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drithius

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Posts posted by drithius

  1. I was thinking of playing through this game a second time, if only to go through the DLC. For people familiar with his work, are there any quality quest mods comparable to those released for FO3/FNV by Puce Moose? https://www.nexusmods.com/fallout3/users/137055?tab=user+files

     

    I'm seeking well-told stories, possibly involving puzzle-solving, and not necessarily much combat focus. And immersive to the point that they feel like part of the game's world and lore.

  2. All my helpful file download descriptions... POOF! Unless users specifically expand the download tabs for more info, you have people downloading the wrong files. Which will happen. A lot.

     

    My last straw really; So long, Nexus. You were great while you lasted. I have no interest in adding content for a site that is so horrendously dysfunctional.

  3. Approximately three months back (possibly longer), there was a popular mod with 'chrome' in its name. It fixed the random ugliness on some wet textures such as hanging slabs of meat.

     

    I can't seem to locate it; does anyone know what happened? If it changed names?

  4. Ended up just directly editing the basespeed gamesetting... which might be bad... might not... we'll see. Still annoyed that fMoveEncumEffect doesn't seem to exist in Gamebryo Ver.17.2

  5. What I often do is create separate patches via WryeFlash by tailoring Bash to only the two respective mods. I then rename the Bashed Patch esp and save it for later, eventually merging it using WryeFlash's merge feature if I ever need it again.

     

    In your case, load the AWOP-Rebalance patch before NVR3, add the actor.stats tag to it, and import actor values. Voila, everything but AWOP [vanilla] stats will be in the patch because AWOP-NVR3 had a later load order.

  6. Does the Gamesetting fMoveEncumEffect exist in New Vegas? I've tried testing it in the console to no avail - as well as in the following script... but it doesn't seemingly do anything.

    Scn DakzEncumbranceScript
    
    Float fCurrentWeight
    Float fMaxWeight
    Float fEncumEffectDefault
    Float fEncumEffectNew
    Float fEncumRatioCurrent
    Float fRatioRatio
    int iDoOnce
    int iTemp
    
    
    Begin GameMode
    
    	Set fCurrentWeight to (player.getAV InventoryWeight)
    	Set fMaxWeight to (player.getAV CarryWeight)
    	
    	if fCurrentWeight > fMaxWeight							;avoid unecessary computations
    	
    		if iDoOnce != 1
    					Set fEncumEffectDefault to (GetNumericGameSetting fMoveEncumEffect)
    					Set iDoOnce to 1
    		endif
    
    		Set fEncumRatioCurrent to (fCurrentWeight / fMaxWeight)
    		Set fRatioRatio to (fEncumRatioCurrent / fEncumRatioMaxGLOB)
    		
    		if fRatioRatio > 1.0
    			set fRatioRatio to 1.0
    		endif
    		
    		Set fEncumEffectNew to (fEncumEffectDefault * (1.0 - fRatioRatio))
    		SetNumericGameSetting fMoveEncumEffect fEncumEffectNew
    
    		if iTemp == 0
    			player.modAV LeftMobilityCondition -1
    			set iTemp to 1
    		else
    			player.modAV LeftMobilityCondition 1
    			set iTemp to 0
    		endif
    
    	else
    		Return
    	
    	endif
    
    End
    
    
  7. When you have FPS concerns, alt-tab and check the windows "resource monitor"; if one of your CPU cores is 90-100%, it's the limiting factor. I mention this because errant scripts can cause some major lag in the game where you least expect it.

     

    Notable examples:

    * Meltdown Medley has a script on each piece of Flamer ammo that will bog your system down with large quantities of said ammo in your character inventory.

    * MMUE+ used to enable [previously disabled] Great Khans in Redrock Canyon; their AI packages were putting a strain on the engine to the tune of -10fps.

     

    In short, see if you get any better results through troubleshooting and disabling some mods ;) Also, I've personally had questionable results with the latest NV Stutter Remover(s) - I've stuck with 4.1.31.

  8. I was relocating the chemistry station to be closer to the other crafting stations and now it won't function (goes into third person and hangs there a couple seconds before reverting to old perspective). Is this a known bug? Is there any way to get around it aside from either never moving it or pumping up charisma to get Local Leader and craft a new station?

  9. In response to post #26464079. #26468539, #26472754, #26473564, #26474444, #26474639 are all replies on the same post.


    MotoSxorpio wrote:

    Since the time I found notification widget, I've tracked any file I download until a review has been made. I then either endorse and keep tracking, or remove tracking. Most mods continue to be tracked, just in case a new version appeals to me.

