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Oblivion: Windows 7 vs Windows 10


AllisterHenderson

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Yes. I did not managed to find the exact same spot though but good enough for a compare I guess. What I did was to play all factions all over again and finish the MQ. I did one thing differently and it was to become a Redoran instead of Hlaalu, which I did choose 2 times before and I did enjoy it a lot. Why did I not do it earlier? Well the religious aspect of Redoran really but in the end it does not matter. I guess I did feel more at home in Balmora earlier than in Ald'Ruhn but I like both equal now really and I like playing Redoran a lot. WHat I will never do is to join Telvani but all 3 have their own internal problems and egos.

 

The difference between Morroblivion and Morrowind is so damn small, well so tiny... They give me the same feeling playing them so do try both. Another member of this forum went back to Morrowind after I did show her these 2 screenshots a while back and she is really enjoying Morrowind with Better bodies and better heads and all other cool available mods. Moeroowind without Better heads and bodies is NO NO!!! :wink:

 

What makes Morrowind funnier is a couple of mods, like the Giants and I do not like every monster added with that mod but over all, it makes Morrowind much more dangerous and makes the overland to be less empty as you always meet dangerous stuff to fight where ever you go. Another mod adds several levels to the crypts and I am lvl 130 or something like that in Morrowind and it is still damn hard when you get to lvl 5 and 6, even lvl 4 in the crypts.

 

Vibrant retexure is a must as it makes a huge grafical push up to the game. Brilliant work, almost as good as Qarls retexures I must add. I can add links if this appeal to you of course.

Edited by Pellape
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Pellape>

 

Thanks for posting those screenshots of Morrowind and Morroblivion, comparing the same spot outside Vivec. The Morrowind Graphic Extender + textures really improve Morrowind visually. The shadows and water reflections in the Morrowind screenshot look awesome. I still think that Morroblivion looks better though in terms of the ground texture and the quality of the buildings. The water looks better in Morrowind.... I am guessing you have water reflections turned-off in Morroblivion and not using any water shaders like from Oblivion Reloaded. That is a good point about the large number of excellent Morrowind mods like Tamriel Rebuilt, being missed out on, using Morroblivion. I do believe there was a few mods on offer at Morroblivion.com, and also a porting utility for porting Morrowind Mods to Morroblivion. There was even instructions on how to use this utility to port Tamriel Rebuilt, but I was never successfully able to do it myself.

 

DaggerfallTeam did a number of mods/ports for Morroblivion and posted them on Nexus over a year ago such as:

The Shadowed Tunnels

The Brutal Vault

Caldera Mine Clutter Monkey Overhaul

Morroblivion - Scattered Tomb

Morroblivion Improved

 

.....although they were all made for v064, so I am not sure how well they will work for v065.

 

I had a look at you Morrowind Caldera Ancient Mine mod, looks good, and that is a good idea to port to Morroblivion, but I know you have other projects going on, like I remember that Companion friendly Hobbit Home that you was working on earlier this year. :thumbsup:

 

Chambcra>

 

I believe you didn't use Morrowind_ob - UCWUS.esp because this plugin was actually merged into the v065 version of Morrowind_ob.esp and I think that

Morroblivion_Unofficial_Patch_Magic_Addon.esp was for v064 only.

 

 

Believe it or not, at Morroblivion.com there was an actual mod that allowed for mountable Silt Striders (like a horse), and had the animations for it :cool:.

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There is one thing I want to keep from Morroblivion and it is the cool and well made levitation spell. I tried to port it, making it stand alone for personal use but I failed and I cannot figure out why it fails when stand alone really. Lately the original spell also fails as I keep floating up and cannot add speed to it... It became useless...

 

I will never use Oblivion Reloaded. I did try the Light version and got problems with white NPCs and stuff so I flushed it. As Morrowind require less resources of the comp than Oblivion do, I can use reflections and I do like them but I did choose not to use them in Oblivion. When it comes to the buildings, well it is no bigger differences really, except for the normals but I do not think that the normals is such a face lift for Morroblivion as there are good and less good normals and some do create some unrealalistic squares when you get close by and many retexture mods do the same at some places but I guess we just have to live with it and accept it as it is not easy to make the perfect none flat surface for sure.

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Pellape>

I understand your position on Oblivion Reloaded (OR). The new features since (v8+), such as the shadows are innovative and will one day hopefully be bug-free... but at the moment there are a lot of issues with the new shaders, causing transparent / flicking/ bright neo colours for NPC / objects, CTDs and other issues etc...

There are new memory / heap features in the most recent version (v9+) which is said to replace OSR, however the most recent version (v9+) has removed the INI file and replaced it with "OblivionReloaded.dll.config". This config file is hard to make sense off..... it is in computer code format with EVERYTHING jammed into it. Looking at it, I can't work out exactly what these new memory features are and what they do.... There is also no accompanying documentation to explain these new features such as what feature(s) of OSR it replaces etc..
So for this reason I am still using ORv6.5 (pre shadows). ORv6.5 still has a few bugs but is the most stable / bug-free experience for me... . plus I can still use the original bug-free Enhanced Camera, and ORv6.5 has the INI, so I can use pre-sets.

