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TheNexusLurker

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Posts posted by TheNexusLurker

  1. Ok. After reinstalling Skyrim, cleaning the Skyrim Masters again, checking mods of in groups of five and creating serveral back up lists, and patching the game several times, Ive manage to narrow it down.

    The problem is ASIS. I don't know why its ASIS but, by a pains taking process of eliminate that took around an hour I can assure you, its ASIS. I just can't figure out why or how its doing this. lol.

     

    This is my load order.

     

     

    # This file was automatically generated by Mod Organizer.
    Skyrim.esm
    Update.esm
    Unofficial Skyrim Patch.esp
    SCO Winter Landscape Decoloration.esp
    Dawnguard.esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    SCO Winter Landscape Decoloration - Solstheim.esp
    Skyrim Project Optimization - Full Version.esm
    ApachiiHair.esm
    ApachiiHairMales.esm
    ApachiiHairFemales.esm
    More Interactive Items.ESM
    More Interactive Items [Dawnguard].ESM
    More Interactive Items [Hearthfire].ESM
    Xvision Children.esm
    EFFCore.esm
    SGHairPackBase.esm
    children followers - voicevanilla.esm
    daymoyl.esm
    children followers -resources.esm
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Unofficial High Resolution Patch.esp
    TouringCarriages.esp
    Skyrim Project Optimization - Full Version.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    SkyUI.esp
    Grimy Utilities Interface.esp
    VHVP.esp
    SL00CookingIngredient.esp
    Footprints.esp
    getSnowy.esp
    LovelyHairstylesCE.esp
    Convenient Horses.esp
    AK- Placeable Statics.esp
    You Hunger.esp
    Requiem.esp
    Guards Attack Hostiles.esp
    HoldAndDefend.esp
    Immersive detection of NPC.esp
    LayDown.esp
    TradeBarter.esp
    wizDynamicThings.esp
    Peacekeeper.esp
    ELE_S_DG_DB_Lite.esp
    AK- Placeable Statics - Hearthfire.esp
    Complete Crafting Overhaul_Remade.esp
    No Salt, Period!.esp
    Coffee.esp
    Book Covers Skyrim.esp
    Immersive Citizens - AI Overhaul.esp
    fallentreebridges.esp
    SkyFalls + SkyMills + DG + DB.esp
    Dark Dungeons for Skyrim-Dawnguard-Dragonborn.esp
    Cloaks - Dawnguard.esp
    ImmersiveInnKeepers.esp
    COR-CraftingOverhaulReqtified.esp
    Guard Dialogue Overhaul.esp
    OBIS.esp
    Bring Out Your Dead.esp
    Further Dark Dungeons for ENB.esp
    WATER DG + DB.esp
    Cloaks.esp
    gypsyboat_1.1.esp
    Point The Way.esp
    Underwater_Treasure.esp
    SMIM-Merged-All.esp
    Immersive Patrols II.esp
    Animal Tweaks.esp
    Combat Evolved - Core.esp
    GuildStarter.esp
    OBISDB.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    Sit Anywhere.esp
    SleepTight.esp
    TrueEyes.esp
    DudestiaOutfitChanger.esp
    Xvision Children - Complete.esp
    Xvision Children - DB.esp
    childrenfollowers - vanilla.esp
    Xvision Children - HF.esp
    iHUD.esp
    EFFDialogue.esp
    UIExtensions.esp
    Craftable and Placeable Havok-enabled Bedrolls .esp
    bm_SimpleAction.esp
    JaxonzEnhGrab.esp
    SGHairPackAIO.esp
    KS Hairdo's.esp
    Immersive Sounds - Compendium.esp
    dD - Enhanced Blood Main.esp
    SkyFalls Dragonborn Small waterfalls.esp
    LootandDegradation.esp
    WetandCold.esp
    Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
    QuartzAtronach.esp
    manny_Status.esp
    children followers - hearthfires.esp
    NonEssentialChildren.esp
    children followers - requiempatchmult.esp
    ISCompendium Enhanced Blood Patch.esp
    NPCWaterAIScripted.esp
    Animations.esp
    dD-Dragonborn-Dawnguard-EBT Patch.esp
    AMB Glass Variants Lore.esp
    Differently Ebony.esp
    aMidianborn_Skyforge_Weapons.esp
    Animated Weapon Enchants.esp
    Appropriately Attired Jarls Redux.esp
    Armored Skeleton.esp
    AskFollowerSkills.esp
    BFSEffects.esp
    Thieves Guild Requirements.esp
    DawnguardRuneWeaponsFXSReplacer.esp
    Dead Body Collision.esp
    DD_Dawnguard Additions.esp
    DD_Dragonborn Additions.esp
    Disease Descriptions.esp
    DragonShoutVoice.esp
    Elemental Staves.esp
    Five O'Clock Shadow.esp
    GQJ_DG_vampireamuletfix.esp
    HonedMetal.esp
    HARODATH_ImmersiveSoulgems.esp
    imp_helm_legend.esp
    KJ Tattoos 2K.esp
    ReadingTakesTime.esp
    dD-No Spinning Death Animation Merged.esp
    Paralysis.esp
    Rainbows.esp
    SkyrimImprovedPuddles-DG-HF-DB.esp
    [JmV]LTTF.esp
    FarmhouseChimneys.esp
    DA_Skyship.esp
    Chesko_Frostfall.esp
    daymoyl_DawnguardAddon.esp
    PilgrimsDelight.esp
    Extended Encounters.esp
    Immersive Music Temples.esp
    Argonian Access.esp
    Immersive Music.esp
    iNeed.esp
    Gildergreen Regrown.esp
    ArtOfTheCatch.esp
    BlockSparkles.esp
    BuriedTreasure.esp
    BuriedTreasure_Outside.esp
    JebbalonsTreasure.esp
    dovahkiinrelax.esp
    SOT-Sleeping.esp
    Real Clouds.esp
    xgfPferdeKarren-en.esp
    TheEyesOfBeauty.esp
    SMDropLitTorch.esp
    KK_Lola_companion_wolfdog.esp
    anyonefollows2.esp
    UNO - Dawnguard FIXED.esp
    WM Evasive Chickens.esp
    UNO - NPC Overhaul.esp
    GiveGiftstoNPCs-voiced.esp
    Xvision Children - NEC.esp
    1nivWICCloaks.esp
    1nivWICSkyCloaksPatch.esp
    SCO Winter Edition.esp
    SCO Winter Edition - Solstheim.esp
    SCO Winter Edition - Hearthfire Patch.esp
    Alternate Start - Live Another Life.esp
    FarmhouseChimneysLAL.esp
    ASIS-Dependency.esp
    ASIS.esp
    Requiem for the Indifferent.esp

     

     

  2. If that's the only instance you have of cotton in your games, you could get its I'd and look for it in Tes5edit.

     

    Type "help cotton 4" and get the I'd for the item. Then you load up tes5edit with all your mods and type the cottons I'd in the box at the top left of tes5edit. That should give you an idea of what's going on and what mod the behavior belongs to.

  3. Also some people don't know about this command. It's called recycleactor.

     

    Open the console and select the object or npc of desire and type in the console

     

    Recycleactor

     

    This will send the sleceted object or npc back to its point of origin, in its original position. Good example of how this is useful are the windhelm market stalls.

     

    Careful about doing it to non vanilla npcs though.

  4. Yea that's what's got me confused as well. One other problem is I can't think of any other instance of an npc who interacts with a static effected by dynamic things. I guess you could say the forge or tanning rack but, I don't think those are targets. Ghorbash seems to sandbox attack the dummy rather than using a predefined animation. Can't be sure though because I'm not very good with the CK. Lol. I'm guessing the problem occurs because the dummy doesn't have an animation associated with it, it's just a target. No idea beyond that though..hopeless. lol.
  5. Yes. When I remove dynamic things he will attack the training dummy as intended by vanilla skyrim. The problem is his ai demands that he target a training dummy in the orc strong hold he lives in (can't remember the name right now) but, in game dynamic things replaces that dummy. Even with the CK loaded with dynamic things, the dummy is still vanilla. Apparently when the game loads is when dynamic things replaces stuff. Lol.
  6. Dynamic things makes Ghorbash in the orc strong hold stop training. He just stands there and stares at the dummy instead of following his normal AI routine for attacking the dummy (training). I believe this because the id of the training dummy changes to a dynamic things reference once the game loads. What I don't understand is how to change his AI package to refrence the object thats going to replace the vanilla training dummy. Can any of you modders out there explain this one to me please? I don't know if this is the only static that NPC interface with, that's included in dynamic things but, this could be helpful for other mod conflicts as well. I'm sure a a lot of people still use Dynamic things. So please help me out if you can. Thanks.

