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Angelsilhouette

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Everything posted by Angelsilhouette

  1. Well, Dirty guns break like you said. And in Fallout3, Guns break. SO Dirty and rusty guns it is. :wink: You also have to think: EVERYTHING in fallout3 is dirty, rusty, and run down. So how did that barrett survive abandoned through the holocaust without some visual degradation? Chances are that it wasnt vacuumed packed in an air tight chamber box. And on top of that, going off the fact that everything in fallout3 is rusty and dirty, imagine someone wearing any outfit in fallout 3 and brandishing a sparkling new weapon. Not only does it not make sence (i guess im a purist or a lore junky) But it just plain sticks out like a swore thumb. Take Alex Scorpions 10mm pistol retexture. It is GORGEOUS. But, its way too clean and just really doesnt look right, given the surroundings that gun is put in. :confused: Because a good owner will keep it clean so it doesn't break lest it blow their hand off. >.> Seriously, if a gun is going to survive 200 years and actually work, it can't be rusty. Rusty guns are not something you want to test. If you find a gun that's been sitting in an environment where it has become rusted, after 200 years it's going to be useless, no matter how much you clean it. Any guns that you find will have to have been sealed from the elements, passed down or stolen from other people, and if those guns are going to work for 200 years they are going to HAVE to be cleaned regularly. If not, by the time you get them, they are going to be almost completely non-functional. The more complex a weapon is, the less likely it will work if not maintained after 200 years. Even a muzzle loader that you've dug up all rusty will be more dangerous to you than anyone else. 200 years is a long time. We're not just talking about finding an old vietnam or korean war era firearm, we're talking the difference between something left to rust from 1808 to 2008. To add a little bit of logic behind it, rust weakens the structure of metal. If you only give your gun minimal maintenance and don't clean the rust off of it, then it will eventually blow up in your hand because the structure just couldn't take the explosions any more. This is why you see people completely disassembling their weapons to make sure it is absolutely immaculate inside and out and why you will see a soldier whose fatigues are caked in mud but his weapon is practically sparkling.
  2. Aye, tactics did indeed have a .50 BMG sniper rifle. And.. Nooooo! Why must everyone insist on using dirty guns? :( You just don't let your gun be dirty. In a post apocalyptic environment I can accept almost anything being dirty rusty and grimy, but never a functioning firearm. Dirt, grime and rust cause wear and problems with the actual functionality of the gun (jams, misfires, etc). Nicked, dinged up, scratched the heck and back yes, but don't let your gun get dirty. I admit that there are some guns out there that you can drag through the mud, pull it out and then fire off an entire clip, but the owner of that gun is not going to just leave it like that. A clean gun is a happy gun, do not make gun sad. u.u;
  3. Ya the .50 BMG was in Fallout Tactics as well *snuggles the giant sniper rifle* That was my faaaaaaaavourite weapon. ^____^
  4. *cuddles the .50 BMG round* Yes... please... Actually if you look at the weapons put into the game by the user vashts1985, you'll see that he's already added a new ammo type to the game just to see if he could; so even without the CS it's possible to add new ammunition.
