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Everything posted by manchuligans
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I noticed you have some resource intensive mods in your list, like Frostfall, Realistic Needs & Diseases, and ETAC. You also have what appears to be the vanilla Hi Res textures. ETAC is also listed as an incompatible mod with Immersive AI, specifically causing crashes. I suggest: Play without ETAC, and read the Immersive AI compatibility article very very carefully. It changes a lot of things and has a lot of incompatibilities. Get Crash Fixes. It addresses many of Skyrim's inherent memory management flaws. http://www.nexusmods.com/skyrim/mods/72725/? Read this: http://www.nexusmods.com/skyrim/mods/48387/? for skyrim.ini setting recommendations. Try playing without Frostfall and RND, to see if that improves the CTD situation. Your computer has the system resources, but Skyrim's 32bit engine is old, cranky, and will max out and crash before your computer even feels the strain. Get Optimized HD Textures instead of the vanilla Hi Res Textures. http://www.nexusmods.com/skyrim/mods/57353/? Read these three performance and stability guides: http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=stability+guide&quicksrc_auth=Author&quicksrc_game=110 http://www.nexusmods.com/skyrim/mods/50244/? http://www.nexusmods.com/skyrim/mods/74427/? I hope this helps.
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What mod for amazing visuals do I choose?
manchuligans replied to killstreak's topic in Skyrim's Skyrim LE
Ok, it's a lot of reading, but these links will improve stability a lot. I'm not an expert on Skyrim, but I'm a connisseur of crashing to desktop in Skyrim. These are what helped me, and if anyone has more up to date info, feel free to comment: Skyrim Stability Guide http://www.nexusmods.com/skyrim/mods/50244/? This guide says a lot about how to edit your skyrim.ini and skyrimprefs.ini files which tell your game what to do, but this editing is very easy to do with Mod Organizer. Skyrim Project Stability http://www.nexusmods.com/skyrim/mods/32363/? This guide says a lot about how to optimize Windows, like unparking your cpu cores, managing some memory in Windows 7 to help Skyrim, especially Section 5 and Section 6. I had really good results with these techniques. Safety Load http://www.nexusmods.com/skyrim/mods/46465/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D46465&pUp=1 It says not to use Safety Load (unnecessary), but I have good results with it. It keeps me from crashing out during loading screens and inventory screens. Skyrim Project Optimization http://www.nexusmods.com/skyrim/mods/32505/? Real uGrids to Load Solution http://www.nexusmods.com/skyrim/mods/48387/? These are .ini file settings which tell your game what to do and how to use resources. I have very good results with these techniques, easily done through Mod Organizer. Always make backups so you can easily go back when you change these files. If you make a mistake with an ini file it can break your game. The good news is you can just change it back. They're just a list of instructions really. Basically these settings tell the game it can use more memory. Read the whole thing, and look through the different recommendations. A key setting is one that tells your game not to make objects disappear when they are far away. As a result I can see things at extreme distances, like settlements, cities, landmarks, etc. I always leave my uGrids setting at the default of 5 though. I don't mess with that. S.T.E.P. 's recommendations on LOOT are also vital to make sure your mods are being used by the game in the correct order to get the effect you want. Example: If I download an armor to replace a vanilla armor, it has to load after the vanilla armor or the vanilla armor will overwrite it and you won't see the new armor in game. Mod Organizer has easy to see icons that tell you what is overwriting what, and you can drag and drop mods in the interface until you get it the way you want it. LOOT will automatically sort your mods to prevent conflicts (as best it can) then you put on the finishing touches. You can see conflicts in Mod Organizer. It really is a great tool. Check out all the tutorials you can on it because it can be confusing at first, but once you get the hang of it, it's awesome. I recommend getting Alternate Start Live Another Life or a similar mod so you don't have to go through the Helgen intro a million times. Those are the mods and guides that have helped me, and here are some things I've learned from months of trying to get my mods to work. Crashes usually happen because of missing files the game needs or because the 32 bit game engine hits its 3.??? Gb memory limit (it's not your computer, it's the game engine, which is really pretty old). Example: I'm running from Helgen to Riverwood and the game just silently winks out and I'm staring at my desktop. The path from Helgen to Riverwood to Whiterun touches the borders of multiple cells sometimes, making the game load all those resources at once. With high quality textures, a ton of extra NPCs all running scripts, a town beautification mod adding all kinds of objects, extra wildlife roaming around, custom weather, etc. the poor game engine just chokes and crashes. So what to do? Use 2k textures unless you really really want 4k textures