greyday01 Posted May 14, 2021 Share Posted May 14, 2021 I want a script with an on update event that enables an item but I want it only to take effect if the player is not in the cell or at least not in sight of the item. Is there any condition that could check for that? Link to comment Share on other sites More sharing options...
dylbill Posted May 14, 2021 Share Posted May 14, 2021 You could use if Game.GetPlayer().GetParentCell() != Self.GetParentCell() or something like Self.GetDistance(Game.GetPlayer()) > 2000 Link to comment Share on other sites More sharing options...
greyday01 Posted May 14, 2021 Author Share Posted May 14, 2021 Thanks, I'll try that. Link to comment Share on other sites More sharing options...
dylbill Posted May 14, 2021 Share Posted May 14, 2021 No problem Link to comment Share on other sites More sharing options...
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