  5. Awwww, but the whistle is so awesome! :3 Maybe you could make a version with and without the whistle. If you do, could you make it a really long whistle? :D Well obviously not disturbingly long, but something maybe pulled from an open source sound effect library. ^.^ That's a very nice looking rifle, by the way. ^_____^
  6. With a longer train whistle after it's fired, too! :D
  7. That's the thing though; it's not a worthless town. In fact, sadly, it's one of the best towns in the game. :confused: True enough, it's as close to central to the entire map as you're going to find a house. Great base of operations. Plus Moira is so sweet. ^__^ And actually cute if you download the right face retex mod. :) It totally gets rid of that weird moustache of hers. :P (Though as I think of it, the moustache was part of her quirky character >.<)
  8. Ok so the armour's already in the game, and the motion tracker, but I would love to see the Smartgun, Pulse Rifle and Incinerators (Backpackless flamethrower) as well. ^__^ But Angel, that's not very Fallout. I knos... I just... Well... I run around all over the place in the Ranger armour feeling a bit like a colonial marine, anyway. Just toss in some matching weapons and I'll be much happier. ^___^ After the CS is out, we could even mod Reilly's Rangers to be a Colonial Marine unit that somehow made ti here from James Cameron's universe. :P *hides* Not the face. >.<
  9. *snuggles Railway Sniper and Railway Gatling ideas* Awww come on, doesn't anyone want to make us a nice hideous steampunk death machine? ^.^
  10. I thought that, too. If all Tenpenny requires is breeding and caps, we've got it down pat. ;)
  11. You can silently kill someone in their sleep without even the people sitting outside their door getting angry. Just crouch next to them until it goes from saying "Detected" to "Hidden" then use your silenced/stealth weapon to kill them. I did that and waited to see if anyone started a commotion and nothing. Their compass markers didn't even go red. (Though I can't remember; they may have possibly gone instantly red when I killed her, but when I checked afterwards, they were all green.) You may want to leave and then come back in a few game days time to talk to Roy and see if, after allowing his ferals to break in and massacre the residents, he gives you the key and deed. I haven't done any of the variants of this quest because they all seem like a game of Tic Tac Toe, just no way for me to feel like I've won.
  12. Pretty sure if you let Roy into the tower and talk to him later he will give you the key to the suite. -edit- By let in I mean break him in so he can massacre everyone. I've read from multiple places that talking to him afterwards will get you the key and deed but read in another that he failed to reward it.
  13. You can often find them sitting on top of stoves, but sometimes sitting on counters or shelves in closets. They're all over the place, really they are.
  14. Awww, are we the only two people who like the Railway Rifle enough to want a sniper (or maybe even a gatling *rubs hands together maniacally*) variant of it?
  15. Yay! :D I was hoping I wasn't the only one to like the Railway Rifle. ^___^
  16. Instead of the screen going blue for the hallucination scenese, why not make all the lights flicker off for a few moments (and if you're pip boy light is on, have it flicker off, shortly afterwards) and when everything comes back up, it could either be much brighter than before (as if the vault is brand new) or perhaps only the pipboy light pops on and there's someone/something in front of you that you didn't expect or you're in a different room than you were before or perhaps when the lights come back on, the scale on the rooms has been reduced to make it feel claustrophobic. Perhaps instead of pristine flashback type hallucinations from vault 101, you see a sort of worst case scenario of what happened after you left: instead of fighting the tunnel snakes, you're finding their bodies, along with everyone else's. Perhaps a post raider aftermath (with the clive barker-esque bloody hooks hanging from the ceiling.) Also, that hallucination could last quite a lot longer than the rest, allowing you to explore and maybe even fool you into believing that you've somehow made it into 101 instead of 106. Then when it's over, you are suddenly back in the exact spot you were originally before the hallucination started. Perhaps the hallucination ends with a deathclaw jumping at you from out of nowhere. Also, partway into the vault, for extra creepiness factor, any followers you have are moved back to the vault entrance and set to stay/wait and either won't move or will be invisible until the player reaches the bottom of the vault/has the worst of the hallucinations and then goes back to get them. Of course going along with this would be a blurry black and white flashback when you make it back to them of them delivering their dialogue response from when they are told to wait.
  17. One of my favourite weapons in the game is the Railway Rifle. The firing sound is mediocre at best, but I love the little train whistle that follows a round leaving the barrel. I also really love how it pins enemies heads, arms and legs to nearby walls after ripping them off, and there's just something really scary about something that shoots a railway spike. :D I would love it if it could be given a scope and a very long, relatively narrow barrel extension to make it a sniper weapon (or have a sniper variant replacing the Reservist Rifle or Victory Rifle). >.> If it's unrealistic that a steam powered weapon could shoot that far, maybe make it a gauss rifle that fires the railroad spikes. :D (I LOVE watching them fly in VATS :D ) Though I wouldn't really like it if someone just made the sniper rifle fire spikes, that wouldn't be so cool. Wouldn't look as steampunk and nasty. :P
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