for special things. This frees up your video ram for other things. Skyrim has a problem with multiple monitors. Turn one off in your Nvidia control panel when you're going to play. Look for mods that are described as 'script-free'. Scripts are a vital part of the game, but if you have a few mods that are heavy on scripts it can bog down the game and cause crashes or serious problems. There's nothing wrong with the mods, it's just the game engine is cranky and can't really handle the load if you use them all at once. Save your script capability for your must-have mods. I had to stop using my favorite combat mod because of this, it was just too script-heavy. Be careful of mods that add a lot of animals, creatures or NPCs all doing their own thing. The scripting engine has to worry about the behavior of all these creatures. You can use these great mods, just be aware that you can easily overdo it and you'll need to make compromises. Try them out to test the limits, then narrow them down to your top picks. When you take out mods start a new game because unused scripts and things can build up in save games and cause problems. Use Mod Organizer, and try out different mods, testing them and changing them out until you have a good frame rate and good stability, then start a character that you intend to play. It can be frustrating when the game crashes and you don't know why, but just search for solutions online, try them out and soon your game will look great and have more great content than ever came with vanilla! -
What mod for amazing visuals do I choose?
manchuligans replied to killstreak's topic in Skyrim's Skyrim LE
Thanks Nyquist for catching this. That's a very important point. Plugin = .esp file which are part of many mods. Like KS Hairdos uses an .esp file to tell Skyrim to use the new hairs. Mods which don't have an .esp file (they don't have an .esp file / plugin, just textures or models which replace the vanilla ones or something like that), these don't count against your limit. I checked my setup and I have 321 mods running but only 225 .esp files / plugins from mods so I'm safely within the limit. Some mods have more than one .esp, and these do count against your limit. When you get Mod Organizer set up, it's very easy to see all this info. Let me know if you want me to link the nexus mods and info pages which helped me get my Skyrim more stable. -
What mod for amazing visuals do I choose?
manchuligans replied to killstreak's topic in Skyrim's Skyrim LE
STEP is full of great recommendations, but in my opinion, be careful to just choose what is important to you. That sounds obvious, but you have a game engine limit of 254 mods and STEP includes things like high definition road signs and thief marks, which may not be a priority for you. Mod Organizer is really good and it lets you switch out mods quickly and easily once you get it set up. Again, these are just my opinions. Be careful to balance your high quality textures and your demanding script mods. Skyrim will crash if game resources ask too much of the engine, which happens depressingly often. Get 2k textures instead of going all out and getting all 4k. Save the 4k for things which are a priority, like characters and so on. Mods which add a lot of new items to a cell will strain the engine pretty badly. I had to uninstall my favority city and town beautification mod because it was choking the game to death. Do some searches for how to make Skyrim stable. There are some memory fixes which really help. Sorry if I'm telling you things you already know. Anyway, I recommend these mods for visuals: Tamriel Reloaded: beautiful environments and textures for outside. Realvision ENB: I tried a few and I like this one the best. Skyrim Flora Overhaul (Summer Version): Green forests, ferns and plants. Still lore friendly in my opinion, like a green alpine meadow. There's still snow all over the place for that traditional Skyrim feeling. Grass on Steriods or something similar, there are more choices now, to carpet your Skyrim in beautiful long grass. Realistic Water Two I use Realistic Lighting Overhaul, and it's good, but a lot of environments can get very dark and throw some deep shadows because the environments aren't designed for it. I still like the Navetsea character textures. Sky Ladies for an NPC overhaul Decent Women RS Children Overhaul Book of Silence is really good. Anything by aMidianBorn is reallly good. Immersive Armors Immersive Weapons Realistic Wolf Howls (the vanilla wolf howls sound like some studio technician going 'wooooooo'. These are real wolf howls. I know this isn't a visual, but the vanilla howls are so stupid) Apachii Hair and KS Hairdos for more hairs for your character. Better Male Faces Bellyache's Animal and Creature pack for textures JK's Skyrim (city and village overhaul, replaced the one I had to take out) These are my faves. You should try all kinds of texture replacers until you find the ones you like the best. They can make Skyrim absolutely beautiful, like a whole new game. -
Hi everyone, I don't know if this is the right thread for this question. I'm trying to console decorate and right now I'm trying to build a pool using player.placeatme commands and jaxon's positioner. Is it possible to place a water plane using console commands and if so, how? I got a water plane in place, but it just reflected black. Thanks.
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SKSE error after installing enb: "couldn't inject dll"
manchuligans replied to Twin2kaay7's topic in Skyrim's Skyrim LE
I'm having this problem too. I was using an ENB just fine, then updated to version 262 to try a new enb (Seasons of Skyrim). It worked, but the fps was very low, so I made corrections in the ini file according to the instructions, and then I got this error. The enb forum doesn't know what this is and the dev states that "couldn't inject dll" is not one of the error messages in his code. -
Crash to Desktop ESC ITEM MAGIC and Cell Change
manchuligans replied to manchuligans's topic in Skyrim's Skyrim LE
Well, believe it or not I fixed it. Here is what I did: I installed all the memory related fixes I could. U Grids To Load Safety Load SKSE Memory Patch ENB and All the memory fixes from the Skyrim Stability Project here on Nexus: Unpark CPU cores utility Set TESV.exe to have permanent high priority in Windows Task Manager with a utility Cleanmem application memory improvement utility and the ini fixes according to my ENB and the Skyrim Stability Project I removed Extended Towns and Cities according to Jennabee's stickied article. All my other mods were still in the load order. then, when all this seemed like it wasn't working, i started a new game for the hell of it. And Skyrim worked, faster than a player-character-eating wolf and smooth as silk. I guess my previous savegames were totally polluted. I ran through the tutorial and out into the world, expecting crashes every minute. When I got out of Helgen, I started taunting the game, trying to make it crash, opening menus willy nilly and running as fast as possible from Helgen to Whiterun. I think I crashed once in that hour. Sometimes I would get a little stuttering as if the game were trying to crash but couldn't. So, to fix Skyrim's crashing when trying to run it vanilla, I did a clean install and started another new game with the same mod lineup. Now it's running fast and smooth and hasn't crashed once in 5 hours. A couple of issues: I had what I thought was stuttering, but that was the mouse acceleration bug which I fixed with an ini tweak (search on google), and then I had the stupid static sound bug, which I fixed with a windows control panel setting (search skyrim sound bug on google and you see the links to youtube videos, it's completely easy) Now my ENB looks great, Skyrim is running fast and smooth with most of the mods I want, and I finally get to play. The keys were the windows memory utilities mentioned in Skyrim Stability Project, Safety Load, ENB, a clean install and a new game. Thanks Skyrim Stability Project and Jennabee for your article Only You Can Prevent Forest Fires. -
Hi, I fixed the infinite loading screen with the Safety Load mod on Nexus.
