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Posts
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Everything posted by Userper
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If you were the Wanderer IRL, who would you have sided with?
Userper replied to LordElfa's topic in Fallout 4's Discussion
lol your right that is pretty cold, you are kinda right though. Assuming I could survive(unlikely) I would still hunt down Kellog, you know the whole avenge your wife thing, after that, all bets would be off. Firstly I would attempt to take over the minutemen, then negotiate an alliance with the brotherhood, essentially aligning the two groups to the same goal, wiping out the institute and stabilizing the commonwealth. Then I would attempt to rally the rest of the commonwealth against the institute, taking over radio stations, to essentially push out your propaganda (being that radio is the only really media still out there) making the bos in their synth hate seem justified, and boosting the Minuteman's numbers. Unfortunately the railroad would still need to be dealt with (the whole terminators are human too thing... ). The rest just follows the main plot, i.e invading the institute ending the threat. Oh, and the whole shawn thing... the dude is clearly a synth... and even if he isn't the dude is a mass murderer, kinda clear what needs to be done there. -
Unlimited Companions should be priority
Userper replied to MasterTouchstone's topic in Fallout 4's Discussion
Thing is, you don't get XP for your companion's kills. You need a mod for that like in fallout 3. Thats not a problem... you level up too fast in vanilla anyway, just building settlements made my character op... i mean i'm currently a playing a level 174 character. (no console commands) -
Think bigger... think flying ironman suit :laugh: Think handblasters, and chest cannons :ohmy:
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Really great to hear from you dude, I really enjoy your mods :laugh:
- 2098 replies
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- quest mod
- someguy2000
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:laugh: Your right, that is a stalker-ish thing to say.
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- quest mod
- someguy2000
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Valve/Bethesda announce paid modding for Skyrim, more games to follow
Userper replied to Dark0ne's topic in Site Updates
In response to post #24577124. #24577239, #24577309, #24577359, #24577374 are all replies on the same post. The hate likely got to much for the guy... not suprised though. -
This could be the beginning of the end for modding guys :sick:
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The spear and armor looks awesome... I couldn't use it though... The way oberyn died... it seems like it might be cursed.
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Hey there guys! I've been gone for almost a month and what happens E3 and the dawnguard announcement... sigh god damn you work :wallbash: probably gonna be gone for the next few months, at least I'll have plenty of mods and dlc to play when I get back :tongue: Mod seem to be progressing quite well now, I presume your waiting for the dawnguard release like Madmole(Joel) before the major changes are implemented, That's not to say the changes you've already made aren't outstanding :biggrin: Just wondering... how are you planning on implementing the next phase, being that dawnguards vampire lord is a new race. are you going to be editing the vampire race as a whole(both infected and vampire lord) or is it going to be individual changes unique to each race. This mod in particular will be quite interesting after dlc intergration... so will vampire FX... if it ever starts up again. PS. Sorry if these questions have already been answered, I've got jetlag and only briefly skimmed the recent comments 24 hours of sleep now :dance: .
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Been playing for a good four hours now, and so far the mod is great. love the combat feeding :) I have found something wierd though... every twenty seconds or so I get this weird pulsing effect, at first I though it was this mod but after thinking about it, it seems to be something to do with ENB. :)))) otherwise its great, having great fun as a vampire, now all we need is some good quests and were set
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Danjako43 its called scout armor here you go http://skyrim.nexusmods.com/downloads/file.php?id=7109 :)
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Hey Guys, just popping in to see how the mods doing. hardly anyones posted lately so I though I would ask, what sort of progress you guys are making? :dance: can't wait for the mod :dance: not very patient :dance: dancing making me feel sick :sick: too much cider :ohdear:
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This is all progressing very well from the looks of things, looking forward to release just wondering where do you guys stand on killmoves? Will you add new ones? (Vampire ripping a dudes neck out, or picking up a dude and throwing him accross the room with his super strength) or will you leave those out and focus on other features?
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Thanks for the reply :tongue: Maybe a slow release is for the best, lately skyrim has had a lack of polished content (midas magic, wars in skyrim not included) so it would be nice to have something out there that works without ten patches first. I've just watched the demonstration vid for sunlight cover... looks pretty damn awesome :thumbsup: P.S. have you guys decided if the vamp powers (bat form, mist form ect) will be usable during the day, or will you have some other system in play?
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Hey guys! Just found this awesome mod... have to say from what i've seen i'm very impressed. The ideas being thrown around are great(if sometimes a little wakky) and its all looking very professional. Love the idea of a classic vamp system in skyrim, it reminds me of what vtmb could've been... hope you peps carry this through to completion cause its looking great... Good Luck!!! P.S. hoping for a link soon :dance: