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Everything posted by Kazakovich
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Do you think the CIA helps or harms the USA?
Kazakovich replied to SpellAndShield's topic in Debates
Wether the CIA harms or help the United States as a whole, I really can't say. However, they have certainly caused a fair amount of harm on the world as a whole. We may never know exactly how much innocent blood they have spilled, directly or indirectly, but it's undeniably a staggering body-count. It's fascinating that an agency like this can find it prudent to destabilize an entire nation (several, come to think of it) and install a ruthless dictator (once more, several), all to secure cheap goods and greater influence. Not only that they have the power to do that, but also the moral ability. Dictatorship, opression, torture and murder seem to all be acceptable practices, as long as the perpetrator are recognized by the Pentagon, and as long as they keep the lash aimed at the soar backs of their people. In these turbulent days under the war on terror, their influence certainly haven't lessened... It didn't come as much of a shock, the revelation about their hidden prison camps and illegal transports of suspects across Europe. Honestly, I've had nightmares about these men. It seems they can do what they wish to anyone, and no-one will ever know. -
I'd love to see him again! As well as his Oblivion-era remarks. Those were quite needed. :P
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Let it snow! Survival in the Frozen North
Kazakovich replied to mrpepperkitty's topic in Skyrim's Skyrim LE
Another reason to roll Khajiit! Soft, warm fuuuuur.... :happy: -
Drugs - What do you think is acceptable, where is the line?
Kazakovich replied to DrunkenGamer's topic in Debates
Right, we may be harping a bit too much on the weed here, but I'd like to contribute anyway. :tongue: In my experience, the dangers concerning weed are usually not at all connected to the substance itself, but rather the person using it or those around her. For instance, the gateway-arguement. It seems to be reguarded as common knowledge that everyone who even sets eye on cannabis at one point will utterly devolve into massive heroin-abuse. Which is rather silly. That's not to say that it can't happen. But the one isn't a natural expansion of the other. I hate myself for using this term, but self-discipline is the key. It's entirely possible to use weed and only weed, it doesn't automaticly launch you into real drugs. Anyway, the dangers with weed, I think, are these; doing something dangerous while under influence and ending up in bad company. The first seems more widespread, but hey, it's certainly not limited to weed alone. As the death tolls keep telling us, year after year, people delude themselves into thinking they can drive just as good as usual despite having been drinking, or smoking for that matter. However, it's entirely possible to avoid doing stupid things that could get you or others killed, be it alcohol or THC affecting your brain. The second is sort of intertwined with the gateway-arguement. If you can get weed into your possession, then chances are you have access to other substances. That are dangerous for real. You could also simply end up with petty criminals or other characters you shouldn't spend time with. For once, the massive US anti-drug campaign actually have a point; say no. Easy as that. At the end of the day, weed in itself are quite harmless. All the possible dangers hinges on your own responsibility. It's up to you to avoid the real drugs and it's up to you not getting yourself or someone else killed while under the influence. Quite simple, really. -
Indeed. How DARE they mod their games like that?! The game must remain pure at all costs! It will affect us all if some anonymous gamer have a nude-patch or an anime-mod installed. This must cease right here and right now! ...Allright, I fail at sarcams today. But my point is, how on earth does it affect you what mods other people have? Should mods that deviate too much from the game's original design be banned, and why? :confused:
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Well, I think Bethesda's have already shown a good amount of gratitude towards the modding community by simply bothering to still have construction sets and tutorial pages. In this day and age, were we're expected to buy the game and keep our mouths shut, it's nice to see one game publisher that's prepared to give the player's some free reign at least. I mean, what more should we expect? Furthermore, why is it such a bad thing that they incorporate good ideas from the modding community into the vanilla game? The most we can hope for is a little "Thank all of you modders who have kept the Elder Scroll series alive for all these years"-line in the credits roll. We're not entitled to whatever recognition we have, it's a privilidge.
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Depending on the looks and my mood at the time, I'll go with either a Khajiit or Argonian assassin/marksman. Then, I'll dungeon-dive until my eyes plop out! :D Of course, a kitty/lizzie mage or conjurer would be quite nice, too. If nothing else, to prove that beasts can use magic as well.
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Don't forget to bring your vodka! It's cold out there! :happy:
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I've got this weird fascination with deathclaws. I just love those monsters. They are these semi-mythological beasts, inspiring fear and awe wherever they choose to plonk down their eggs and call it home. They're more or less the top of the pwn-chain in Fallout; once you can take them down without any worries, you're officially the king of the wastes. I attempted to sneak past the whole bunch on level four once. The first time, I took the wrong route and got my face clawed off. The second attempt went better; I got detected once but managed to put so much rocks and debris bbetween us that he got bored and mooched back home. That felt great. Like I had outwitted the developers with my leet-ness, which probably was the point of the whole area. Make it past the gauntlet and feel generally awesome. Right afterwards, I got my face vaporized by Fiends. But I managed to get a save in, so it was just a well-timed comedic situation. Go Deathclaws!
