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CamonnaTong

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Everything posted by CamonnaTong

  1. In response to post #25805984. The only animations that were meh for me was the dog and the MC. Everything else was good. I mean those ghouls had great animations. Same with the Super Mutant and the guy/thing walking with it. Also, keep in mind Skyrim's animations were hundreds of times worse for all of the gameplay videos and such. Look at the QuakeCon footage. It was bad.
  2. In response to post #25800299. #25801014, #25801664, #25801759, #25801849 are all replies on the same post. @zanity That was a hoax, and I honestly have no idea what you are talking about with the 360 and PS3. This cannot run on those systems. See Boston? That's a next-gen city. Todd Howard confirmed over a year ago on the GameStar interview it's only current-gen.
  3. In response to post #25771859. #25774854, #25775004, #25776109, #25776974, #25777439 are all replies on the same post. @Rebel47: It's Bethesda themselves teasing it. Though they might go the Fallout 3 route and do concept art until E3. Not just show the trailer.
  4. In response to post #25771794. #25773209, #25777159 are all replies on the same post. Quite a bit of the "dumbing down" had to do with the consoles, so it won't be as bad. Morrowind, which is my favorite, had the most dumbing down of them all. I've not had problems with most of the dumbing down. Stuff like the Classes being removed I agreed with. Post-Daggerfall classes had no real point besides affecting your level rate and how high your level can be.
  5. In response to post #25771859. #25774854, #25775004, #25776109 are all replies on the same post. @Rebel47: You don't fully believe it's Fallout 4? Or that Bethesda isn't teasing this? Just asking because all of Bethesda's sites redirect to this, and Bethesda Game Studios' Twitter has #PleaseStandBy.
  6. In response to post #23089479. #23093979 is also a reply to the same post. In Skyrim you find out Morrowind being destroyed and the Imperial City being raided. The Red year happened on the year 4E05, so roughly 5 years after the Oblivion crisis. You find this out in the TES Novel: Infernal City. As for a main entry ES game that has all the continents? That's impoosible with their time frame. Tamriel by itself could easily take 10 years to do based on Skyrim's scale, which is most likely nothing compared to the new gen ES games scale. Even with 10 years, it will come out really dated, and it won't have a lot of depth at all.
  7. In response to post #22923049. #23050169, #23071004 are all replies on the same post. I actually like the game, but for the freedom part, it's not there yet. Still, I am the kind of guy that would wait for a better game, and it's why I would rather have Fallout 4 first. I would wait till 2019 just for TES VI if it was worth it. Just like I would have waited until 2012 for Skyrim because there was A LOT of cut content. The Companions and College of Winterhold were cut in half, there might have been spears, an arena, a dynamic Civil War, and so much more was cut out because of time. Until they get rid of that hard-coding, (which Todd talked about doing because of the new consoles) it's going to be hard to mod certain things. The first person view not being available on horses was hard-coded in. Nonetheless, even when they do get rid of coding, they will still be able to do more because they have the middleware and we don't. We modders obviously have more free-roam with our content, but BGS will still have the ability to be able to make more "developed" content then us.
  8. In response to post #22923049. Erik Todd Delums does VO for both Fallout and Elder Scrolls, and I see him more as a Fallout guy because of him as Three Dog, which could easily, and probably is returning. ESO still has nothing to do with Fallout 4/TES VI. BGS started work pre-production on their current game in 2010, so ESO doing bad couldn't have anything to do with it. Arena came out in 1994, Daggerfall came out in 1996, Morrowind came out in 2002, Oblivion came out in 2006 and Skyrim came out in 2011. Only once is there a 5 year difference. Of course, I'm not counting to side games, but 5 years only happens between Skyrim and Oblivion. With the next-gen plus having another franchise, there's no way it's going to be fast between ES games. Todd Howard also talked about Fallout being something he loves to do, (he was the one that asked Bethesda to get the license from Interplay after all) and for that last half, that was an unknown game where he talked about that. The next game on the Creation Engine could easily be Fallout as Fallout 3 was on the Gamebyro engine just like Oblivion was. I see more things pointing to Fallout, and to me, it just makes sense for it to be Fallout. There's no way they will skip it unless they hand it off. It would would be 2 or 3 more years for another Fallout game if they do this, and a 9/10 year wait is too long.
