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Pelcron

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  1. Has your game defaulted to using the intergrated graphics?
  2. What you need to do is 1. Download or copy the mod if you downloaded it to a different location to the desktop 2. Drag the mod onto of NMM icon 3. NMM will open and you can install normally 4. (Optional) delete the mod on the desktop, NMM has copied the mod to the install folder Hope this helps.
  3. All you need to do is 1. Get the new SSE Creation Kit from Bethesda 2. Start it 3. Then, File, Data, highlight the esp 4. Set as active file, then OK 5. File, save that should convert the esp to the correct version repeat as needed. Hope this helps.
  4. You want to look in Items for Armor and ArmorAddon, these have the biped object slots.
  5. You can use Bodyslide Outfit Studio to create zap sliders to remove the lower arm parts http://www.nexusmods.com/fallout4/mods/25/? Tutorial for creating Zaps https://forums.nexusmods.com/index.php?showtopic=3828260 If you need to extract the meshes use http://www.nexusmods.com/fallout4/mods/78/? Hope this helps you.
  6. Looking at the original Mina robe nif click the shoe and expand, click BSLightingShaderProperity, look at the block details and the second line should read as Name Txt Materials\zw\Mina\asi.BGSM open your nif and do the same ,shoe expand click BSLightingShaderProperty check the block details seond line should be Name Txt Materials\zw\Mina\asi.BGSM If not then ,left click on txt,you may get a popup this action cannot be undone,hit ok and a popup window with select a string or enter a new one, delete what's there and enter, Materials\zw\Mina\asi.BGSM Ok to close save the file That should solve the purple problem, if I used the same files you did.
  7. Check that the lighting shader properity has the bgsm data in the txt , nifskope does not copy this over and you will have to add it.
  8. Try placing the wall end first and then snapping the other wall afterwards, works some of the time.
  9. Part of the UNP Armor replacer package ? http://www.nexusmods.com/skyrim/mods/34102/?
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