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Hi Everyone, I really need some help with this. I'm crashing to desktop every 2 or 3 minutes. I've narrowed it down to the following situations: Cell change - Loading from one area to another - Moving from one cell to another in open country + No crashes hanging out in one cell just walking around and not accessing any menus + The console command pcb (purge cell buffer) every 1 or 2 minutes seems to help. I do it manually every time I open a menu or see something load in the distance. It's a drag, but at least I can play for a few minutes before crashing to desktop. Accessing Menus - Opening the Items menu for trade, inventory, or looting - Opening the Magic menu - Pressing the ESC key to save the game before it crashes again, sigh * So far no trouble with the world map or leveling up menu Loading savegames - Sometimes a savegame will crash to desktop, most usually an autosave. Thing is, if I just keep trying to open it, it loads with no problem after a couple of tries. Vanilla Skyrim - My vanilla Skyrim immediately crashes to desktop whenever I try to launch it from Steam, the TESV.exe, or the official launcher. I can only launch it through SKSE in Mod Organizer. Other than these problems, the game is running very well. My framerate is great even in a tavern crowded with NPCs. My desktop: Windows 7 64-bit i7 quad core 3.3Ghz CPU 24GB RAM 2x Nvidia GTX 760 4GB VRAM each Skyrim is installed on a Western Digital 1TB hard drive which is not the C drive and my Steam folder is not in a UAC controlled folder. Mods: I'm using more than 150 mods. Unless someone actually thinks it will help, I won't list them all. Here is some pertinent info: > I'm using Mod Organizer with Wrye Bash, TES5Edit and LOOT. > I installed my current mod setup on a fresh install of Skyrim from Steam. Relevant Mods: Computer OS fixes include Unpark CPU Cores and Cleanmemory, both of which really helped. Before I used those I was crashing every 30 seconds. ini's are updated according to the Skyrim Stability Guide and Realvision ENB. Realvision ENB266 Skyrim, Dawnguard, Dragonborn, Hearthfires SKSE Cell Stabilizer Ugrids to Load (just left at the default 5) Safety Load SKSE Memory Patch ini (I know I'm supposed to uninstall Safety Load when I have this, but the ILS came back) FNIS (kept updated) Unofficial Skyrim Patch and DLC patches SkyUI Skyrim Project Optimization Climates of Tamriel Realistic Lighting Overhaul Expanded Towns and Cities Skytest Realistic Animals and Predators Tons of companion and follower mods, only 1 follower right now Populated Roads, Towns, Cities and Forts (no performance problems unless I open a menu) Immersive NPCs, Inconsequential NPCs, Interesting NPCs Realistic Water 2 Realistic Room Rental Realistic Needs and Diseases Frostfall A ton of hair mods, no performance problems or crashes Simple Actions Sit Anywhere Skyfalls and Skymills Skyrim Particle Patch for ENB and the Subsurface Scattering Patch Complete Crafting Overhaul Trade and Barter Ultimate Follower Overhaul Violenz Killmove Mod, works fine Dual Sheath Redux, works fine HDT Physics Extension Live Anywhere Jaxonz Positioner FPI Skyrim Flora Overhaul Regular Edition Duke Patrick's Archery and Heavy Weapons Mod Immersive Fallen Trees Ultimate HD Fire Effects Helgen Reborn I didn't mention any texture upgrade mods because I don't have any anymore :sad: I was using the 1k version of Vivid Landscapes All in One. Taking out the environmental texure upgrades didn't change anything. I'm not using Warzones, Civil War Overhaul or anything else that might choke my system. Mod Organizer isn't showing me any warning flags. I cleaned the Update and DLC files as per the STEP instructions, though LOOT is telling me I need to clean them again. Really, even with all of the mods the game loads fine and functions beautifully, except it crashes to desktop so much. Combat is fine and I get a good framerate. The only other things I can think of are: - a brief shudder when I change cell boundaries and don't crash or access a menu and don't crash. - Sometimes NPCs are unresponsive to the 'talk to so-and-so' key. The dialogue menu just doesn't open. Quitting and reloading doesn't help, neither does recycling the actor by the console command. - outdoor locations take a long time to load, like Honeydew Meadery is a gray block for a while as I'm walking up before it loads its texures. Anyway, I would appreciate any assistance.
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I've had the floating, head hanging and moving around in poses problems and they are graphics setting issues not mod issues. They are definitely not AP issues. I don't recall what I did to fix them but it was very easy. I found the answer doing google searches. I used F3 Configator to change some settings. The problem was eliminated and I'm still using all the mods. One thing I used successfully was the KK Custom Config, but I have the requirements to handle it. http://www.fallout3nexus.com/downloads/file.php?id=253 I also renamed my veryhigh quality ini to fallout_default.ini and the Large Address Enabler for FO3 utility created by Mad Boris and customized for FO3 by NMC. http://www.fallout3nexus.com/downloads/file.php?id=6510 It allows FO3 to use 4GB RAM instead of 2GB. Let me tell you, it was the single greatest thing ever. All my crashes disappeared and the game runs as smooth as silk. Tons of problems I thought were mod caused were really caused by memory shortages. Then again, my system can give FO3 that much RAM to use. The biggest problem with AP I have is characters getting stuck in the AP animations. Moriarty's has guys laying all over the floor. I push them into the back room but I'm afraid Megaton will be depopulated if I don't move the brothel. Does anyone have any advice on how to prevent people and my character from getting stuck in the animations?