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vTemporalZEROv

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Everything posted by vTemporalZEROv

  1. I have seen this topic, it just definitely requires some scripting, which I am not so good at else it shouldn't be that hard. Theoretically.
  2. LOOT doesn't fix everything, most of the time for me it never has perfectly worked, I think of it as a starting point or a framework. Check out Gopher on youtube and follow some of his guides for stuff, he will help a ton. Load order is basically half of installing mods.
  3. ....You haven't tweaked your ini yet?
  4. Object Modifications -> armor_power_somethingsomethingcan'tremember_lining_(enter letter here) or something along those lines.
  5. Was already planning on it, not really possible yet. But was totally planning on doing this exact thing.
  6. I heard before or alongside the 2nd DLC, so MOST LIKELY, not for sure, but the biggest chance is before next tuesday :) #GeckGameTooStrong
  7. Hmmm, those are places where I have an FPS increase.. that is weird. Are you running texture mods or anything?
  8. Edit some stuff ingame and it should appear I believe.
  9. You do not understand FO4 modding.. do you?
  10. Its gonna be an interface mod for sure, it always is and has been, just wait for the CK :p Always a mod that shows your weight, food, drink, fatigue, and resists.
  11. Hoping the FOOK and FWE/PNV groups reappear as well.
  12. What exactly are you tryna change or make a manual patch for? Leveled Lists? Damage? Standalone guns? NVM. Well just open them all up in FO4Edit and merge their lists in a new file. Obviously easier said than done but.. To be a lil more specific, when you open up files that have conflicting data, the fields will have a red highlight, these are the fields you wanna focus on, I would show you a personal manual merge I did for a mod of mine and the most popular standalone guns, but I believe it is against the nexus rules to even post a download as an example like in this case without the original authors' consent :l Well anyways the data should be glowing red, start off by copying the data from the Fallout4.esm that the mods you are trying to merge have already edited to add in their s#*!, so you have a fresh slate and don't base it off of any mods except the game itself, and copy it as an override into a new file and name it something you will obviously remember as the patch, like uuuuuh "WeaponMergePatch.esp" or something personalized. Another example is like if all of the mods edit RaiderWeaponsList or something, dunno if that is even a thing cause there is so many fields in the Leveled Lists list, but sound about right so I will roll with it in this. If all of the mods edit the raider weapons, cause most do, then copy THAT as the override into your new file from the Fallout4.esm, and then go down the rest of the Leveled Lists list and copy any others that are conflicting, the same way you did the one above, all from Fallout4.esm only unless you specifically know what you are doing. When you have all the original fields copied from Fallout4.esm that any other mods have edited and are conflicting (no need for green or yellow fields since they don't conflict.) then your new mod that you made should show in the data beside the other mods when you view a field. Like let's say: Nipplecake10mm edits the raider weapons, but so does uuuh... RaiderWeaponsEvolved, and now your mod as well, you simply wanna drag and drop the data from BOTH of the mods you wanna merge, into your mod you just made, so if each of them adds 1 gun to the raiders weapons list, then you drag both of the entries for their custom guns into your merge mod you are making, so the data from both of the mods is in your mod, and therefore cannot fight over which list is loaded when a raider is loaded. Just be VERY sure you load your merge patch AFTER both of the mods. And most likely your merge patch will require both of the mods that were conflicting, to be masters for it. When you copy the data over from the conflicting mods into your patch mod, you should get a prompt asking to add them as masters, say yes (in this case) since they aren't vanilla guns and you WANT to make a patch the merge them together.
  13. But the leather armor doesn't really look like the combat armor, that is a problem that would bug me a ton >.> But I guess you could temporarily do that..
  14. Those aren't the problem, the problem is your load order is pretty whack and possibly the vertibird gatling thing you have, you say your s#*! is crashing near the airport, that is where the BOS are? Maybe something to do with that, or it could simply be an enb or ini tweak you made.. those WILL break your game as well if not set up right.
  15. Well.. yeah there is crash prevention mods, but they don't stop crashing, it sounds super obviously like a mod f*#@ing up your game, you should ~try~ posting your load order :p Let us see which of ye modificational plugins are buckering ye ol' video game.
  16. What exactly are you asking for?
  17. LOL.. this isn't a retex, mate. This is a whole mesh edit, and I am months ahead of you on this, you will absolutely see this from me when the CK comes out, the f*#@ing shoulders are ugly as hell, and the combat armor helmet is as well. I was already planning on gorgeous-ifying both of these, and also tweaking the armor chest parts as well, the heavy chest armor looks cool.. but it is just overdoing it a bit, too big, like the shoulders.
  18. Well I know there is a flag that says "this s#*! you are standing in right now, is a settlement" but idk how it works, could be a start though, good place for a settlement btw, kudos.
  19. You gotta admit though, Beth REALLY got the Survival mode rework....................... right, * claps slowly * It is actually pretty well off, minus the no saving thing, even the fast travel thing and such, they did pretty good this time.
  20. everybody knows realistically.. the CK is a GECK, therefore I call it both, since they are essentially the same thing, the "Creation Kit" looks f*#@ING EXACTLY LIKE THE "G.E.C.K." when opened up.. in this case, I will call it the CK, tomorrow? Maybe later tonight? Next week? I may call it the geck.. who cares.
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