     

    This tracking will show latest comments on the Front Page under "Tracked Files" tab. This tab lists comments in "most recent updated" fashion.

    -So what functionality is missing??

     

    In the forums, 5 clicks gets me into a "troubleshooting" or "tech support" thread for a game. Each of those has "follow this topic" button at the top.

    -So what functionality is missing??

     

    The only thing missing at the time of this thread starting is convenience, unless I am missing something.

    bethjunkie wrote: Well for one thing, it appears to be no longer possible to search a file thread. Say I download "Moto's Big Fat Quest Mod" which happens to be full of notes and hidden triggers. Moto failed to give a detailed walkthrough anywhere in the download and now I'm stuck on a ledge in a dark cave with a locked gate shut behind me and no way to get down. Surely there must be a switch hidden in a rock or something but I can't find it to save my life.

    Normally I would go to the forum page for Moto's Big Fat Quest Mod and search keywords such as cave and go through the results that pop up to see if someone has posted the solution to my dilemma. If they have, I find the result, go back into the game, hit the switch and go on to collect fat loot.

    If I'm the first dummy to get stuck on that ledge, I go onto the mod comment page and post my troubles there hoping someone has the answer to reply to me. There are players who like helping people. Maybe they'll peek in and give me a hand.
    Problem now is that Moto's Big Fat Quest Mod was a hugely popular mod six years ago and while it has 7,280 posts on the page, Moto hasn't been around in three years and the last 593 posts in the thread are all people with various issues related to incompatibilities with other mods, ctds due to missing required files and that one guy who thinks Moto's voice acting sucks and he should go do naughty things to himself. We hate that guy but I digress.

    I spend the next hour and a half trudging through post after post, page after page, trying to find someone who's had the same issue. My eyes cross, words bleed together, I end up randomly clicking through pages hoping for the best. Never find what I'm looking for.

    I post a help thread in Mod troubleshooting or Mod Talk but the game is eight years old and all the players are interested in the new shiny. My topic gets maybe eight views in a week. Nobody is coming, nobody cares.

    Finally I decide Moto's mod sucks and I will uninstall it and never use any of his crap again! But Moto's mod doesn't suck, I had the answer to the puzzle in my inventory the whole time and a player actually posted this bit of info buried inside a thousand word essay on page 475 of the mod comments but I will never know this. Meanwhile Moto goes on to make the world's greatest mod for the next game which I never give a chance because I forever associate Moto with that stupid dark ledge of doom.
    Dark0ne wrote: Click "view forum thread" in a file comment topic, type in what you want to search for in the top-right hand corner and press enter. Thread search runs and works.

    That's actually how it always worked and the file upload forums were always hidden to the general forum search functionality unless you were in that specific thread (for example, before these changes, if you searched for a term on the forums it would never find terms in threads in the file upload forums as they were specifically hidden from the search functionality).

    So in that regard, nothing has changed at all.
    bethjunkie wrote:
    In response to post #26464079. #26468539, #26472754 are all replies on the same post.


    MotoSxorpio wrote:

    Since the time I found notification widget, I've tracked any file I download until a review has been made. I then either endorse and keep tracking, or remove tracking. Most mods continue to be tracked, just in case a new version appeals to me.

    This tracking will show latest comments on the Front Page under "Tracked Files" tab. This tab lists comments in "most recent updated" fashion.

    -So what functionality is missing??

    In the forums, 5 clicks gets me into a "troubleshooting" or "tech support" thread for a game. Each of those has "follow this topic" button at the top.

    -So what functionality is missing??

    The only thing missing at the time of this thread starting is convenience, unless I am missing something.

    bethjunkie wrote: Well for one thing, it appears to be no longer possible to search a file thread. Say I download "Moto's Big Fat Quest Mod" which happens to be full of notes and hidden triggers. Moto failed to give a detailed walkthrough anywhere in the download and now I'm stuck on a ledge in a dark cave with a locked gate shut behind me and no way to get down. Surely there must be a switch hidden in a rock or something but I can't find it to save my life.

    Normally I would go to the forum page for Moto's Big Fat Quest Mod and search keywords such as cave and go through the results that pop up to see if someone has posted the solution to my dilemma. If they have, I find the result, go back into the game, hit the switch and go on to collect fat loot.

