quest is already running?
  9. Thank you. I just noticed that I left all my Skyrim scripts on my old PC, and now I have a working template!
  10. It was enough for me to write setstage solitudeopening 10 and everything started.
  11. Even if this is ancient... but since when is Skyrim Romance Mod banned? It's very much alive for Skyrim LE
  12. You have to open a DOS Prompt as Administrator. go to your skyrim SE directory. then paste regsvr32 flowchartx64.dll It won't give you an error. IF you installed Steam in the Program Files directory, then you may be in for a lot of trouble, because this is some kind of protected directory. I have my Steam always on D:\Games
  13. Just in case someone needs this info, to convert a lot of dds files / textures from Skyrim LE to Skyrim SE format: You need xtexconv.exe which comes with the construction kit and is in steamapps\common\Skyrim Special Edition\Tools\Elric if you need to convert a lot of dds files in many subdirectories, there is no real shortcut, but a bit of a workaround: Copy xtexconv.exe and xg.dll to the textures folder with all the subdirectories you want to convert the textures from Open a DOS prompt write: dir *.dds /s /b >convert.bat Open the convert.bat in any text editor (I use TextPad) which can use regular expressions for replacement. 1. Replace .dds with .dds" 2. Replace the drive letter with xtexconv.exe -o "<drive letter> like this: D:\ with xtexconv.exe -o "D:\ 3. Duplicate the filepath, search for ("D:.*") and replace with \1 \1 4. To strip the dds from the path after the -o search for: \\[^\\]*" " (searches for a \ not followed by a \ and followed by " "), replace with " " save the convert bat and run it from the dos prompt. Enjoy your game For all other issues, I recommend using Cathedral Assets Optimizer
  14. I am looking for a DLL doing exactly that for Skyrim SE. Would you know of any?
  15. Hi everybody. My game of 841 hours has a very strange bug: Whenever I pick up the Black Robes (000c5d11 and 00106661) from a container or dead body, the item will be constantly be removed and added to the inventory. That means, that if I have an empty inventory, the carried weight will change between 0 and 2 every few miliseconds. There is no way (even with console resetinventory) to get rid of the Black Robes (enchanted and unenchanted), the only way is to load an earlier save. Dropping the robe will results in unlimited black robes on the floor. I have cleaned my game with ReSaver, everything should be fine... but isn't :( Does anyone have an idea how to hunt this bug down? Thanks in advance
  16. In response to post #55385813. #55403098, #55424833, #55429343, #55431058, #55452048, #55453283, #55453953, #55454268 are all replies on the same post. I wholeheartedly agree with you!
  17. I think the old interface was unique and great. The new interface makes the Nexus look like a gazillion other websites, just built on some template. The new interface sux. That's my honest opinion. And I'm sure I will spend less time here, browsing mods etc. when the new interface becomes the only option. Sad :(
  18. Thank you so much for doing all the hard work. I have modified the Macro to suit my needs: #IfWinActive ahk_class Skyrim Rctrl::Toggle := Toggle ? 0 : 1 ~ö:: If Toggle = 1 Loop { GetKeyState, var, ö, P ; If var = U If Toggle = 0 Break SetKeyDelay 10, 150, Play Send {E} sleep 150 Send {R} sleep 150 Send {Enter} sleep 150 } Else return using ö as activator because I use a german keyboard, running the macro still deactivated, tempering all my armor in just the time it takes.
  19. Did you finish your mod? I am sick and tired of tempering armor and weapons...
  20. In response to post #47318500. cool Idea. Maybe, just MAYBE that will come true
  21. In response to post #47328545. Before they do that, Hell will freeze over :) They haven't even bothered to fix all the wellknown bugs in Skyrim for the SE version. We basically get a banana game... It ripens after sale. And only with a LOT of mods it becomes the eyecandy we are all used to.
  22. This mod finally helped me to fix the stupid spinning prisoner cart. http://www.nexusmods.com/skyrim/mods/65538/? It doesn't even occupy an .esp space in the mod list, it just fixes the cart!
  23. I have a REALLY odd effect. A sword floating behind my head. And I have no idea how to get rid of it. I used recycleactor on my character, and the effect was gone. For a moment at least. As soon as I switched to 1st person and then 2nd person again, it returned. argh!!!http://i68.tinypic.com/30d9cns.jpg
  24. THIS actually worked for my current playthrough, where the trick with the SKSE.ini didn't do anything. Thanks!
  25. I used a potion of 'philter of the phantom' (000663e1) by adding it through the console, I fast traveled immediately after drinking it and then entered the cave I traveled to. Additionally I used TES5Edit to fix all files shown by LOOT as having dirty edits. That fixed it. At least for now (crossing fingers), for about 1 hour of playing.
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