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Entire town throws their life away because i stole an apple?


Mookeylama

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There isn't anywhere in time or space like you described gsmanners. Grow up.

 

If one man took down half the town, they would surrender or evacuate, not let it go. They would fear you as much as any dragon.

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There isn't anywhere in time or space like you described gsmanners. Grow up.

 

If one man took down half the town, they would surrender or evacuate, not let it go. They would fear you as much as any dragon.

Wow. That was rude. I guess you failed history class. Carry on, then. I'll just go and be "immature" without your input.

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There isn't anywhere in time or space like you described gsmanners. Grow up.

 

If one man took down half the town, they would surrender or evacuate, not let it go. They would fear you as much as any dragon.

Wow. That was rude. I guess you failed history class. Carry on, then. I'll just go and be "immature" without your input.

 

I have a 4.0 GPA, but you are right, my tone was uncalled for. That aside, there are no towns, with the exception of Orc strongholds, that lack guards. In a settlement without a paid police force, flash mobs are plausible. In a town with a paid police force the mob usually forms after the thief is caught. The shopkeeper might give chase, if they catch a thief in the act, but not the whole town. At the moment, in particular, we are discussing a criminal standing over a dozen corpses. That's the felon people flee from.

 

One might encounter a Skyrim-esq mob in the real world, but they form explicitly because there is no real police force. If a tank drives into a village, no citizen charges it. They run for their lives.

 

It does make sense for the whole stronghold to attack you, though. Every orc engages in smithing and some degree of combat training, if memory serves me, and there is no guard force strictly speaking. Even then, if you kill five of them without breaking a sweat, do you really think they would just keep charging?

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There are way too many guards in Skyrim, or rather, there are not enough 'civilians' to realistically correspond to a 'sensible' guard < 'civilian' ratio in the population. It's expensive to maintain a full-time military or policing force. You have to pay them and/or feed them but unlike farmers or craftsmen, they don't actually 'produce' anything so they are basically a constant drain on the settlement's resources unless you send them to raid and loot other people (like the Vikings...). In a 'Norse inspired' semi-feudal structure like Skyrim is pretending to be, there should logically be very few 'full time guards' in settlements, if any. The only 'full time' professional soldiers were the nobility and their housecarls. All other armed folks would be mercenaries or variations of part-time levies mustered really only in times of war. The whole 'guards every where' thing in all the Bethesda games is....silly. A petty thief would indeed be more likely to be attacked by a lynch mob than a horde of 'guards', if Skyrim was like...a real place and stuff, rather than a imaginary world in a fantasy CRPGs loosely based on various historical European political and social structures of our world.

 

Anyways, 'medieval-fantasy' type CRPGs have typically been very poor at simulating this level of 'realism' (unlike strategy simulations), and besides, we're grumbling about stuff that this game will technically never be able to realize...

Edited by ripple
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  • 2 weeks later...

okay, didn't want to start some philosophical or historical debate. in fact, just take it out of the context of crime. i'm talking simply the odds of winning a fight and self preservation. it just kills immersion for me when they keep gettin killed yet they keep coming. i mean, there's mods that cause animals to retreat when they're outmatched. mods that do the same w/ bandits. yet the guards and townies keep coming. it just seems like after i've killed oh, 10-20, that there'd be some trepidation about continued fighting from the rest

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