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Everything posted by banjo2E
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Bink Movie and Pipboy Radio Stuttering
banjo2E replied to banjo2E's topic in Fallout 3's Mod Troubleshooting
I've managed to fix the radio stuttering (most of the time, and I'm willing to accept stuttering while I'm moving around outdoors as a realism feature) by switching to a different codec pack. However, the Bink video problem remains the same. Again, the video occasionally just freezes, except for a box in the top left. If anyone knows what's causing this, it'd be very helpful. -
Have you tried running the game with your mods disabled?
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First off, I'd like to say that I have looked at the radio stuttering guide, and nothing in it worked. Which is especially odd given that everything used to be working just fine on this machine, especially given that I've been using K-Lite for years. However, recently I got the radio stutter back; additionally, I started getting stuttering with the in-game Bink videos (basically, the cutscenes) in which the audio would stutter, and/or the video would freeze except for a box in the top left. Playing the videos with Bink's desktop player worked just fine. I've confirmed that the Bink issue isn't confined to just Fallout 3; the fact that I'm getting stutter in both video and audio files leads me to believe it's something other than a mere codec incompatibility. That, and I've disabled all my non-essential codecs anyway, with no results. I remember reading somewhere that this could be related to power consumption settings on specific old motherboards and/or AMD CPUs. I'm eligible for both of those, as my motherboard has an Athlon 64 processor and dates back to ~2005. Anyone remember what those fixes were, or have any other ideas for fixing my stuttering woes?
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After some cursory searching, I noticed that we have Samus' zero suit available on the Nexus, but not her actual battle armor. This is a travesty. Here's one of many pictures available after five seconds of searching on Google Images. If someone could make this at some point, I'd be quite happy. http://upload.wikimedia.org/wikipedia/en/thumb/2/21/Metroidprime3_1.png/256px-Metroidprime3_1.png (The same applies to New Vegas, so you can make this for that game if you want, but please port it over to FO3 because, among other things, my computer only has one CPU core so I can't run that game.)
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Dialogue doesn't progress in cinematic mode
banjo2E replied to banjo2E's topic in Fallout 3's Mod Troubleshooting
HUZZAH! It turns out that, when tweakguides says that people said the tweaks in the memory section were often reported to destabilize games, they MEANT it. I think my problems were all due to bBackgroundLoadLipFiles being set to 1. -
Dialogue doesn't progress in cinematic mode
banjo2E replied to banjo2E's topic in Fallout 3's Mod Troubleshooting
I've discovered that the culprit is something in (or related to) my INI file. I tried running fallout with the default INI file, and everything worked smoothly. I switched back to my normal INI file and everything froze again before Catherine said her first line.Can anyone tell me what to look for in my INI, or look through it for me? I'm a bit out of my depth in INI file edits, but I (or a mod) may have changed something in here that shouldn't be changed. The only things I touched myself were things that tweakguides.com recommended I touch in their Fallout 3 optimization guide. My INI's in the zip file attached. -
Recently I started getting locked in cinematic mode (in-game, but all controls except looking around are disabled). This initially happened while I was running FOOK2 plus some other mods, while in Operation Anchorage; I'd go to the briefing, and sometimes the general would get all the way to "Dismissed!" before just standing there leaving me waiting forever, and sometimes he'd only get as far as "I'm only gonna go through this once". I decided to uninstall FOOK2 and use an alternate setup. This forced me to delete all my save files because of FOOK's magnitude, and also did not solve anything; I couldn't get as far as choosing my name in character creation (though, I do get to choose my gender) I disabled everything except Bethesda's own content, and still got this. I temporarily renamed my Data folder, made Steam redownload everything, copied the redownloaded .BSAs over, undid the rename, and ran again, to no avail. I am now at the point where I am only running Bethesda's content under what is effectively a clean install, and I still am unable to progress beyond "You're going to need a name, aren't you?" in character creation. I haven't deleted any of my loose files because I'd like to be able to use them again, and I have no idea what could possibly bork up scripts this badly. I am running FOSE, but the only plugin is Stutter Remover, and with all mods but Bethesda's own content disabled this shouldn't be an issue. I have noticed that Darnified UI is somehow still running, but it similarly should not be touching cutscenes at all. Does anyone have any idea what I can do to fix this, without deleting everything and starting over? I'm worried that even if I do that this'll just happen again unless I find out what exactly is causing this Edit: I should probably mention that the more times I try to play before rebooting, the earlier the cinematic glitch happens. The second or third time I run Fallout on a single boot and select New Game, I get stuck before gender selection rather than before name selection.
