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The6thMessenger

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Everything posted by The6thMessenger

  1. Too bad, because currently that's your only option.
  2. Yeah, you can just mark the Misc Quests like any other quests you know.
  3. You can just always check in the miscellaneous quests.
  4. Hi, can anyone mod the Power Fist to be able to work with a power-armor?
  5. So i always wondered why the Minigun only have so little mods, but so much potential. So my request is that can anyone Remake and add new mods? 1.) Barrel Mod A.) Tri-Barrel: - Rechamber from 5mm to .50 Round + Deals 35 Base Damage + Penetration B.) Accelerated Barrel - Has no bonus damage + Fire-Rate to 627 2.) Magazine Slots: A.) Low-Capacity Drum-Magazine + -200 Ammo Capacity, 500 -> 300. + -40% Weight B.) Ultra Low-Capacity Drum-Magazine + -300 Ammo Capacity, 500 -> 200. + -60% Weight
  6. Right, so can anyone make the Tri-Barrel mod change the ammo-type of the Minigun from 5mm to .50 Round? Also deals the same damage as the .50 Sniper Rifle base-damage per each shot.
  7. I tried that already, but it changes her face.
  8. Hi, can anyone make these mods? 1.) Hairstyle without altering her face. From "No Nonsense" to "Sophisticated" 2.) Power Armor Paint - "Curie" white/pearl white. New paint for power-armors to don Curie's Miss-Nanny body color scheme, with Titanium Armor-Health bonus.
  9. Looking at the Powered Armor crafting, unfortunately you can only have either Paint or modified material. That means While having paint, you will forfeit the bonuses of something like the Titanium material. So my Mod Request is have a separate slot for the Paint, so you can have both.
  10. Hi, can anyone make a mod that gives weight to Ammo? Below would be the list, and it would be 1 pound per N amount of ammo. .308 - 10/unit .38 - 50/unit .44 - 30/unit .45 - 40/unit .50 - 5/unit 10mm - 40/unit 5mm - 20/unit 5.56mm - 30/unit Shotgun Shell - 20/unit Mini-nuke - 1 / 2 units Misslile - 1/unit Flare - 20/unit Flamer - 50/unit Cannonball - 1/unit Syringer - 20/unit Railway Spike - 5/unit Alien-Blaster-Round - 30/unit Plasma - 50/unit Fusion Core - 1 / 4 units Fusion Cell - 50/unit Cryolator - 50/unit 2mm EC - 20/unit Gamma - 20/unit
  11. I think the Reflex Sights of the Pipe-Gun needs a bit of work. Having two screw side-by-side does nothing to show a precise point to shoot. In the game, technically it does, but it does not meet and it's hard to precisely aim unlike the standard sights, or actual Reflex Sights with holographic dots. I think it could be improved. First looking at how the Reflex Sights is made, it could be further simplified by having the screws on the bottom than on the sides and doubling as fastening the tube/pipe on the weapon. Now it functions as a SUSAT sight with a Post-Crosshair. It's much easier to point since the aim of the weapon will be directly at the tip, than the original being two points of a screw that don't even connect and point where the aim is.
  12. New Slot: "Off-Hand" Basically, there will be a new slot in each of one-handed weapons. And these off-hand weapons are restricted to be only one-handed and semi or fully automatic if a ranged weapon. Pistol: Like normal Dual Wielding, it's another handgun. Same as COD controls. - Cannot Aim - Spread = (Spread of 1st-weapon + spread of 2nd-weapon x 1.5)/2 + Two Independent Weapons Melee: - Faster/More Powerful Bash. Ui: - All of the possible combinations of weapon attachment is already listed, you just have to choose. Although as opposed of needing "Mod" class items, it needs another "Weapon" class item, or you can make from "Weapons" + "Mod" class items. Limitation: The limits of this mod is that new weapon animation is required.
