YouDoNotKnowMyName Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) Sooooo .. I removed the "UnregisterForEvent" things, because they are not needed.(You can't push or relase the key while pushing or releasing the key, right?) But it still crashes when I zoom in for the second time ... By the way, those logs that I posted earlier are just of that "start the game, coc into the test cell and try this thing" - thing. Edited June 16, 2021 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
aurreth Posted June 16, 2021 Share Posted June 16, 2021 Are you testing on an unmodded profile? The only mods that should be installed are F4SE and whatever gives you ConsoleUtil. I'm wondering if some other mod is conflicting. Also, try it with a different key, like a keyboard key. I don't think the game uses the right Alt key for anything. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 16, 2021 Author Share Posted June 16, 2021 Are you testing on an unmodded profile? The only mods that should be installed are F4SE and whatever gives you ConsoleUtil. I'm wondering if some other mod is conflicting. Also, try it with a different key, like a keyboard key. I don't think the game uses the right Alt key for anything.Yes, unmodded other then ConsoleUtils, F4SE Adress Library (required for ConsoleUtils) and the esp for this zoom button thing that I am trying to get to work ...So only one actual ESP file that only containes a new quest which has the script attached to it. Give me a few minutes, I will try a differnt keyboard key ... Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 16, 2021 Author Share Posted June 16, 2021 Tried it with a different key (L, that is unused in my game), it still CTDs ... Link to comment Share on other sites More sharing options...
niston Posted June 25, 2021 Share Posted June 25, 2021 Try this: ConsoleUtil.SetSelectedReference(refPlayer) Utility.WaitMenuMode(0.1) ConsoleUtil.ExecuteCommand(actualCommand) Utility.WaitMenuMode(0.1) Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 27, 2021 Author Share Posted June 27, 2021 Try this: ConsoleUtil.SetSelectedReference(refPlayer) Utility.WaitMenuMode(0.1) ConsoleUtil.ExecuteCommand(actualCommand) Utility.WaitMenuMode(0.1) No, still crashes when zooming in for the second time ... I thought this would just be a quick thing that would be done in like ten minutes :laugh: Link to comment Share on other sites More sharing options...
niston Posted June 27, 2021 Share Posted June 27, 2021 I think Console Util is buggy.I'm also getting CTDs when trying to use it. More frequently if I don't select the player reference first and almost guaranteed everytime if I don't use Utility.Wait().And sometimes ReadMessage() returns weird stuff (like NIF animation keys or other random stuff) so probably reading memory it shouldn't even access. Posted a bug report on the modpage. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 28, 2021 Author Share Posted June 28, 2021 I think Console Util is buggy.I'm also getting CTDs when trying to use it. More frequently if I don't select the player reference first and almost guaranteed everytime if I don't use Utility.Wait().And sometimes ReadMessage() returns weird stuff (like NIF animation keys or other random stuff) so probably reading memory it shouldn't even access. Posted a bug report on the modpage.Well, it is a pretty new mod, so these things can happen, I guess ...I think I will just wait a few months and come back to this little project if ConsoleUtils gets updated ... This is not a "I need this function or I can't play the game" - type of mod, just something that I am used to from another game. Link to comment Share on other sites More sharing options...
aurreth Posted June 28, 2021 Share Posted June 28, 2021 I think Console Util is buggy.I'm also getting CTDs when trying to use it. More frequently if I don't select the player reference first and almost guaranteed everytime if I don't use Utility.Wait().And sometimes ReadMessage() returns weird stuff (like NIF animation keys or other random stuff) so probably reading memory it shouldn't even access. Posted a bug report on the modpage.Well, it is a pretty new mod, so these things can happen, I guess ...I think I will just wait a few months and come back to this little project if ConsoleUtils gets updated ... This is not a "I need this function or I can't play the game" - type of mod, just something that I am used to from another game. I love the idea, shame you can't get it working. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted June 28, 2021 Author Share Posted June 28, 2021 Yeah, I don't know what else I could try ...(I am NOT going to try to "debug" that F4SE plugin!) Link to comment Share on other sites More sharing options...
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