    If I'm the first dummy to get stuck on that ledge, I go onto the mod comment page and post my troubles there hoping someone has the answer to reply to me. There are players who like helping people. Maybe they'll peek in and give me a hand.
    Problem now is that Moto's Big Fat Quest Mod was a hugely popular mod six years ago and while it has 7,280 posts on the page, Moto hasn't been around in three years and the last 593 posts in the thread are all people with various issues related to incompatibilities with other mods, ctds due to missing required files and that one guy who thinks Moto's voice acting sucks and he should go do naughty things to himself. We hate that guy but I digress.

    I spend the next hour and a half trudging through post after post, page after page, trying to find someone who's had the same issue. My eyes cross, words bleed together, I end up randomly clicking through pages hoping for the best. Never find what I'm looking for.

    I post a help thread in Mod troubleshooting or Mod Talk but the game is eight years old and all the players are interested in the new shiny. My topic gets maybe eight views in a week. Nobody is coming, nobody cares.

    Finally I decide Moto's mod sucks and I will uninstall it and never use any of his crap again! But Moto's mod doesn't suck, I had the answer to the puzzle in my inventory the whole time and a player actually posted this bit of info buried inside a thousand word essay on page 475 of the mod comments but I will never know this. Meanwhile Moto goes on to make the world's greatest mod for the next game which I never give a chance because I forever associate Moto with that stupid dark ledge of doom.
    Dark0ne wrote: Click "view forum thread" in a file comment topic, type in what you want to search for in the top-right hand corner and press enter. Thread search runs and works.

    That's actually how it always worked and the file upload forums were always hidden to the general forum search functionality unless you were in that specific thread (for example, before these changes, if you searched for a term on the forums it would never find terms in threads in the file upload forums as they were specifically hidden from the search functionality).

    So in that regard, nothing has changed at all.

    The search doesn't work now. I tried on three different files before making that post and it never brings up any results. Go here to this mod and search the topic for the word "punga". Punga is clearly written in four posts on the first page alone but the search comes up with nothing

    In the Shadow of the Swamp


    http://i.imgur.com/OMVcZQn.jpg

    Dark0ne wrote: Try now. I wasn't aware of this issue as it was working on my admin account. Didn't even think to check it on a normal account.

    Might mean the comments forum will have to be open after all, not that that's particularly useful as every single file comment topic is in the same forum...
    bethjunkie wrote: Yes, it is working now when I am signed in but still not working if you're not signed in and since the forum sign isn't hooked to the game sites login, it will remain broken for many users.

    Thank you for fixing this :)


    Yep, this derailed me as well; I thought the new structure had completely broken searching within a mod's pages. At minimum, need to display a popup stating a login requirement.
  10. In response to post #26431284. #26433489, #26433729, #26439784 are all replies on the same post.


    Dark0ne wrote: I resent the fact people seem to be lamenting the loss of functionality that was BREAKING the forums and talking as though I wanted to remove the functionality for any reason other than the fact we HAD to remove it. As in, if it had continued, you'd have been looking at progressively worse load times (last weekend it was between 8 seconds - 30 seconds to load a page), that would have continued to get worse until the script timeout kicked in around about 45 seconds, at which point the forums would have been completely unbrowseable and there'd have been no more forums TO browse.

    I'd appreciate a little less aggro in that regard.

    As it is, among the complaints only one person from what I've seen has provided a very good, constructive piece of advice, notably:

    An alternative solution would be to add a "Last commented" filter to the Browse files section.


    Yes, that should be possible.
    lmstearn wrote: All of a sudden the Traffic Snarls, Software is running to Limits and there are DDOS Issues, but WTGR for me there never was a problem. Let's all Honk our Horns for a Solution around the Corner to run us back up to Easy Street. :P
    Sergio1992 wrote: One suggestion would be to start closing and archiving all the threads that belongs to old and deprecated(the version, not the mod itself) mods.

    It can't be true that there are forum threads open for mods that are 5 years old. Now, one example that came to my mind is Martigen's mod.
    Why are people still able to post and download old versions of it in the nexus, and still make a comment? According to me makes no sense.

    http://www.nexusmods.com/oblivion/mods/14442/? --> OLD
    http://www.nexusmods.com/oblivion/mods/17784/? --> OLD

    But it isn't only Martigen, it is a lot of mods.
    billko wrote: I hope you didn't have my posts in mind when you entered this response. I stated my observations and at least offered some alternatives as I thought about them. Granted I had no idea whether or not they would work, but I hate complaining about something without having some sort of solution in mind.


    You gutted the forum functionality. Of course people are going to be upset.

    By simultaneously eliminating searchable comments and new posts in Uploaded Files, you've made the forum section useless for the majority of visitors - mod author and end user alike.
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