Jump to content

HaikenEdge

Premium Member
  • Posts

    285
  • Joined

  • Last visited

Everything posted by HaikenEdge

  1. So, this is a QoL thing, but I hate that the game automatically selects the next story mission every time I finish a mission, even when I don't want to do the next story mission; I'd like it to just not do that.
  2. Can we get an example of the result before we vote?
  3. It's not just Cyberpunk 2077. It's the general portrayal in media. In movies and TV shows, rarely do you have leading women (or men) who are physically average-looking (like, go out onto the street average, not Hollywood ugly). This skews perception way more than video games, which, despite being a 183 billion dollar industry, is far eclipsed by the combination of the movie (95.45 billion dollars box office alone) and television (222.5 billion) industries.
  4. I don't like Johnny Silverhand. I think he's a terrible person (I have stronger words to describe him with, but I'll keep them to myself), and I think V should have to option of popping some omega blockers everytime Johnny pops up in the world. So, yeah, I'd like to request a way to have V pop some omega blockers everytime Johnny shows up. Hell, maybe even add it as a conversational option if to make Johnny shut up if his presence is just there for flavor and doesn't actually contribute anything directly to the mission objective.
  5. Thing is, firearms and ammo would be designed for this when it become prevalent, so there's little reason why lethality would change; if armor plating is the new norm, then armor-piercing ammunition is the new norm.
  6. Without Mod Menu, how would I configure this?
  7. I feel like the window to accept the fixer's calls is too short, and sometimes I'm doing other things that require me to have my fingers on other buttons, but I'd like to get the call anyways. Any way to mod it so that fixer calls are automatically accepted?
  8. Agreed the suggestion of needing better headshot damage; there's absolutely no reason that at any level, with all headshot and sneak damage multiplier perks taken, that it should take multiple headshots to kill an enemy.
  9. I don't know if this is possible within the framework of what the game has, but I'd love to see a mod allows the player to just rewatch cinematics that they've already seen.
  10. Would anybody be so kind as to make a mod that renders the cat ears that give infinite ammo invisible? I like having infinite ammo. I find Leon wearing cat ears to be incredibly silly, even for a game that pushes the silly.
  11. An ability to mix-and-match class features would be nice. As it stands, I don't like many of the abilities in every class, and they just make me go "What the heck?"
  12. I can agree to such a mod. Right now, I've managed a workaround for it by enabling family sharing on several alternate accounts and then playing the game again on those accounts, but I really wish I didn't have to do that.
  13. Can somebody make a hybrid stealth sniper class that combines the Ranger's stealth abilities with the Sharpshooter's sniper abilities? I find myself disliking both the Ranger's sword abilities and the Sharpshooter's pistol abilities, and wish they just collapsed it all into one class.
  14. I've clocked about 200 hours in-game, and one of the most frustrating things for me is just having to run from the inn to the Black Cat and then back any time I realize I'm short on crafting materials, or when I want to send some to a guy I know. It would be nice if Mountebank, the forger at the Black Cat, could be moved to the Gran Soren Inn in the main game, and to the Pawn's Guild in post-game.
  15. Sorry to thread necromance, but has this issue/bug been resolved? I'm having the same problem (can't talk to some NPCs, ie, no interaction available), which started after completing Trinity Restored for the Thieves' Guild quest line.
  16. I see the po'-po' busting down the front do' with a fo-fo
  17. I'd leave out the smileys. They make the letter seem easily discountable.
  18. Incomplete list of characters who can/cannot be made into follower/marriage candidate: Sapphire: Follower & Marriage Susanna the Wicked: Follower & Marriage Lynly Star-Sung: Marriage Only Legate Rikke: Follower Only Lisette: Follower & Marriage Narn: Marriage only (list will be updated when I find more characters that interest me)
  19. One dragon is a superior asset that two washed-up, over-the-hill has-beens, so to me, the choice is simple.
  20. The game autosaves every time you walk into a new cell. Not exactly sure how not saving manually will make that much a difference.
  21. One of the flaws of the Bethsoft mindset: Bethsoft designs games that are Player versus Computer, whereas the game should have been Player with Computer.
  22. I think, given the situation, Astrid did the best she could. Remember: Skyrim takes place 200 years after Oblivion, and I don't think it was mentioned in-game when the previous Listener for the Dark Brotherhood ceased to exist (I seriously haven't read Cicero's Journals, because I haven't been able to find them); for all I know, it could have been 200 years since the last Listener was alive, so there's no reason the organization couldn't have really fallen onto hard times during the past two centuries. I don't think it's a matter of the Dark Brotherhood not encouraging stealth, as much as the game not encouraging stealth to begin with; as I've mentioned in other threads, there are no alternative entries for most structures in the game, forcing players to almost always enter through the front door; if anything, I think the Dark Brotherhood's lack of stealth is more an embodiment of the game's flaws regarding stealth, than an indication of how far the Dark Brotherhood has fallen. Yes, the Dark Brotherhood has pretty much become a group of common murderers with some fairly thuggish personalities, but I fault that to generations of lacking leadership, rather than putting it all on Astrid's shoulders. I understand why some are averse to having the Dark Brotherhood enter the racketeering game; this is why I suggested it be optional, so if the player felt the Dark Brotherhood should not pursue those avenues, they could simply tell the NPC who suggests it to, "Never mention this again". Again, I feel giving players choices that matter is important; giving the player the choice to expand the organization's operations into racketeering would help improve the influx of income, which in turn could help in the rebuilding process, say by adding money that could then be used in the sanctuaries in other cities, whereas, without the organization's entry into racketeering, the organization could also continue its expansion, but at a slower rate; as a trade off, it would make sense for the city guards and Penitus Oculatus to focus much more on the Dark Brotherhood (as the organization would be expanding its power) with the local guards taking on a more police-like role, while the Penitus Oculatus would become something like the FBI.
×
×
  • Create New...