WrathofOmega666 Posted June 25, 2013 Author Share Posted June 25, 2013 i applied the fixstill does it Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted June 25, 2013 Author Share Posted June 25, 2013 this is what it says for my crash dump txtif it makes any sense to you lol Tuesday, June 25, 2013 - 3:44:20 PMFomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.NullReferenceException: Object reference not set to an instance of an object. at Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus) at Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath) at Fomm.PackageManager.PackageManager.addFOMODToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.PerformClick() at Fomm.Controls.SplitButton.OnClick(EventArgs e) at Fomm.Controls.SplitButton.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Link to comment Share on other sites More sharing options...
BlackRampage Posted June 25, 2013 Share Posted June 25, 2013 cause when i try to install just a texture mod FOMM crashes with the "somethng bad seems to have happened" messageWhich? Provide a link to whichever texture mod you're trying to install. My guess? You're trying to install a mod via FoMM's package manager which simply cannot be installed via the package manager. Why not? Because it was never meant to be installed that way.What do the install instructions of the mod in question say? How are you supposed to install the mod according to the mod's author? I'm betting it doesn't mention anything even remotely related to the package manager. No, it likely says you need to do some old-fashioned copy-paste or drag 'n dropping or whatever to install the mod. No amount of "fixes" for FoMM itself are going to change anything about that. Link to comment Share on other sites More sharing options...
M48A5 Posted June 25, 2013 Share Posted June 25, 2013 Uninstall the game and then reinstall the game in a location other than "Program Files". Do the same with FOMM. This should correct your problems, unless you have a multicore CPU, then you will have to do the .ini changes to limit the CPU to two cores. Instructions for this are found all over the Fallout 3 Forum. Link to comment Share on other sites More sharing options...
Purr4me Posted June 25, 2013 Share Posted June 25, 2013 i applied the fixstill does itwhat we need to know is, can you run the game now despite theadditions issues as that was not the issue, running more than 10 minutes was? we know your install path is on a slave drive so that Eliminates responding to the last poster here. but, in that suggestion come daylight as if you follow the proactive stance of force installing all program outside of the systems reach, you stand a better chance of control. that is the basis of the post.game run time [_____________] is now what?kitty. Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted June 25, 2013 Author Share Posted June 25, 2013 game time is now like 10 seconds of playtime before freezethat's with vanilla only -_- Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted June 26, 2013 Author Share Posted June 26, 2013 yup my game is either perma broke or somethingjsut uninstalled then reinstalled used a UNMODED save file from the nexus and it still freezescould it be cause i have a 6 core cpu?like the person above suggested, do i need to edit the ini file to limit it to 2 cores?please tell me that's all i need to do T_Ti'm on the verge of tearing my hair out >.< Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted June 26, 2013 Author Share Posted June 26, 2013 yeeeeah wish i had known that fallout 3 HATES multi core CPU's -_-i just read a forum that described what's happening to me TO A FRICKEN T T_Twell as soon as i'm done reinstalling again as i accidently installed it to Program files, i'm gonna try that *sigh*shoot me now! XD (that's basically my way of saying i feel reeeeally stupid lol) Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted June 26, 2013 Author Share Posted June 26, 2013 yup works just fine now that i did the ini edit XDsorry i thought my specs listed my cpu as a 6 core T_Tbut when i went back and looked... well... not so much lolthanks all for your time :D Link to comment Share on other sites More sharing options...
WrathofOmega666 Posted June 26, 2013 Author Share Posted June 26, 2013 (edited) also before i go what's the best autosave mod out?i saw one for every 10min but i don't thnk it's configurable T_Tsuggestions?EDIT:Nvm found one :P Edited June 26, 2013 by WrathofOmega666 Link to comment Share on other sites More sharing options...
Recommended Posts