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Weird texture


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I modified the WETempActivator to have different color swirls. Looks fine in LE game and CK. I just managed finally to convert my mod to SE and be able to visit all my cells without crashes (this took all day). The problem is all those modified activators look really weird as though covered in white paint on their fronts. Even the original unmodified activator. Could you look at the vanilla activator in the CK and see if it looks strange to you also? And if it does suggest a fix? I haven't gone in game yet to see how they look, maybe there's no problem there but somehow I doubt it. By the way I'm terrible with Gimp so the fix would need to be easy.

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There can be slight differences between SSE versions of meshes and textures when compared to LE versions. To that end it is necessary to "optimize" one's meshes and textures when porting from LE to SSE. Try using Cathedral Assets Optimizer on your meshes and textures for the SSE version and see if that makes a difference in game.

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