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Find Prerequisite Mods to Currently Selection Mod


WilsonBall

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Thank you. I think we all agree now this will work.

 

 

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one of the best things about vortex is that you can enhance its behaviour with the ability to put in your own metadata on how YOU want your mods to load.

 

its not 100% required - its something that you can use to make your load order work exactly how you want it.

 

in a real world example, i had sim settlements in fallout4 and then i had sim settlements 2. the addons for those mods are 100% not compatible with the two versions of sim settlements. so all the sim settlements mods are for sim settlements, all the mods for sim settlements 2 are exclusivly for that.

 

i added in some mod rules where i made all the mods for sim settlements dependent on sim settlements and all the mods for sim settlements 2 dependent on sim settlements 2.

then i made both sim settlements and sim settlements 2 dependent on workshop framework and mcm.

 

if i am building out a fallout 4 game that i want to play sim settlements in - i can do that by enabling sim settlements - then all its mods. if i accidentally enable a sim settlements 2 mod it will flag up as it requires sim settlements 2, rather than sim settlements.

 

this is all entirely optional but trust me - it makes life so much easier.

this is a very powerful feature of vortex.

 

the only thing i am not certain of is - this metadata may not be transient across profiles. if you start a new game and use profiles, it may be that this data is not copied across to the new profile - the mod devs may know more about that.

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  On 7/10/2021 at 11:25 PM, 1ae0bfb8 said:

one of the best things about vortex is that you can enhance its behaviour with the ability to put in your own metadata on how YOU want your mods to load.

 

its not 100% required - its something that you can use to make your load order work exactly how you want it.

 

in a real world example, i had sim settlements in fallout4 and then i had sim settlements 2. the addons for those mods are 100% not compatible with the two versions of sim settlements. so all the sim settlements mods are for sim settlements, all the mods for sim settlements 2 are exclusivly for that.

 

i added in some mod rules where i made all the mods for sim settlements dependent on sim settlements and all the mods for sim settlements 2 dependent on sim settlements 2.

then i made both sim settlements and sim settlements 2 dependent on workshop framework and mcm.

 

if i am building out a fallout 4 game that i want to play sim settlements in - i can do that by enabling sim settlements - then all its mods. if i accidentally enable a sim settlements 2 mod it will flag up as it requires sim settlements 2, rather than sim settlements.

 

this is all entirely optional but trust me - it makes life so much easier.

this is a very powerful feature of vortex.

 

the only thing i am not certain of is - this metadata may not be transient across profiles. if you start a new game and use profiles, it may be that this data is not copied across to the new profile - the mod devs may know more about that.

 

Yes that sounds elegant. More than I care to do, but thank you for the insight.

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