  9. In response to post #22959109. #22992779, #23039194 are all replies on the same post. That would be interesting, but I'd say we would have to wait a few more years if that were to happen. They work on their games for a minimum of two years, but that's only when we are not between console generations. It took 4 years for them to get Oblivion ready because they had to update the engine and all of that. I don't see TES VI until 2017/2018.
  10. In response to post #22903969. #22909169 is also a reply to the same post. @ADragonCalledGeorge: Them developing a game believe it or not has nothing to do with what other developers are doing or are going to do. It's going to be Fallout 4, then TES VI, then Fallout 5, etc. They're not going to work on the same franchise when they hold two and do the main games in the series. I love TES a lot more, but it's better that Fallout 4 is first that way it will allow them to make a better Elder Scrolls game because of it. I wish I could find more evidence of it, (there's a lot that talk about it) but apparently, Todd Howard was the one who wanted the Fallout series. They actually went out and bought it for him. I don't see him skipping one game either way. They are both his babies, and he'll take turns doing them both because he loves them. Unless he lets another developer do a game in the main series, (not side series like New Vegas) they won't do the same franchise twice in a row. It takes them about 3 - 4 years to do one game. It'll be around 9ish years before they release the game of the franchise they skipped.
  11. In response to post #22825034. #22835139, #22844214, #22852204, #22855529, #22855604 are all replies on the same post. That interview talked about the hoaxes and how great and dedicated the fans are to be able to come up with that. Besides talking about the hoaxes and rumors, it never mentioned Fallout or even TES. He said now that the consoles are PC-like they can move forward and do stuff they've wanted to do before but couldn't. 1 1/2 years is plenty of time depending on where they are. The experimental phase they are in now might be side-content stuff for all we know. His answer was too general to say what is what.
  12. In response to post #22626059. #22628034, #22636819, #22645084, #22660454, #22668584, #22669169, #22677289, #22683744, #22696394, #22703729, #22706194 are all replies on the same post. @Natterforme: I know you're asking him, but the chances are really high. The Xbox One and PS4 can support up to 4.5 GB of RAM for games. The rest (3.5 GB) is tied to the OS. In order for Fallout 4 to fully utilize that RAM, it needs to be x64.
  13. In response to post #22626059. #22628034, #22636819, #22645084, #22660454, #22668584, #22669169, #22677289 are all replies on the same post. @Natterforme Todd Howard said that the time between the release date and announcement will be the shortest it's ever been. The shortest as of now is 11 months. He also said he doesn't want to dribble it out, and just say "Boom, here it is." This game has been in pre-development since 2010, and went into full-development (besides the dlc creators and patchers) probably a few months before Skyrim came out. There will probably be Dishonored 2, DOOM, Fallout 4, and Starfield. I think Starfield is Obsidian's "Backspace" under a different name. It took 4 years in-between Morrowind and Oblivion, and with the extra staff, I think they can do the same here. The 4 years was because of a new console generation, just like here. P.S. Your mods are great!
  14. In response to post #22626059. #22628034, #22636819, #22645084, #22660454, #22668584 are all replies on the same post. I don't really see Bethesda using the engine unless it was complete by then. If Fallout 4 is released in October, that will not even be two years of them working on the game.
  15. In response to post #22626059. #22628034, #22636819, #22645084 are all replies on the same post. @Arthmoor: Was it Todd or Pete? I just know it was one of them. As for the engine, I already messaged you about that, but of course I could be wrong. It just seems that an SDK is something only BGS would do. Plus, proper coding could allow the engine to be an Open World engine. I think that's also why the engine is powered by Id Tech, but not isn't fully Id Tech itself. The extension (Void) probably handles the Open World aspects, and the base (Id Tech) handles the graphics, effects, etc. Of course, I don't know much about engines, so I could completely be wrong on how this is. It comes down to the fact that it's BGS' coding that does the Open World part for all of their games, it wasn't the vanilla Net Immerse or the upgraded Gamebryo. It was their own take on the engine that allowed it to be that kind of Open World engine. Id Tech by itself doesn't support the persistent Open World that BGS wants, but with proper coding it can. Of course, there's quite a bit of coding you'd have to replace. You know most of this though.
  16. In response to post #22565039. #22567124, #22588299, #22596629, #22615569, #22622824, #22632929, #22638064, #22641879 are all replies on the same post. I'm more of an ES guy, but making Fallout 4 first will allow them to be more used to the technology and therefore make their next game better.