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Because there we're people who Disliked/Repped down something merely because it hadn't been before. And nobody cares if someone doesn't like something. First sentence: There's always going to be trolls who abuse useful features to ruin other peoples' day. Removing a feature that can provide legitimate information is completely stupid. Youtube hasn't even done that, and they've got videos that have been thumbs-down-bombed all over the place. Second sentence: Not so. A file with a lot of dislikes can be reasonably assumed to not be working properly, or to cause instability to your system. Without dislikes, you can't tell if that's the case unless someone says as much in the comments, and if the file's working fine for others, you might not see it in the first page of comments. And if there's nothing in the first page, most people assume there's nothing in any of the pages.
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Most widely used framework on the internet? How have I managed to get by for the past two to four years using Noscript without ever allowing jquery.com to run scripts? Perhaps it's because everyone else who uses it probably integrates the necessary framework into their own domain name instead of bouncing requests back and forth between jquery's servers. Now, I can understand if you haven't gotten that far yet, but if that's the case then you should really have put this design up somewhere other than the main nexus sites, preferrably somewhere with "beta" in the domain name.
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Oh, dear, oh dear. Now it looks like I have to allow ANOTHER random site called github.com in order to download anything. Primarily because you seem to have had the bright idea to move the download screens from their own popup window into an in-window frame...that is far too small for the advertisements you want to run in it, and STILL expands the actual download menu below said advertisement, forcing me to scroll through a frame I did not want in the first place. Now, I understand if you want to make everything look all shiny and next-gen with your fancy in-window scripts that probably would take forever to load if I were using this site at home on my 26KB/sec connection; I don't like it in the slightest, but I do understand where you're coming from. However, could you please cut down on the script cross-pollution? Allowing all these random websites to do whatever they wish with my browser is a big fat security flaw, and there's no reason you can't hold all the generic data you're going to use across all the nexus sites on scriptnexus.com or something. Granted, it'd take a while, but in the meantime, opening the download interface in a new window is more than good enough for me.
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Why have all the scripts on the nexus suddenly become dependent on a website called jquery.com? I don't really like setting permanent permissions on Noscript with a website as vaguely named as that. Also, the old UI was a lot more intuitive. For example, I didn't need half as much scrolling to find the files I wanted to download as I do now. I understand that you're still developing this design, but couldn't you have kept the unfinished product off the official site? It can't be that hard to set up, say, a beta.Xnexus.com address system for the new UI. I'll grant you that what I see right now looks like it could be as good as or better than the old system, but at the moment it's not as good as what came before it.
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Additional confirmation of Firefox clearing the Nexus is go. Oddly, visiting http://tesnexus/com/downloads/* (the same url, but without the www) never gave me a security warning, for some reason <.<
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As the topic title suggests, I'd like a mod that does for perks what Level Cap Workaround and Level Cap Increaser Skill Workaround do for the level cap and skills, respectively; allow you to keep getting perks after hitting the level cap. Of course, it's possible that these mods already let you keep taking perks, despite never mentioning this in their descriptions. Even if that's the case, there's still a crucial function that this mod can perform. Reaching the perk cap can trap you on the leveling screen unless you know how to ~cam. While mods like More Perks can alleviate this by...adding more perks, they aren't a permanent solution. Therefore, the mod should add a "dummy" perk that does nothing and gets removed from the player once the level up window closes. This would, incidentally, provide the added bonus of allowing people to avoid taking perks they don't want to. If this mod already exists, please post a link in this topic, as searching for "perk" on the nexus did not yield any results.
