aurreth Posted July 3, 2021 Share Posted July 3, 2021 Was doing some building in the Mechanist's Lair, and I'm finding it really annoying that I can't set things on the floor. I can position stuff using Place Everywhere of course, but nothing ever turns that solid green that indicates a valid vanilla place to position things. Like a simple guard mat, I have to place it above the floor then slowly move it down with Place Everywhere. So, what changes, keywords, whatever do I need to make to the floor pieces in the CK so that they are, you know, actually floors? Link to comment Share on other sites More sharing options...
Zorkaz Posted July 3, 2021 Share Posted July 3, 2021 The static objects need the "StackableItem" actor value equal to 1 Link to comment Share on other sites More sharing options...
aurreth Posted July 3, 2021 Author Share Posted July 3, 2021 The static objects need the "StackableItem" actor value equal to 1 WorkshopStackableItem? Makes you wonder why all horizontal floor pieces don't come with that enabled by default. Link to comment Share on other sites More sharing options...
Zorkaz Posted July 3, 2021 Share Posted July 3, 2021 1.yes2. Extra info: Additionally you can use "AnythingisGround" if you have pieces or items that you want to put anywhere, on tables, stairs, etc.. This is not related to your floor issues however Link to comment Share on other sites More sharing options...
aurreth Posted July 3, 2021 Author Share Posted July 3, 2021 1.yes2. Extra info: Additionally you can use "AnythingisGround" if you have pieces or items that you want to put anywhere, on tables, stairs, etc.. This is not related to your floor issues however 1. That worked. I think I had to "Edit Base" about three things to cover 90% of the floors.2. Not finding AnythingisGround, which does sound useful. Link to comment Share on other sites More sharing options...
Zorkaz Posted July 3, 2021 Share Posted July 3, 2021 Sure, Workshopanythingisground. Don't forget it's not a KWD but an ActorValue Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 3, 2021 Share Posted July 3, 2021 The static objects need the "StackableItem" actor value equal to 1 WorkshopStackableItem? Makes you wonder why all horizontal floor pieces don't come with that enabled by default. It's Fallout 4 we're talking about, so... Some do,some don't. Same goes for collisions (needed for this to work) there are wall pieces which go without one. (the vault half corner in is one, from the top of my head) In some cases you might want to add: WorkshopItemOverlap 8 For better positioning Link to comment Share on other sites More sharing options...
aurreth Posted July 4, 2021 Author Share Posted July 4, 2021 Sure, Workshopanythingisground. Don't forget it's not a KWD but an ActorValue Yup, got that it was an Actor Value. In some cases you might want to add: WorkshopItemOverlap 8For better positioning I'll remember that. In this case I wasn't worried about moving the floor pieces around so I don't really need to worry about position. Although I have done that before to build a small vault under the Mechanist's Lair just to see if I could build down into the void under the floor without having to use the CK. Turns out you can, if the buildable area bounding box is sufficiently large. Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 4, 2021 Share Posted July 4, 2021 Sure, Workshopanythingisground. Don't forget it's not a KWD but an ActorValue Yup, got that it was an Actor Value. In some cases you might want to add: WorkshopItemOverlap 8For better positioning I'll remember that. In this case I wasn't worried about moving the floor pieces around so I don't really need to worry about position. Although I have done that before to build a small vault under the Mechanist's Lair just to see if I could build down into the void under the floor without having to use the CK. Turns out you can, if the buildable area bounding box is sufficiently large. It's not meant for floors. It helps for positioning lights and posters and stuff to walls, in-game, using the workshop. I remember discussing that lair. I recall bringing up this point as well back then as being your most likely 'next question' ;) Link to comment Share on other sites More sharing options...
aurreth Posted July 4, 2021 Author Share Posted July 4, 2021 I remember discussing that lair. I recall bringing up this point as well back then as being your most likely 'next question' :wink:Was that you? lol I know a lot more about working with zones and the CK, after disassembling and reworking multiple vaults. My problem back then was I was looking for a keyword, not an actor value. Didn't understand the difference. Note to self, go back and check the older mods, make sure the floors are correct. Do walls need the same actor value? Link to comment Share on other sites More sharing options...
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