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AiriannaWW

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Everything posted by AiriannaWW

  1. I only just seen this. And it's a good source. Wouldn't MarkForDelete also remove any running scripts still active on the dead bodies, as well as any attached forms? To lighten the load of the game, as well as the save game bloat effect from collecting all the dead bodies.
  2. To edit the load order without having to remove the Creation Club Content, Export your Load List to txt file in Nexus Mod Manager 0.63.17, Open in Notepad, or Notepad++, Cut and past the lines to the desired locations. With over 181 mods, it's faster than letting NMM do it without the CC in it. Then save the file edits, then go back to NMM and import from txt, it does change the load order to the new varient. Do NOT try to move any CC directly, Just ignore them, and don't change the list of the CC, it's main list would need to be edited for them to be changed in load order, Fallout4.ccc
  3. Updating to the new 0.63.17 version of NMM, and trying to adjust the load order for FO4, came across an issue, that while Creation Club content is in the load order, the load order is unchangeable. Or so thought everyone. I discovered, that by Exporting to TXT file, I can edit the load order there with a quicker cut and Paste than NMM does with moving a couple items in the load order. Then just import the edited txt file to the new load order configuration even with the CC still in the data folder. You might be able to use a similar technique, to keep your load order up to date with Skyrim. (I've played over 4,000 hours of Skyrim myself.) So if you load up NMM and your load order has changed, just bump import load order from txt file, double check, but make NO changes in the Data list when you start up Skyrim to ensure the list looks the way you want it before launching the game. Edit add: If you have required mod, but disabled, in the load order, they still have to come before what needs them in the list. By clicking ok in the data section for the load order, it auto sends ALL disabled mods to the bottom of the list, and will crash the game, if not right away, after x amount of time. Is best to hit the X or cancel to close that window.
  4. I am going to bump this thread. I am experiencing 1 enemy who pops up from time to time, Always the same ID when I look at him, Dawnguard Vampire Hunter, who won't take any damage, and killactor, killall, kill... commands do not work, he isn't essential, just can't take damage for some reason. I do not have any of the mods the original poster posted. All his friends die when I use my bound bow from the shadows, in 1 hit. He doesn't always show up, but when he does, the only thing I can do is disable him. (him and his gang are level 25, my character is now level 108) Edit: Well that worked, Sellected him in the console and typed... damageav health 5000 Killed him outright.
  5. Recently gave my computer a long overdue overhaul. Windows 10 no longer registers that it was an upgrade from win 7. Skyrim underwater errors started. 178 mods in use, and quite stable. No CTDs at least. Yes, this is my first post here, cause I am generally too busy to hit these things.
    1. AiriannaWW

      AiriannaWW

      Too busy, as in too busy playing the game to worry about forums and the like.

       

      Today, I was trying to browse the Nexus mods, and it was so laggy, I was having delays in trying to post a comment, that I had to jump into bug reports, yes, it IS the darn ads reloading right after it gets loaded on an endless loop.

    2. AiriannaWW

      AiriannaWW

      Then I decided to update things in my profile, and actually give myself a photo!

      Ok so the overhaul I did on my computer was replacing the motherboard, ram, and processor, about 4 months ago.

      Still playing my skyrim with well over 2500 hours...

      Ok, enough Forum stuff, back to my game.

  6. ... This is going to sting a little, but when I am done, you will be "invisible"... (duel cast Lightening bolt) .... *if you survive* To Guard: I am Thane, I demand you leave me be.... On a serious note: I've been hunting for the trigger for that dialog, with no luck so far, as I too want them to not even ask, and mind their own business. Considering I have had them sleeping, when I cast it, just for them to wake up and ask me that question, so in my opinion it's just a bug that needs to be fixed. And in this case, totally removed to stop breaking the Skyrim Lore.... "Nords do not like magic, unless it's an enchantment", as the mages at the collage seem to always say.
  7. Bringing up an older topic, I've been thinking on this for a long time, considering the time period, to be about 1600s or earlier, any rude child would of been dealt with swiftly, if not by the one they were rude to, then by their own parents. Often the ones that disrespected their elders never lived past 8, and adult was labeled at 12 to 15, and old by the time they were about 20. Very few lived past 35. So in essence, the lore breaks it's self with the rude children that would be considered adults in those times. But with attempts to keep the game as close to original as possible, where the children are concerned, all I want is a mod that stops the kids from starting a conversation just to ask if I can turn them invisible. I myself can't find the trigger for it, and was hoping someone could help me to locate it.
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