Mookeylama Posted June 7, 2013 Share Posted June 7, 2013 Testing mods and I’m seeing lotsa weird stuff. Seems the game loads and uses things when the esm or esp is not even checked. Few examples. These are all on brand new games with all previous saves deleted…Monster Mod plugin not enabled, but bsa in Data. I see invisible creatures from that mod (Scamps) Enhanced Skyrim Followers – Aela unchecked but I sometimes still get dialog options from it. That’s not even mesh or textures. I would think that a script is firing to give dialog Blacksmith water fix not enables yet about half the troughs still have moving water How can we check for mod conflicts when it still loads stuff?! does the game just normally do this? maybe some weirdness w/ NMM? What’s the rule of thumb on this? thanks Link to comment Share on other sites More sharing options...
NemesisTheWarlock Posted June 7, 2013 Share Posted June 7, 2013 The rule of thumb I use on this is "Never trust it to do what it's supposed to do."Good spot on this though, looks like the way to go is to remove EVERYTHING that is unnecessary from your Data folder.For my part, I was testing out a script, had the basic structure working. Took a break, came back, made the changes that had come to me in the meantime and found it didn't work. Confused, I debugged it and eventually discovered that one of the commands I'd been using without problems before, in this case "PlaceAtMe", was no longer working!! :confused: Link to comment Share on other sites More sharing options...
Mookeylama Posted June 7, 2013 Author Share Posted June 7, 2013 yeah i knew loose files override bsas. and that many loose files don't need esps as long as they are the same files n folders that are already recognized by the game and are already in bsas, like Skyrim_Textures.bsa. for example this mod...http://skyrim.nexusmods.com/mods/19159/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D19159&pUp=1i used it to change undies, and was surprised because it has no esp, and the textures are in an oddly named folder "1AUnderwer2"...yet it still does work. so i figured there must be a folder like that in the skyrim bsas for it to work like that. but what i'm seeing is just insidious! lol. a poor player tries to test for conflicts only to get thwarted when the damn game uses stuff not even enabled. scripts too! i don't even get that.so yeah, i guess EVERY part of a mod needs to be removed if testing. which sucks because i've changed some so much. i just never saw a game do this Link to comment Share on other sites More sharing options...
bartleby1407 Posted June 7, 2013 Share Posted June 7, 2013 You could use Wrye Bash to ghost the files from the mods that are not enabled Link to comment Share on other sites More sharing options...
Mookeylama Posted June 8, 2013 Author Share Posted June 8, 2013 how do you ghost them, and what's the purpose of that? thanks! Link to comment Share on other sites More sharing options...
jackowonderful Posted June 9, 2013 Share Posted June 9, 2013 i think it just changes the extension so the files don't get used. Link to comment Share on other sites More sharing options...
Mookeylama Posted June 9, 2013 Author Share Posted June 9, 2013 hmm i'll go over to bash site and see how this ghosting works. thanks Link to comment Share on other sites More sharing options...
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