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MarchUntoTorment

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Everything posted by MarchUntoTorment

  1. Nah, I'd prefer to just chew up the body slot - I actually use a modified tesla armour mesh (DaeJones' COL replacer for FO3, which I converted to run with FNV some time ago). So no need to upload the complete version. Anyhow, thanks for making it! I'm so glad you were able to fill this request for me :) I'll be using it myself, certainly, but I'd also like to use it for my WIP companion mod (if he ever gets done). I don't suppose you'd mind if I included it in that? With full credit, obviously :)
  2. I have no idea how it's possible to be on the Nexus as long as you have and not come past WMX.
  3. Okay, I can't be the only one who saw that and immediately thought - "Someone broke out Tailor Maid." Anyhow, this shouldn't be infeasible. The shoulder pad would be difficult, but the pouches wouldn't be. If I found the time, I could make something in the spirit of this happen (a Brotherhood power armour that looks heavily improvised and repaired), but not an exact replica. Is that okay with you?
  4. I don't know how to do this for you, I'm afraid, but I'd like to throw my weight wholeheartedly behind this! I want to get a Rift soon, and I'd love to see this mod :)
  5. The rules for content from other games are pretty damned simple. You're allowed to use IP from other works as much as you like. See, for instance, the numerous Warhammer 40,000 mods on the Nexus. However, you aren't allowed to use hard content from those games - eg, you can't lift a model from one game and port it to the other. This is illegal. So if someone wanted to make that weapon themselves in Nifskope or Blender, then they'd be perfectly legal. But if they were to take the model straight from DmC, then it'd be illegal and the Nexus would ban it.
  6. From memory, they're I think around 200 metres from end to end? I could be wrong, though.
  7. That depends on uGridsLoad, I think. Which, by default, is 4 - aka, the cell the player's in and the cells immediately adjacent to it, from memory. You can increase it, in theory, but I wouldn't. The game despises having a high uGrids. Like, 'will crash like nobody's business' despises. Only the absolute beastliest computers can run high uGrids, and even then, only with a lightweight load order. Also, Drithius, would you happen to have any idea what 53,000 would happen to be in real-world figures? From memory, it's about 530 metres, but I could be wrong.
  8. Here you go! I hope this is to your liking :) I even fit in a little backstory for it! https://drive.google.com/file/d/0B0IvQ0TbDcGOQTRRZEw3LWxDNU0/view?usp=sharing Go looking in the bedroom of the single largest armoury in the entire wasteland (Doc Mitchell's house) for a crate.
  9. If you'd like, I can make this for you in a couple of hours :)
  10. FO3-style Tesla armour, if you'd be so kind (it's what I primarily use in-game, I'm quite a fan of the aesthetic; fear not, it's in the game's meshes, I'm pretty sure it's just under the designation 'TeslaArmor.nif'). And the holster is here: www.nexusmods.com/newvegas/mods/34854/?
  11. Since I'd need the holster moved (since I want it on the front of the thigh) and the person who uploaded it seems to have been inactive for several years now, I don't suppose that I could just ask you to attach the pistol to the front of the right thigh without the holster? Moved forward a few inches to be compatible with power armour, please (since the thighs are so bulky).
  12. Ah, right. Thanks for specifying, Devin. Still, that grey retex is looking great!
  13. I think this could actually be done pretty easily by replacing the jumpsuit with that from another armour (eg, the RobCo jumpsuit). Can anyone confirm?
  14. Great work here, Devin! Loving the Ballistic Fist model. Any news on that 9mm request of mine? It's cool if you're too busy :)
  15. I actually find them quite useful. They're comfortable and easy to use, generally shoot fast, and ammunition is everywhere for them. I generally find them ineffective in heavy-duty firefights, but they're just fine for plinking off the odd molerat while roaming the wasteland. I generally keep one on my character at all times for 'low-intensity' random encounters.
  16. Did you use Gopher's .FOMOD to install Weapon Animation Replacers? If not, then that's your cause. Also, WAR makes the player hold the pistol with both hands while firing it, whether sighted in or not. If you use Gopher's FOMOD, then you can change it so that you use a one-handed firing position. If you just installed it straight from download, then you're basically doing it wrong, in a nutshell.
  17. I swear that they're mentioned here and there. I think that the Survivalist from Honest Hearts served with the USMC, and served to confirm that the USMC used 'Riot Gear'-style armour over power armour (which makes sense, given their mission statement). It's been hundreds of years since the apocalypse, and I think that the majority of the USMC were embarked in China on the Yangtze Campaign when the bombs started falling. They'd likely have been wiped out by the bombs, and those who haven't would likely have formed an isolated anti-communist faction in the ruins of China. Oh, and I figure that any of them who still had their ships (presumably en-route to China, or returning wounded to the US) would've been radioed by the Enclave oil rig and brought over there.
  18. I've thought about this, but it's impossible because of their shape. You'd need to be able to animate the hydraulics on the armour, which simply isn't possible unless you know how to animate (of which I'm aware of about three people who can, and none of them remotely take requests).
  19. There's a guide in the FNVEdit manual as to how to merge .esps using that program. I'd recommend referring to that.
  20. I understand that DT has an 'effective maximum' - eg, after your DT is fully blocking an attack, it instead divides the post-DR damage by five. So, to use an example - Bullet: 50 damage DR: 80% DT: 30 The DR is applied first, and so the bullet now does 10 damage. 30 is then subtracted from the resultant number, giving -20. However, as -20 is <20% of the post-DR damage, this equation is ignored. Instead, the damage is considered 'fully blocked' and 20% of the initial damage is done instead - in this instance, that's 10/5, which means that the player takes 2HP of damage - pretty much negligible. Compare to either 10 damage (with a DR of 80%) or 20 (with a DT of 30), and you start to see the power of combining DT and DR. To this end, I'm presently working on a power armour overhaul mod which rebalances the power armour to what its lore-stated strength is - basically, a walking tank. It includes a few game balance fixes: 1. It adjusts the 20% DT penetration down to 10%. 2. It completely redoes the stats of all power armour - each costs tens of thousands of caps to maintain, weighs several hundred pounds, supports its own weight completely and has a DT of between 30 and 60 (depending on the type), as well as a DR of 40+. In a nutshell, anything doing less than about 50 damage (for something like the T-45d) to 90 damage (for the Enclave Shocktrooper Armour). 3. Certain weapons have been adjusted to be more effective against armour. Beware of AP ammunition and tesla cannons, friends. The idea is to turn power armour from a fancy costume into the most powerful item in the entire Wasteland, as it's repeatedly stated to be in lore. For instance, a shot of 50 damage against T-45d armour (35 DT, 30 DR) will now do only 4 damage. My only feeling is that it should also be immune to 'Ignores DT/DR' weapons, and I'm not entirely sure how to do that without completely removing the 'ignores DT/DR' status from the game entirely.
  21. Hey Devin, As much as I hate to make another request of you, I'd like to request one more weapon model, and it's a slightly odd one this time - a 9mm Pistol, attached to the front of the thigh, strapped into the holster that was linked to previously in this thread. It'd also need to be moved forward - the idea is that it's being worn on the front thigh of a suit of power armour, acting as a sidearm. It'll need quite a few position adjustments based on that, but I'd be greatly appreciative if you could make it happen!
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