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What happened to the community patch?
Kazakovich replied to randir14's topic in Fallout New Vegas's Discussion
"So, are there any decent modding communities out there without such dumb policies and butthurt modders? After reading this thread, I feel too dirty for getting some mods from this site. :sick: " No, not to my knowledge. Quite possibly for the same reason people don't come round your house and drop off presents. You see, modders aren't nameless computer-people who exist to provide the community with mods. They're real people. This might sound like a painfully obvious remark, but think about it. God knows a lot of people out on the great internetz don't. You see, making a mod is often a lot more work than it might appear, especially when making it available to others on a site like this. Even more so when you put a lot of care into it. I think a tiny bit of gratitude is a reasonable exchange for this. Once more, those that have made the mods, every single one of them which is quite staggering when you reflect on it, are all real people. Everyone have put (admittedly varying amounts) effort into it. Telling them 'Hey, nice mod! Thx!' and having a modicum of respect for their work won't kill you or anyone else. -
Bethseda: why can't they make good stories?
Kazakovich replied to SpellAndShield's topic in PC Gaming
Well, to sort of help Brokenergy out here, I'll give my thoughts on the matter. Since the examples are there, let's take Oblivion and Dragon Age. I don't actually own Dragon Age, and have only played it for about fifteen minutes, so my take on the game could very well be rather unfair, but one thing I noticed straight away is that there's a lot less of exploring to be had. At least compared to the average Bethesda game, where you're almost immediately let loose into an enormous world which you can head out in and explore to your hearts content. Dragon Age, and the average Bioware-game hav a huge advantage in that their worlds are often constructed on the grid of the story. They've been built with the story in mind. Furthermore, Bioware are famous for their good writing. It's their main talent. Bethesda's main talent are making worlds. Both of them stick to what they're good at, which is just fine. Open world gameplay, as Brokenergy said, got some disadvantages in the story department. You see, stories are always linear by their nature. Thus it's hard to knit them together with a non-linear setting. Not to mention; since they're so different by their nature, it's hard to directly compare Bioware-games with Bethesda-games, other than that they often use the same sort of setting. Furthermore, I don't think Bethesda put as much weight on the main storyline as Bioware. They're more concerned with keeping the exploring and dungeon-diving stimulating, which does place the story in the back seat a fair bit. But it's up to the individual player what they make of that. Bioware, on the other hand, focus much more on getting their story across, and design gameplay and their worlds accordingly. Writing an exiting story is their bread and butter, and they understand that. Once more, it's up to the individual what they make of it. Everyone got a different idea on what's the most important components of a game. Well, this post of mine turned into a complete mess, but I hope it's readable, at least. Brokenergy could probably explain what I mean a lot better. :laugh: Oh, and as a post scriptum; Bethesda didn't make Fallout: New Vegas, Obsidian did. They're quite innocent reguarding the storyline for once. :happy: -
I've been lucky with Steam so far; New Vegas and Steam are playing rather nice together. I can't imagine why Steam needed to be involved from the start, though. If it is pirate-countermeasures, then I must say I think this is the least draconic method. If accounts and online-clients like this is the future, then it might as well be done by Steam. Futhermore, I've been very lucky indeed with New Vegas so far. No major bugs at all. Only a few clipping errors (but scorpions usually dwell underground anyhow, don't they? :P ), and one of them saved my lvl 6 buttom when a deathclaw hungry for budding ranger-meat got stuck inside a boulder. Couldn't bring myself to shoot the poor thing...
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I doubt that the 'harmful influence' of the anime-fandom is going to affect Fallout that way. If it's only present in the particular game of those who have installed the mods in question, how can it affect the official Fallout lore? It's perfectly harmless in my opinion. To each their own. I'm not a very big fan of anime myself. I can understand why people enjoy it, but I'm not fond of the style myself. My only 'sin' towards the lore in the modding aspect is that I like, and thus install and endorse, anthro-mods. However, furries got the advantage in that they can be explained/handwaved more convincingly. Like 'They're mutants' or 'It's the result from a Pre-War U.S. Army project to breed more efficient super-soldiers by using animal-genes'. When we've got Nightsalkers, effectivly wolf/rattlesnakes and all... :P To reiterate, I just can't imagine how anime-mods could in any way hurt the Fallout universe. If nothing else, it enriches it, in my opinion. It's a very generous gift we've been given, this possibility to tailor the game the way we enjoy it best. Why should it be considered harmful?
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Indeed, that's what sells it for me. I can endure the droning background-conversations about Mudcrabs and How to Avoid Same, as long as I've got a giant wilderness to poke around in. When I fiddle with the exterior-cells in the F3 geck, I always get pangs of guilt when I displace some carefully placed rocks out nowhere.
