MaanLook Posted May 25, 2013 Share Posted May 25, 2013 http://skyrim.nexusmods.com/mods/9557When i active the mara statue and select an option then use the bed, a short loading screen and return to the prison with main story npc's suddenly spawning, Although its quite amusing to watch them hack at each other, Obviously some other mod is also modifying the MainQuest script. (which it shouldnt be doing) So, the problem is, i have no idea which of these are doing just that, Appreciate any advice given :) 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 CraftSketching.esm 06 moonpath.esm 07 SPIKE.esm 08 Housecarl Greetings Fix.esp 09 Unofficial Skyrim Patch.esp [Version 1.3.2c] 0A Unofficial Dawnguard Patch.esp [Version 1.2.2] 0B Unofficial Hearthfire Patch.esp [Version 1.1.0] 0C Unofficial Dragonborn Patch.esp [Version 1.0.3] 0D ColorfulLightsNoShadows.esp 0E CCScrolls.esp 0F CCStaff.esp 10 CCLevelImprove.esp 11 CCUniqueItems.esp 12 CCMaterialsandPerks.esp 13 CCTailoring.esp 14 Chesko_WearableLantern.esp 15 Crafting300.esp 16 Skyrim Flora Overhaul.esp 17 Lyn_NoLoadingScreenText.esp 18 SkyUI.esp ++ Non-playable Armor.esp 19 Non-playable Weapons + Ammo.esp 1A Skyrim Scaling Stopper - Misc Edits - Dawnguard.esp 1B moonpath_questdata.esp 1C Guard Dialogue Overhaul.esp 1D dD-No Twitching Dragon Death Animation.esp 1E NoRandomDragons.esp 1F Shadow Remover.esp 20 TheChoiceIsYours.esp 21 TheChoiceIsYours_Dawnguard.esp 22 Phenderix's Magic Evolved No Perks.esp 23 Artifact Disenchanting.esp 24 Artifact Disenchanting - Dawnguard.esp 25 Artifact Disenchanting - Dragonborn.esp 26 FormsEdit.esp 27 Skyrim Scaling Stopper.esp 28 dD-No Spinning Death Animation.esp 29 UseAllTheHairStyles.esp 2A UFO - Ultimate Follower Overhaul.esp 2B UFO - Dawnguard AddOn.esp 2C UFO - Heartfire AddOn.esp 2D Reduced Distance NPC Greetings.esp 2E mjhKhajiitSpeak.esp 2F mjhKhajiitSpeakDLC - Dawnguard.esp 30 mjhKhajiitSpeakDLC - Hearthfire.esp 31 mjhKhajiitSpeakDLC - Dragonborn.esp 32 mjhKhajiitSpeakMod - Moonpath.esp 33 Alternate Start - Live Another Life.esp [Version 2.3a] 34 Unique Region Names.esp [Version 5] 35 Bashed Patch, 0.esp 36 GrassOnSteroids_Short.esp 37 FunctionalHomes.esp 38 UltimateCombat.esp 39 RealisticHumanoidMovementSpeed.esp 3A WerewolfGuideBook_MaanLook.esp Link to comment Share on other sites More sharing options...
MaanLook Posted May 25, 2013 Author Share Posted May 25, 2013 Anyone? I've gone through all the mods and looked at which scripts they added/edited, None that would affect Alternate Start's additions.. I don't have any random encounter mods or ones that changes main quest npc's.. Need help :(Is there a way to use tes5 to check the mods? Link to comment Share on other sites More sharing options...
tiggerdyret Posted May 25, 2013 Share Posted May 25, 2013 I've had the same problem. I just made a new save which fixed it. Did you use BOSS for your load order? I see that a couple of files go after. Are they patcher files? Link to comment Share on other sites More sharing options...
MaanLook Posted May 25, 2013 Author Share Posted May 25, 2013 Yes, the order you see is the one assigned by boss.Suppose i could disable/enable 1by1 and see if it might work that way.. Link to comment Share on other sites More sharing options...
MaanLook Posted May 25, 2013 Author Share Posted May 25, 2013 Seems Unique Region Names was the problem, Prolly because its alters names of places alternate start scripts use. I will inform both modders and boss. Link to comment Share on other sites More sharing options...
ZeroSbr1 Posted May 25, 2013 Share Posted May 25, 2013 Well, glad you found your solution. Guess all you have to do is bump up URN above Alternate Start, huh? Interesting. Link to comment Share on other sites More sharing options...
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