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JohnnyQuest101

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Everything posted by JohnnyQuest101

  1. "Desktop.ini is a windows file that contains folder information, eg. folder icon. This is not supposed to be packed with the BSA." Sadly the tool put it there. See my steps. I never placed the user file there. It showed up. Use the archive tool in the skyrim se tool directory. Check 1. compress Archive, 2. retain directory names and finally 3. retain file name. The files I packed were meshes, textures and scripts. The question is why did the tool add it?
  2. When I packed one of my BSA files it added a users file and I don't know why. Users\name\desktop\data\desktop.ini open the ini it states [LocalizedFileNames]AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 I do have an AST_portal script but not for this mod nor did I pack it. This mod was packed with ac_portalteleport.pex. I have no idea how AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 was packed into a user file. It wasn't part of the Data files I packed. I watched a video a long time ago that stated to pack all files needed manually. In this case a folder for each textures, meshes and scripts then put them in a data folder on the desktop. Use the archive tool in the skyrim se tool directory. Check 1. compress Archive, 2. retain directory names and finally 3. retain file name. Can someone tell me why the user file showed up? Not sure If I did something wrong, or if it is supposed to be there.
  3. Forgot to state: The way I was taught was to make a data folder on desktop. Inside the folder have a folder for each meshes, textures and scripts. Use the archive tool in the skyrim se directory. Check compress Archive, retain directory names and retain file name. So now I'm wondering does everyone get a users file that packs itself?
  4. When I packed one of my BSA files it added a users file and I don't know why. Users\name\desktop\data\desktop.ini open the ini it states [LocalizedFileNames]AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 I do have an AST_portal script but not for this mod. This mod was packed with ac_portalteleport.pex. I have no idea how AST_PortalTeleport.psc=@AST_PortalTeleport.psc,0 was packed. It wasn't part of the Data files I packed. Can someone help me out? Is there another tool I could use to make a BSA?
  5. Is anyone else having this issue? Mod is only 21M. The main file is inaccessible and gives me a "The file is currently being uploaded to our file servers and it will be ready to be downloaded soon."- It never uploads just hangs. What can I do about this?
  6. Don't know why but today, the site never finished uploading my mod, and the mod is only 21M. It has never done this before. The upload was just a revision of the main file already posted on the nexus site.
  7. I updated the Asteria Airship and noticed the water directions look unnatural from above. Looks like cells in water are using two different water models which looks like a square of water going in the opposite direction of the other cells. I can't click on it. Does anyone know how to fix the lake water.
  8. I have Nifskope 2.0 and Blender 2.79. Nifskope 2.0 doesn't import 3ds files. It will import Obj and Nifs from Blender. It does import the file and I do change version to skyrim 12 and 83. The part that doesn't come in is the BStexture set. How do I get the BStexture set to come in from Blender. The object did have the texturing done in Blender. I just need to find a way to get it into Nifskope.
  9. Excellent solution very simple to follow as well. I went ahead and did this as well. Used the "Force" as opposed to "should" in properties.
  10. I have made small patches for landscape using the creation kit and everything worked out. I was reading SSEEdit and TES5Edit and wondered if I could use Copy as over to fix the larger landscape conflict which emcompasses two cells.
  11. I noticed the creation kit had a few invisible furniture markers which I used in my home. some were use pillow and use book. I set-up two small scripts one for auto drink, and feed chickens from the idle marker list in game. Idle Property IdlefeedChickens Auto. The kit doesn't have an eat idle marker. I wanted to have a script so that the player or actor eats in the chair. Is there a script for this? Can I put it on the chair?
  12. Well it seems moths are activators not actors. I would like to have them inside the cell, but my cell is a no reset zone. It would be nice to have them in my inside byoh garden. Does anyone know how I can get them inside and have them respawn?
  13. So this is a bug in SE thanks for telling me. Apparently not everyone on SE experiences the bug. I have already started the changes. Thanks so much for your help. :)
  14. For the longest time I couldn't figure out why it affected some mods but not others, and xEdit never showed any errors in them. But the answer is painfully obvious: It is apparently caused by saving in a cell which has an underscore in its Editor ID. My best guess as to why this happens is that the game formats the filename for saves as a sequence of strings separated by underscores, like so Save9_7E3D95DF_1_536F72656E_YsDC_DwemerCubeCell_000127_20161201093319_1_1.ess where 'YsDC_DwemerCubeCell' is the editor ID of the cell in which the save was made. So it appears that having an underscore in the middle of the editor ID confuses the game when it tries to parse the filename to figure out how to sort it. It is worth noting that no vanilla cells use underscores in their editor IDs. I can confirm that removing the underscores in the cell editor IDs in xEdit fixed the issue for all the mods I had that were being affected. --------------------------------------------- So is this bug real? The person told me they were using Vortex. I myself never experienced any problems. I also could not reason the connection, because it was just a name.
  15. I never did as well, but I received a post that directed me to a discussion about this bug. "'I have also found a link where people are discussing this exact bug." https://www.reddit.com/r/skyrimmods/comments/5fvul2/underscores_in_cell_editor_ids_break_save_sorting/?sort=confidence So I decided to change my mods I posted in Nexus to reduce any possible problems. Thanks for asking. Sorry, I can't confirm it, because I still use Nexus and not Vortex.
  16. Hello, I'm not using Vortex yet, but I was told Vortex doesn't like it when a modder names the cell aaa_Name. It appears to have issues with the underscore if you save inside the cell with a name that uses the underscore. Is this correct? I will be making changes to all my location mods. If this is correct, heads up to any other modder so that they can change their mod as well. Just trying to help.
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