  17. In response to post #22626059. Eventually. :) I doubt it will be for Fallout 4 though for the same reason I gave Arocide. Also, the engine was trademarked on November 2013, and the SDK was trademarked on June 2014. Unless they finished them then, they wouldn't be used for Fallout 4. Thing is, late 2013 will give them a lot less time to develop the game than Skyrim had, which was 2 - 2 1/2 years as they started working on the Creation Engine after they finished the Fallout 3 DLC.
  18. In response to post #22614509. #22615479, #22621364 are all replies on the same post. Talking about the E3 Oblivion 2005 Demos? They were secretive at first, but then were released to the public a few months later. That wasn't a press conference actually, it was just a private booth showing, which happens often. (I think) This is them doing the same thing EA, Ubisoft, Sony and Microsoft does.
  19. In response to post #22562299. I don't think a new engine will be used for this one. The Trademark was too late, unless they were working on it awhile before that trademark filing. Best bet is for TES VI. Personally, I'd rather wait for a new engine, then having them rush it and not being what it should be. Plus, I am pretty sure Pete Hines said they will use the Creation Engine for the new one. Unless, they wanted to keep this under wraps. This could be a trademark for an Arkane game though. They might have decided to embrace modding. As for id Software, there's no point in them trademarking a new engine. The id tech trademark covers all sequels of the engine. Just like the Fallout trademark covers Fallout 1, Fallout 2, Fallout 3, Fallout 4, etc. The only thing I can think of if this is id Software doing this, it's an apology for the Rage SDK, which still doesn't work. The Engine is Void Engine (Void Studio for the SDK) Powered by ID TECH. That last part makes me believe it's not id Software using it, but another developer. Who knows, maybe it's Bethesda's Rentable engine. I highly doubt it though, as in order to use the engine, you have to be published under them. Unless that policy changes, or some developers don't mind, it won't happen.
  20. In response to post #22523104. #22523319, #22528234, #22528984, #22532274, #22535084, #22547924, #22555829 are all replies on the same post. It still comes down to technology. Morrowind has mods that makes cities as crowded or even moreso than JK's Cities. The engine is certainly capable of handling it, the hardware wasn't. Different engine of course, but CD Projekt said there's hundreds of unique NPCs in their cities. Their cities are also open world, and are probably several of Skyrim's cities. They explained this was something impossible on the last generation of consoles. They couldn't even come close to achieving it. This was one of the big reasons of why they went next-gen exclusive. It comes down to if they want to do it, but I honestly think they will. Todd Howard said that the processing more mostly drives graphics, but it's the RAM that is crucial for their games. They want as much stored in the memory as possible. There's not much benefit not doing it. Creating a different world space versus adding something to an existing one takes more time as Arthmoor said. You already have a foundation with an open city, with a closed city you have to remake one. Watch this and start around 18:05. It's the interview with Todd Howard and it talks about how and why the game is next-gen exclusive. After that, it talks about the RAM and such.
  21. In response to post #22522464. #22530624 is also a reply to the same post. The longer the wait, the better for me. Skyrim had a lot of cut content because of time limitations. I would of loved 1 12-12-12 release date to be honest.
  22. In response to post #22523104. #22523319, #22528234 are all replies on the same post. Maybe. :) For those that don't know, (Arthmoor knows about this) there wasn't enough RAM to allow for open cities, and that's why they took them out. (and hence levitation) There's enough RAM now to allow for that, and hopefully seamless loading. It's one of the main reasons why The Witcher 3 is next gen. Todd gave an example in his Gamestar interview of how with the extra RAM allows them to be able to load things from far away... seamless loading, if you will. An example would be that you can hear what's going on in a tavern and what's happening in there is happening in real-time and in the same worldspace that you're currently in. The more RAM should also allow for better animations now. The speed should help with the responsiveness of that RAM.
  23. In response to post #22527459. Can't wait to see what a 64-bit engine can bring to modding!
  24. In response to post #22525724. There might be something about a continuity for TES, but I doubt it, and that's as far as it'll go. It's going to be a few years or so before we learn more about TES: VI, maybe a couple if they announce it really early.
  25. In response to post #22523104. Well, at least you won't have to do open world cities anymore. At least presumably. Can't wait to see what you cook up!
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