  7. Ahh I never actually got around to finishing the cave. I ended up starting over because, I was having some design issues with clipping as far as balcony vs cliffs. Also I didn't understand that you wanted the home to be out in the watery ice fields. My design was supposed to be based on land. Ultimately I just assumed that you weren't coming back and kinda foroot about it. I would try again though if I had my mod list sorted out. I'm having some issues with slow motion attacks right now. Lol.
  8. Do your self a favor and get mod organizer. It will tell you what textures overwrite other textures. It will also allow you to install patches without merging them into the main file. In MO patches can simply be placed under the file they overwrite, so there's no need to keep track of that unless you want to. Also it will tell you if you are missing master files and their names.

     

    It looks more complicated than it is but, its really not complicated at all.

  9. Ok here's the bizarre part. I don't have any light/torch mods installed at current and this is what happens.

     

    In this picture I spawn 20 guards then save my game. This Is what I see.

     

    https://photos.google.com/search/_tra_/photo/AF1QipPMRutZAUs1_s8YQ9qZ2O36NfYS6QxEo3IlGqOI

     

    I then load that save I just made while still playing the game. This is what happens.

     

    https://photos.google.com/search/_tra_/photo/AF1QipM5gnqi4IffKkZivnWk1xPu_Cn2d-lH6SuElK4x

     

    What the heck is this? LOL!

     

    Update -

     

    All in all iv'e found that this is indeed a vanilla issue. I ran vanilla skryim with no mods except alternate start, I went to dawngaurd and spawned 30 guards and it had the same effect as the pictures above.

    The problem was a lot less noticeable in the bright lighting of vanilla skyrim but, still present.

     

    I'm still really curious to know what causes this and if there's a way to cancel that "additive lighting effect" from light sources.

     

    Note: So far it seems all light sources that are reloaded by reloading a game, while playing, are no longer a problem; even if they are gaurds who equip and unequip their light sources.

  10. 1. No more Z fighting,

     

    2. Less lighting limitations

     

    3. Built in stable Ugridstoload

     

    4. The ability to increase shadow draw distance (not just stretch the mask),

     

    5. Sheltered weather

     

    6. Less moronic citizen AI (see immersive citizens) so they wont block me and each other ect.

     

    7. Smooth weather changes

     

    8. NPCs that have perks like the player and can use spells and potions like the player

     

    9. More diverse voice acting so CK added characters don't seem so obviou

     

    10. Try to make the land as large as the lore implies, like in Daggerfall. (I realize that last one is mostly just nuts given the amount of work it takes to make a modern game but, hey its my party and ill cry if i want to?)

     

    11. Oblivion inventory interface / theme and the ability to totally edit every aspect of it in the new CK (assuming there will be one...if there's not I'm quitting.)

  11. Here's the load order.

     

     

