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lonewolfkai

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Everything posted by lonewolfkai

  1. This thread is a VERY old thread. The last post before yours was in 2008! You really didn't need to post on it again.
  2. Thanks for the additional info, lonewolf! :smile:Yeah, I read about that, but the only entries I found in my Bashed Patch are "Litter Count", "Litter Time", "Recovery from actor" and "Speed". (under "Tweak Settings") ...and to be honest, it doesn't bother ME if arrows weigh something! :smile: Yep, you're right. It wasn't weight that I was thinking of, it was litter count. Thx for the clarification.
  3. CoH Resurrected by logic dragon is the best player werewolf mod. Legends of the North is a good one too, but I don't think it has the option of having the player turn into a werewolf.
  4. The dragon is called Nazagear. If you do a google on it, you can probably find it on a download because I don't think it's available on TESNexus. The mammoths have several sources, but the only one I can think of at the moment is Warcry: New Dimension.
  5. Here ya go: Arrows Weight Nothing by Dobby42 Have fun, Tobjoern Thankyou muchly good sir. Also, if you use Wyre Bash, which you should be anyways at least for the Bash Patch, there is a tweak in there if I'm not mistaken that alters the weight of arrows.
  6. NMM is not the best mod manager for Oblivion. Either use WyreBash or OBMM. NMM is better suited for Skyrim. The other questions I'm not sure of, but they're probably related to using NMM. Typically when there's a multiple part mod, you just download their separate components, and then just merge all the Data files together.
  7. Okay, I figured you'd knew to check for that, but I thought I'd ask just in case. I've had texture paths change on my when working on nifs before even though I might not have changed them myself. Not sure why it does that, but it does happen on occassion.
  8. Just out of curiousity, what textures do the .nif files point to? If it's c:\users\your user name\documents\program files\oblivion\data\textures\etc., it'll show up as missing texture paths on other users. It's an easy thing to happen when you're working on the mod.
  9. Great news! Thanks Zaldiir! Just one question, you mentioned Frostcrag for patching, is that for the teleportation pad?
  10. http://www.nexusmods.com/oblivion/mods/40392/ Have fun :D
  11. WAC does this: http://waalx.com/RealSwordsForum/index.php You may have to register to get permission to download it.
  12. Oh I didn't realize you could add NPC types as creatures. What are the exact steps to do this?
  13. Check into Waalx's stuff: http://waalx.com/RealSwordsForum/index.php You may have to register on the forum to download it.
  14. If BOSS does not recognize the mods in your load order, it'll put them last. You'll need to manually move these yourself. That being said, there are some mods that actually do need to be loaded last, even past the BP. There are very, very few mods where that would apply. If BOSS did recognize them and still puts them in last place, I'd double check with the mods' readmes to see if they do indeed need to be loaded past the BP. Most of the ones that require it should state that. Lastly, make sure you have an updated BOSS. If it's outdated, there might be some mods that it doesn't recognize.
  15. Did you ask the mod author? If I remember correctly, that mod was fairly buggy anyways. I'm not so sure there is a fix to it.
  16. Sounds great AndalayBay, and no worries on the delays. Hope everything is fine with the family!
  17. Not to discourage you or anything, but a remake of the Ayleid ruins would be even better because there already is a remake fo the dungeons called Better Dungeons. Just some food for thought.
  18. Probably because its more akin to an MMO and not the normal single player games that's standard for the ES series.
  19. If you guys haven't done this yet, you should take these questions to the Bethsoft forum Wyre Bash thread: http://forums.bethsoft.com/topic/1471926-relz-wrye-bash-thread-98/
  20. in which game are we talking about? SWTOR, Champions Online, or GW2? :tongue: GW2 mate
  21. Thanks for the continued development!!
  22. I'm assuming they're just cosmetic pets then? Oh how I miss my Jedi pet rangler! @hoofhearted. DUDE you gotta pm me in game sometime!
  23. Slightly off topic here, but have they added in pets yet? Namely Rancors?
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