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All Natural Darker Nights conflict
banjo2E replied to banjo2E's topic in Oblivion's Mod troubleshooting
Actually, All Natural and Enhanced Weather are incompatible, as of the latest AN version. Just download the latest All Natural; all three of the mods you mentioned are part of it, and the settings are editable via the All Natural INI. Make sure you get the fix pack as well. -
All Natural Darker Nights conflict
banjo2E replied to banjo2E's topic in Oblivion's Mod troubleshooting
Grabbing the new All Natural INI fixed everything. Topic can be closed now. Thanks for the advice on moving everything after the road record ESP to the bottom, though, Hickory. That might clear up a few minor conflicts I've been having for a while now. -
All Natural Darker Nights conflict
banjo2E replied to banjo2E's topic in Oblivion's Mod troubleshooting
I've already done BOSS, Bashed Patch, and several All Natural INI tweaks to no avail. I'll double-check the ScreenEffects settings, but I checked that as well a while ago and its settings seemed to all be defaults (i.e. 0). ...Then again, I guess I did notice that everything got darker the last time I loaded a savegame outside once I got the corner message that ScreenEffects shaders became enabled... Too bad I can't disable it; Bladesong has it as an absolute requirement -_- Edit: Apparently the version of OBGE that ScreenEffects came with is bugged. I'm updating now, and will see if that fixes it. Second edit: Okay, it is ScreenEffects. For some reason it seems to be setting everything to zero, and I'm unable to alter this. More edits: At this point I think I'll have to disable ScreenEffects, and just play without Bladesong. I never really did much with that quest at any point anyway, and it has a tendency to force you to be a lesbian (srsly, wtf) Even more edits: I think I've found what the actual problem was: My All Natural INI file was somehow still the old pre-fix pack version. I'm testing it out to see if it fixes things; if it does I might be able to use Bladesong after all ^^ -
One of my mods is overwriting All Natural's night brightness levels. Everything's pitch-black, which to me is not realistic, as humans do have some night vision ability. I'm at a total loss as to which one. Does anyone know if anything in my load order is known to modify night brightness settings other than All Natural?
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Buy the Dagon game.
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A short while ago, I was having problems with getting anywhere past the tutorial. I tried all sorts of things; disabling recent mods, reducing my graphical quality (including disabling Distant Buildings), and even reinstalling. It turned out that I was having codec problems (seriously, someone needs to figure out how to force Oblivion to only use default Windows codecs somehow) and I was soon back at my old strength, with one exception: When I reenabled Distant Buildings, everything was black. I have no idea why this would happen, unless it is tied to my Oblivion reinstallation. I've tried reinstalling RAEVWD and rebuilding DistantLOD files with TES4LODGEN. I'm led to believe that it's a texture problem, but I have no idea what would fix it. I am, however, in the process of downloading Qarl's Texture Pack 3, which, since it replaces a good deal of Oblivion textures, may replace my faraway buildings' textures as well. Furthermore, at some point during my troubleshooting process, I began having rarely and seemingly at random sudden problems when turning; on one occasion the entire screen became covered by the background "fog" color when I looked at a treasure chest in the tutorial dungeon at a certain angle; on another, all the objects in one of the ruined Castle Kvatch's rooms (but not the room itself) turned jet black when I looked in a certain direction. Will installing QTP3, and, thus, replacing almost all the Tamriel textures in the game, fix my distant buildings problem? If not, what will? And is there anything I can do about my viewing angle issue? Thank you for your help.
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Huh, I missed that one somehow. Looks like it'll probably do what I want it to. Thanks.
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I was looking through the mods list today because I wanted to have a music playing system with more features than vanilla Oblivion. Specifically, I wanted the ability to, in certain maps, override the music changing ability and just play one folder or track no matter how many enemies you aggro, so that, for example, I could play nothing but Hideout Helm while inside the Great Gate. The closest thing I found to that was Enhanced Music and Control which came somewhat close, but stopped being maintained long ago, still has bugs, and never quite made it to being able to disable any music types. I think a mod with these abilities would give modders a lot more control over the ambiance in their cells, as well as enhance immersion even for those who play vanilla. So...does anyone think they can pull this off?
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I would, but I'm afraid that my friend uninstalled Morrowind a long time ago, and doesn't have any archival copies of the mods he had installed. Hence, this topic.
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Some time ago, my friend told me about a very entertaining plugin for Morrowind which added a sword called Blastoff to the game. The sword was enchanted to, upon striking an enemy, boost its jumping ability by a ridiculous amount, and then use a script to force it to jump. In other words, it made enemies...blast...off. Now that I have a copy of Morrowind, I want to install this mod. However, searches for it on any of the mod sites I know don't yield any results, and I don't know anything about the mod other than that it adds the sword; it could have any number of other features and be named anything. (My friend doesn't remember anything else about it either.) Does anyone here know what mod I'm talking about, and if so could you point me towards a download link? I thank you in advance.