    Skyrim.esm
    Update.esm
    Unofficial Skyrim Patch.esp
    SCO Winter Landscape Decoloration.esp
    Dawnguard.esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    SCO Winter Landscape Decoloration - Solstheim.esp
    ApachiiHair.esm
    ApachiiHairFemales.esm
    ApachiiHairMales.esm
    EFFCore.esm
    More Interactive Items.ESM
    daymoyl.esm
    More Interactive Items [Dawnguard].ESM
    More Interactive Items [Hearthfire].ESM
    SGHairPackBase.esm
    Xvision Children.esm
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Combat Evolved - Core.esp
    UNO - NPC Overhaul.esp
    TouringCarriages.esp
    AK- Placeable Statics.esp
    You Hunger.esp
    AK- Placeable Statics - Hearthfire.esp
    SkyFalls + SkyMills + DG + DB.esp
    OBIS.esp
    Crimson Tide - Blood.esp
    ImmersiveInnKeepers.esp
    Cloaks.esp
    OBISDB.esp
    1nivWICCloaks.esp
    1nivWICSkyCloaksPatch.esp
    Animal Tweaks.esp
    Cloaks - Dawnguard.esp
    Coffee.esp
    Convenient Horses.esp
    Craftable and Placeable Havok-enabled Bedrolls .esp
    dD - Realistic Ragdoll Force - Realistic.esp
    DudestiaOutfitChanger.esp
    Underwater_Treasure.esp
    Populated Lands Roads Paths.esp
    EFFDialogue.esp
    Footprints.esp
    Get Out Of My Way.esp
    SkyUI.esp
    Grimy Utilities Interface.esp
    Guard Dialogue Overhaul.esp
    Guards Attack Hostiles.esp
    GuildStarter.esp
    HoldAndDefend.esp
    iHUD.esp
    Immersive detection of NPC.esp
    Immersive Patrols II.esp
    SkyFalls Dragonborn Small waterfalls.esp
    RealisticWaterTwo.esp
    RealisticWaterTwo - Waves.esp
    MixwaterMillRedux.esp
    [JmV]LTTF.esp
    DA_Skyship.esp
    Chesko_Frostfall.esp
    RealisticWaterTwo - Dragonborn.esp
    daymoyl_DawnguardAddon.esp
    CTQ-GlacierHome.esp
    ArtOfTheCatch.esp
    Extended Encounters.esp
    FestusKrexSpell.esp
    getSnowy.esp
    Immersive Music Temples.esp
    Immersive Music.esp
    KS Hairdo's.esp
    LayDown.esp
    LootandDegradation.esp
    LovelyHairstylesCE.esp
    moveit.esp
    No Salt, Period!.esp
    NonEssentialChildren.esp
    Peacekeeper.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    RealisticWaterTwo - Waves - Dawnguard.esp
    RealisticWaterTwo - Dawnguard.esp
    iNeed.esp
    BuriedTreasure.esp
    BuriedTreasure_Outside.esp
    JebbalonsTreasure.esp
    Cavemod.esp
    dovahkiinrelax.esp
    JaxonzEnhGrab.esp
    RealShelterFF.esp
    SGHairPackAIO.esp
    Sit Anywhere.esp
    Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
    SL00CookingIngredient.esp
    SleepTight.esp
    SOT-Sleeping.esp
    TheEyesOfBeauty.esp
    TrueEyes.esp
    UIExtensions.esp
    GiveGiftstoNPCs-voiced.esp
    VHVP.esp
    WetandCold.esp
    wizDynamicThings.esp
    xgfPferdeKarren-en.esp
    Xvision Children - Complete.esp
    Xvision Children - DB.esp
    Xvision Children - HF.esp
    Xvision Children - NEC.esp
    SCO Winter Edition.esp
    SCO Winter Edition - Solstheim.esp
    SCO Winter Edition - Hearthfire Patch.esp
    Alternate Start - Live Another Life.esp
    ASIS-Dependency.esp
    RealisticNights.esp
    RealisticNightsDB.esp
    RealisticNightsDG.esp
    SMIM-Merged-All.esp
    RelightingSkyrim.esp
    RelightingSkyrim_DB.esp
    RelightingSkyrim_DG.esp
    RelightingSkyrim_HF.esp
    Bashed Patch, 0.esp

     

  12.  

    Is this mod going to add children of all races? Are the beasts and elves going to be able to have children? I haven't seen a mod yet that adds all off them. Most of them look too fancy as well.

    Yeah if modellers get onboard, I plan to add support for other mods with children of other races, this at the moment only has little adults. I have permission for one mod, just need to add support.

     

    Well I changed the radius in both realistic lighting overhaul and realistic nights. The radius is now noticeably smaller but, still quite bright.

    Wrong mod?

     

     

    Yes I had two windows open and accidentally went back to this one and typed a reply intended for another topic.

  13. Awesome. I'll try that as soon as I get back to my pc. Between MO, various patches, mod hunting, load order, loot, enb, ini files and wyre bash, ect, I haven't figured out how to use tes5edit properly.

    I've only used it to clean the masters with the assistance of gophers videos. Hopefully I can watch some good videos on it and make those changes. Thanks for assistance hopefully it will solve the problem.

  14. I'm having a problem where torches are extremely bright and their brightness level seems additive.

     

    Please help this is driving me nuts. I've had this problem on and off with a number off different mods. I have no idea what causes this. I've seen people post about this problem before but, it seems like the majority of players never notice this or it doesn't happen to them. Some say its an engine limitation and it happens when there are too many lights in one area but, that doesn't explain how one guard can create this problem. Anyone with a torch in my game is now brighter than a thousand suns. Ive googled this like millions of times over the past year or so. What is this?!

     

    Here are two examples. The First one is of a guard in the middle of a pitch black night from the Realistic nights mod. The second one with a crowd of adventures from Populated lands and road mod, in the middle of a pitch black night from the Realistic nights mod.

     

    Guard>

    https://imageshack.com/i/p5YG96nxj

     

    Adventurers>

    https://imageshack.com/i/extZTQ2qj

     

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