  13. Here is an Idea: 1.) Crank Slot: "Gatling-Gun" Mod + Rapid Fire / Increases Reload Speed based from the Crank Capacitor + Bottomless Magazine (feeds directly from the ammo pool) - Cannot Charge - Increased spread Already, the there is this "Automatic" legendary mod. Unfortunately, it's not modable if acquired like that. You can't craft parts for it anymore. So the idea is that it will allow the Automatic Laser Musket work with mods now. With the Capacitors working differently; to change the APS instead. Just as well like the normal Laser Musket, every slot is modifiable. Standard Capacitor: 2 shots/crank - VATS cost is 1/2 - APS = 4 3-crank Capacitor: 3 shots/crank - VATS cost is 1/3 - APS = 6 4-crank Capacitor: 4 shots/crank - VATS cost is 1/4 - APS = 8 5-crank Capacitor: 5 shots/crank - VATS cost is 1/5 - APS = 10 6-crank Capacitor: 6 shots/crank - VATS cost is 1/6 - APS = 12 7-crank Capacitor: 7 shots/crank - VATS cost is 1/7 - APS = 14 8-crank Capacitor: 8 shots/crank - VATS cost is 1/8 - APS = 16 For reference, crank duration is actually 0.5s.
  14. HI, can you merge this: http://www.nexusmods.com/fallout3/mods/2073/ with this http://www.nexusmods.com/fallout3/mods/16817? You see, i loved what you did but the problem is that using VADS, the minigun bursts each shot instead, due to the 8-round bursts being finished faster than each sequence. The file above puts the bursts to 12 from 8. Since 20 RPS = 8 burst, 30 RPS = 12 burst.
  15. http://static-6.nexusmods.com/15/mods/120/images/15851-4-1299592595.jpg I assume that it's a mod, can anyone link it to me?
  16. http://static4.wikia.nocookie.net/__cb20130802134006/scarface/en/images/9/9b/870_marine_magnum_%C2%AB%C3%A9%C3%92%C3%82.jpg First, Imagine two normal Remington 870 Marine Magnum, one with the left shell ejection, the other with a right shell ejection, just a normal gun for lefties and righteys.And then Bolt them together, side by side permanently. But do remember to remove the foregrips first, and then bolt them later as well. What you now have is a Remington 1740 Double-Barreled pump-shotgun http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg http://31.media.tumblr.com/c3404101d112d53c7e4cbf90859ded2b/tumblr_mq1rnb3rcf1s81onso1_400.jpg Now take another Remington 1740, apart from your last one which makes the total R1740 you have is two. And then Bolt that R1740 (1) on the top side of R1740 (2) while Upside Down, which now makes it a Remington 3480 4-barreled pump Shotgun. However further modifications has to be made; the top triggers of the upper R1740 will be removed, replaced with a shaft with gears that is seen in between of the upper R870s. Do the same thing on the lower compartment but with one hairline trigger instead, and then connect the gears in which when one trigger is squeezed; all of them will be squeezed. So you can fire all shotguns at the same time. http://static2.wikia.nocookie.net/__cb20080802083418/ratchet/images/0/0a/ConcussionGun.png http://static3.wikia.nocookie.net/__cb20120129132328/ratchet/images/d/d7/Electrosteel.png When pumping; all of the pumps are connected as well, but also given with a horizontal foregrip much like how Ratchet holds the Concussion Gun or the Ryno as seen above. As to my request, i humbly request a R3480 4-barreled Pump Shotgun, with a horizontal foregrip like how Ratchet holds his gun, in place of the foregrips in which the user now pumps with that horizontal foregrip. Damage Per Attack: (11 x 9) x 4 = 396 Attacks Per Second: 1.33 Damage Per Second: 526.68 Critical Damage: 13 AP Cost: 112 Damage/AP: 3.535 Weapon Spread: 2 Magazine Capacity: 32 Durability: 6000 Weight: 30 Caps Value: 12800 Skill Required: 100 Strength Required: 10 Ammo Type: 12 Gauge Ammo Use / Shot: 4 Critical Multiplier: 4 Thank you for everything ^_^
  17. Hi, i am The6thmessenger, an i am here to humbly request for a custom hair; A Knee-length Brunette hair for female gender.
  18. - When modding new weapons, how can you make the weapons show up in the stores? How can you make them spawn randomly on different occasions? - Do you need internet connection to play? or you can play offline on your own? - Do they have a long-hair and glasses attachment for a female, or there is a mod for that? - Is custom ammunition codable? Like Frag Rounds? - How do you create a companion?
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