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iXenite

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Everything posted by iXenite

  1. It doesn't load your mods because the Virtual File System. None of the mods are in your Data folder when you launch without Mod Organizer. Perhaps you could try launching Mod Organizer itself through Steam, and then proceed from there.
  2. Not all games are supported by Vortex (or any mod manager for that matter). This looks like the sort of game where you will need to do everything yourself.
  3. Maybe this link will help: https://forums.obsidian.net/topic/121363-mod-support-on-epic-games/ It appears that the Epic games store version has a different version number than the Steam copy, which creates some complications. Likely because of how it's more uniformly bundled vs Steam. I'm currently installing the game right now to see if I can get it to work. Will be trying later tonight. Edit: I tried it and couldn't get it to work. According to other users on the mods comment section, the Epic Game Store's different game version makes it incompatible. The mod author also says in the description that non-steam copies are not supported - as the mod doesn't work with those. It apparently does work with the version distributed through Amazon Primes game service - but those are setup exactly the same as the Steam versions as far as I can tell.
  4. The Epic Games Store version is DRM free and uses a normal file structure, so it should mod the same way as any other version.
  5. If memory serves me right, that mod can break precombines. Essentially anything that modifies a cell can break precombines. I play Fallout 4 in excess of 80fps a lot of the time - but in Boston can get lurches into the teens. I often toggle on god mode while in Downtown Boston as fighting in there can be impossible at times. Mods that break precombines plus Bethesda's sloppy optimization and code makes this game a bit more unstable than it should be.
  6. High FPS Physics Fix: https://www.nexusmods.com/fallout4/mods/44798
  7. If you're using mods, there is a good chance one of them broke precombines which tanks FPS in this game.
  8. An alternative to the Bethesda Forums (or even this site for that matter) would be to maybe start your own Discord server. Quite a few mod authors have been migrating to that platform to share progress on their mods, and to have links available so people can get to their mods new locations.
  9. I think you need to add the bodyslide data to the unique player files.
  10. While I don't know for certain, there is a decent chance it was deleted for the same reason why tons of other mods have disappeared lately, and that's because of Nexus' embarrassing announcement of Collections and file deletion/ownership.
  11. Maybe this will help you out. More Armor Slots: https://www.nexusmods.com/fallout4/mods/745/
  12. Unique Player is the mod you're looking for. I think you need to use both of these, but I've never used it so I'm not 100% sure. Unique Player: https://www.nexusmods.com/fallout4/mods/3718 Unique Player Bods: https://www.nexusmods.com/fallout4/mods/6944
  13. I'm fairly certain you're referring to Skyrim Special Edition based on the information you've provided. Make sure you have all the mods you need in order to get those mods to work. The mods/files you need installed based solely on the info you've provided. 1. SKSE64 2. RaceMenu 3. XP32 Maximum Skeleton Special Edition Extended (XPMSSE) 4. Fores New Idles in Skyrim 5. Dynamic Animation Replacer 6. Address Library for SKSE Plugins These will need to be installed properly to function.
  14. 7z is a very good and trustworthy program, there is no logical reason why you shouldn't have it installed on your system. Especially if you want to continue modding your games as a hobby.
  15. It only works with U8.3, which means newer versions of the game are incompatible. That's what I was able to understand by reading the pinned posts and the comments on the mod anyway.
  16. I'm pretty sure CBBE is available on Xbox, as is the Seraphine body, and both of those are far better than the Busty mod for Fallout 4.
  17. Wow that Star Wars stuff certainly seems more basic then you let on this post, kudos for sure, looks really cool. Makes me feel inspired to stop being lazy and do stuff with the Creation Kit.
  18. I hope you didn't create a second account just to post this.
  19. What happened very likely had nothing to do with your mods, and everything to do with other things on your PC you're presently unaware of.
  20. I think the Institute replaces people because they're afraid of whats on the surface. They're worried how much people will find out about the Institute and their Synths, so they replace people to have eyes and ears everywhere. It also allows them to find Railroad operatives and supporters easier as well, as they could be anywhere.
  21. What sort of story or you exactly looking for? What sort of gameplay in this mod (action oriented, choice driven, long/short, etc.)? Things like that could help decide how someone may be able to help with a spec script. Unless you're looking for someone to decide all of that for you, which will be a bit harder and more complex but still doable. Also, you may get more attention to your post if you posted this in one of the board for Fallout 4. Link: https://forums.nexusmods.com/index.php?c=3485,3500
  22. Maybe this mod will be helpful to you. Only for PC though. Link: https://www.nexusmods.com/fallout4/mods/30367
  23. It needs to be installed manually. Carefully read the entire mod page to understand what the mod does and how to install it. This applies to any mod you plan on using for any game.
  24. I don't expect any of them to work out of the box. I also have not heard anything about modders being contacted to help implement features, sounds like a rumor more than anything else. I know they contacted old BioWare employees to help with the first game, but I really doubt they asked modders. If you have a source for that info, I'd be happy to be proven wrong.
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