All this talk about Morrowind, is making me want to re-visit it :smile:
The things I didn't really like about Morrowind was the weird / slow walking animations, the combat, distant fog, minimal voice acting.... and I know a lot of RPG enthusiasts will hate me saying this, but I like the fast-travel and quest markers of Oblivion. I like to get the quests done quickly, and work out which group of quests I can get done while I am in a particular area.

Edited by AllisterHenderson
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I do know the feeling. The distant fog is removed with help of Morrowind Graphic Extender and as you see in my screenshot of Vivec, there is no fog but LOD's. Look at the right side of the screenshot, the 2 small waterfalls that comes from the sewers on the right side. The first waterfall is the actual building, the second as well but the others are LOD so the fog would start in between the right building and the one in the middle ussually and the way the water hits the surface gives the clues of what is LOD or not. MGE will create the LOD's and it was a painless process really. When it comes to the animations, well they are the same in case you do not find a mod that makes them better as it is a bloody jungle to find the right ones.

51152394721_a28e5b2aa6_o.png

 

I did find the Giants and the crypt mods at the first link

 

I did try to play the game, one region in a time, but that is not possible but I do use a multiple mark and recall spell where I stored 36 spots I think so I am able to get fast to the right spots very fast as I spread out my marks to a number of vital positions. Each guild has their quests scattered all over the place, like Balmora Fighters guild or Mages guild so this is the way the game works and is made for every damn TES game. Skyrim is most extreme as no matter where you go, you do have to pick up all bloody quests there is which fast clog up your quest log and I really dislike it as it can stress the player and sure did stress me, not being able to do one quest in a time and the only game that allows you to just do a single quest in a time is Daggerfall (Unity) and Oblivion is a little bit better on that part than Skyrim for sure. I do try to focus at one quest in a time and try to relax doing them and I try to stay in one town and do all quests there before I move to the next one but it is not easy doing it that way.

 

I fortify speed with spells if I need to run a longer distance as well... A nice way to train Restoration.

Edited by Pellape
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I haven't played / modded Morrowind for so long I wouldn't know what the recommended mods are anymore... even basic stuff like initial patches/ fixes / memory fixes / best mod manager to use etc. I would have to re-learn what are the current "essential" mods .... Like as you just mentioned... using 'Morrowind Graphics Extender" to remove the distant fog and add LODs.

I will have to try and find a good modern NPC/ Player animation replacer. Thanks for those Morrowind mod links, I will probably start there :smile: .

The 'mark and recall' spells are a good idea for 'fast travel... I have used similar 'mark & recall spells in Oblivion.

That's a good to tip about fortifying speed for Restoration training :smile: .

Have you tried any of the other big Morrowind mods like Morrowind Rebirth or Tamriel Rebuilt....

What does you current Morrowind modlist look like? I might use that as a starting point...

Thanks for the link to your Daggerfall Unity discussion..... Wow those mods are making Daggerfall look so good, that now, on top of Morrowind...you are making me want to re-visit Daggerfall too LOL. :laugh:

Edited by AllisterHenderson
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"Believe it or not, at Morroblivion.com there was an actual mod that allowed for mountable Silt Striders (like a horse), and had the animations for it :cool:."

 

When you say "was" does that mean it's no longer available? The only thing I could find is a test mod by qwertyasdfgh and it's supposed to have some problems. I see a couple other mentions but can't find a download link. I have a hard time navigating that site.

Thanks

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Chambcra> Sorry to miss-lead you, for some reason I got the two Morrowind creatures; Silt Striders & Guars mixed up in my head :wacko: ..... I was actually thinking of the mountable Guar mod by ponyrider0...... there is however a Silt Strider Overhaul by qwertyasdfgh. Both was made for Morroblivion v064 though, so I am not 100% sure if they will work for v065 :ermm: ...probably. Let us know if they do work for your v065.

 

I have them both here

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No problem, actually you were right, there was . . . I tried the test by qwertyasdfgh and got a hard crash but maybe you need the entire overhaul with it. Thanks for the downloads. I'll give it another try. Maybe I'm doing something wrong or I'm in the wrong place but the only way I can find anything for Morroblivion is by searching the forums at morroblivion.com and with the entire site being really slow it's a long grind. I see references that Eloth has made a rideable silt strider but I can't find it. There is a cool video https://www.youtube.com/watch?v=mSRj6JsBNhs

 

http://www.mediafire.com/file/nchy2wcgl2qh42q/MorrobMountableStriderTestVersion.7z/file

Thanks

Edited by chambcra
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With the strider overhaul the strider mount works great. You might have to stick to the main roads because it collides with rocks the same as a horse and it doesn't jump. It walks and runs. There is just one rideable strider at Balmora.

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