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Just a friendly reminder; Fallout 1 & 2 are considered priceless treasures from a nobler, bygone age. Criticism of those games should be done with upmost care. :happy: Personally, I think New Vegas can stand up on it's own as a good game. The only problem I have with it so far, in comparison with F3, is that the Mojave wasteland feels empty and bland when compared to the Capital wasteland. When it comes to the dialogue... Well, I can't honestly tell the difference. I never quite understood what was so awful about it in F3. I don't think I'll ever be able to point at one of them and say 'This one's best'. They've both got their features and annoyances. The iron-sight aiming and survival crafting abilities in New Vegas is a good trade-off for the more detailed and impressive enviroments of Fallout 3. I'm just pleased another team of developers got the opportunity to work with it. Switching developers or tones around is what keeps titles alive and fresh, after all. It might look and feel a bit more sloppy and on some occasions hardly done, but all the good bits make up for it more than enough. Oh, and on the issue of the main storyline. I do like the New Vegas one, because it's much better integrated in the actual world. But I do prefer the actual story from F3. Yes, it's a rather common and predictable tale about some stalwart hero overthrowing the forces of evil and bringing peace to the people, but I got a soft spot for stories like that. That's not to say the main storyline from New Vegas is bad. But I think it feels a bit contrived at places, which is odd. But it got me attached enough to actually want to confront that man in the horrid suit. And that without being tied up in pretences of originality, which happens rather frequently these days. Edit: accidentally typed *prefer' twice instead of 'like'. The effect was rather schizofrenic. :P
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According to my girlfriend, I sometimes talk in my sleep. Not much of a surprise there, but still. I've recited lines from Spongebob Squarepants. Lord knows what I was dreaming right then. :unsure:
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That's odd. Did you download the whole client and everything from their website? I'm not sure about this, but I believe that it should contain all the expansions (Vanilla, BC, Wrath) as long as they're registered on your account.
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Things you've done. or wanted to do. Interesting things only.
Kazakovich replied to Vindekarr's topic in Off-Topic
I woke up on a fairly regular wednesday morning. Slapped my alarm clock back into obedience, found my clothes, got the coffee brewing... All regular stuff, except that I suddenly found a paperbag containing about one kilo of sweeties. Awesome! But how did it come to my possession? What on earth did I do yesterday? Well, the pieces fell together after some closer inspection and coffee. Apparently, me and my mate had gone over to some of his friends' house to recover some booze we had left there to their mercy earlier. There, we all found ourselves harbouring an enrapturing urge to go down the park and visit the penguins they've got in a little pen there. With our vodka. And routine visits up amongst the trees. I tell you, those penguins was a sight to behold! One of the seals (which are kept as an attraction alongside the penguins, for some reason) feigned death when we arrived. We stood lined up along the fence, giggling softly as it swum by and it just folded over and sank to the bottom, leaving us to question if we had just killed a seal with our minds. Coy little creatures. Well, when we were done worrying the joggers, we returned to their house and... Did stuff which I can't recall. Including visiting the candy shop. Lord knows what I did in there. I still haven't visited it again since, because I'm a bit frigthened that the manager will recognize me as the bloke who knocked over their Spongebob-themed candy cardboard-shelf. But; I got to spend the day with a bag full of candy, so I can't honestly complain. :3 -
..Where did Sensible Dismemberment go?
Kazakovich replied to NuclearDestination's topic in Fallout New Vegas's Discussion
But that's the whole charm about it, isn't it? Heads popping like rotten watermellons and arms and legs detaching at the slightest provocation. It's Fallout. :3 -
Or rather, the Site Owner that Would Rather Like to Avoid Unneccesary Lawsuits. Simple as that, as you say.
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Because I might spare you once my villainous plan of world domination sets in motion. Moahahaha!
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If you can find it, I recommend a game called Full Auto. Now, this games is a bit of an oddity in that you either love it or despise it, really. It's like most racing-games in my experience, except that your car and the opponent's cars have been modified with machine guns, missile launchers, minelayers... All sorts of stuff, really. Gameplay is two thirds regular racing and one third vandalizing the track and your opponents. It's not the most serious title out there, but it's quite fun most days. If you can find it in the discount-bin, then it's well worth a try at least. ;D
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Hello, swift detectives! I'm on the lookout for a race mod that I've seen in screenshots and the like, but haven't been able to find anywhere myself. What I'm looking for is a specific mod that add some sort of new Argonian-like playable race, but with a sort of... Uh, dragon-esque look going on. Here's a screenshot (by Fearil, entitled "Ayleid Guardian"). There's more out there, but I can't find them. They must be using some sort of complex lizardfolk sorcery to hide from my sight! :whistling: http://www.tesnexus.com/imageshare/images/809283-1287828421.jpg Not much to go on, I'm afraid. Perhaps I can find some more information. Just to elaborate; it's that race I'd like to find, allthought the armour would definitly be a nice bonus if it's out there. Oh, and I adore this thread, it's purpose and all you detectives! Going out to hunt for some very specific mod you know almost nothing about can be rather harrowing. Thanks! :happy:
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You know you're tired when you're absolutly certain that the room is quietly trying to assimilate you into the walls. :ermm:
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Villain. Being stalwart and good seems such a chore. Not to mention; I get to slouch about in a cool throne! Sheep or Goats?