gunslinger6792 Posted July 14, 2013 Share Posted July 14, 2013 I'd forgotten about the Talon Mercenaries they were pretty much just thrown in there. I honestly thought having the enclave made more sense than super mutants. Making talon company an arm of the enclave would actually make some level of sense. Fallout 3 had alot of ideas going that didn't necessarily tie well together. It was still better in terms of story than skyrim. Not to go to far off track but Skyrim as a story had so much potential. The thalmor, the civil war, dragons but the execution of those ideas was terrible. It was like they stopped at the brainstorming stage and we saw that to a lesser extent in fallout 3. No I will say obisidian did a crappy job making me care about lonesome road. To me it was just some guy who hated me for some unkown reason. If by some miracle bethesda can fix their story telling we'd have great game. Link to comment Share on other sites More sharing options...
peadar1987 Posted July 14, 2013 Share Posted July 14, 2013 Talon Company annoyed me so much. They could have been great, a mercenary company in it for the money, somebody offers a private bounty on you, you have to find out who it is by hacking computers, making Talon Company a better offer, or just plain fighting your way to the heart of their bunker, and it all leads you to a person who, for whatever reason, wants you dead, and you have to deal with them somehow. Instead, they were played as just a different kind of mindless generic raider. (I hated the raiders as well, they're not zombies with guns, they're opportunistic scavengers and bandits. They should attack caravans with stuff that looks worthwhile, and every now and again try and raid settlements when they can. They shouldn't pick a fight with a guy in Enclave power armour, accompanied by a Super Mutant with a Gatling Laser, in real life, they'd see them coming, and stay the hell clear! New Vegas got around it by making the Fiends jumped up to their eyeballs on all sorts of chems, and getting desperate. The Vipers and Jackals are rare enough, and usually encountered at a low enough level, so they makes sense, but they've got the same problems if you meet them later on in the game) Link to comment Share on other sites More sharing options...
GimmeBackMyMoney Posted July 14, 2013 Share Posted July 14, 2013 (edited) I pretty much agree with all you said. Giving that being a "goody-two-shoes" Fallout 3 constitutes a great deal of helping others, I can understand why Talon want you dead since it goes against their plans. It's just a shame you can't circumvent that. The options are endless. (by the way peadar, I must try out your canine summon mod!) Edited July 15, 2013 by GimmeBackMyMoney Link to comment Share on other sites More sharing options...
dangman4ever Posted July 15, 2013 Share Posted July 15, 2013 Talon Company annoyed me so much. They could have been great, a mercenary company in it for the money, somebody offers a private bounty on you, you have to find out who it is by hacking computers, making Talon Company a better offer, or just plain fighting your way to the heart of their bunker, and it all leads you to a person who, for whatever reason, wants you dead, and you have to deal with them somehow.That was sort of covered in the Broken Steel DLC: Remember that you assisted the BoS in wiping out the Talon base. So there was a bit of closure there. Link to comment Share on other sites More sharing options...
RJLbwb Posted July 17, 2013 Share Posted July 17, 2013 I'd forgotten about the Talon Mercenaries they were pretty much just thrown in there. I honestly thought having the enclave made more sense than super mutants. Making talon company an arm of the enclave would actually make some level of sense. Fallout 3 had a lot of ideas going that didn't necessarily tie well together. It was still better in terms of story than skyrim. Not to go to far off track but Skyrim as a story had so much potential. The thalmor, the civil war, dragons but the execution of those ideas was terrible. It was like they stopped at the brainstorming stage and we saw that to a lesser extent in fallout 3. No I will say obisidian did a crappy job making me care about lonesome road. To me it was just some guy who hated me for some unkown reason. If by some miracle bethesda can fix their story telling we'd have great game.One is left with the feeling Bethesda devs are like dogs and squirrels as far as their attention spans go. About half way threw Skyrim the Thalmor and the Civil War just don't matter any more because look, vampires! At lest in FNV the NCR verses Legion conflict is there at the climax of the main storyline, Link to comment Share on other sites More sharing options...
gunslinger6792 Posted July 22, 2013 Share Posted July 22, 2013 I'd forgotten about the Talon Mercenaries they were pretty much just thrown in there. I honestly thought having the enclave made more sense than super mutants. Making talon company an arm of the enclave would actually make some level of sense. Fallout 3 had a lot of ideas going that didn't necessarily tie well together. It was still better in terms of story than skyrim. Not to go to far off track but Skyrim as a story had so much potential. The thalmor, the civil war, dragons but the execution of those ideas was terrible. It was like they stopped at the brainstorming stage and we saw that to a lesser extent in fallout 3. No I will say obisidian did a crappy job making me care about lonesome road. To me it was just some guy who hated me for some unkown reason. If by some miracle bethesda can fix their story telling we'd have great game.One is left with the feeling Bethesda devs are like dogs and squirrels as far as their attention spans go. About half way threw Skyrim the Thalmor and the Civil War just don't matter any more because look, vampires! At lest in FNV the NCR verses Legion conflict is there at the climax of the main storyline, That might be because Bethesda didn't write or make FNV. I'm inclined to agree that Bethesda's devs are like ADHD puppies. They have alot great ideas and poorly implement them. Honestly if they did TV shows they'd probably be cancelled after 1 season because of all their plot holes and lack of character development at times. Link to comment Share on other sites More sharing options...
webster344 Posted July 22, 2013 Share Posted July 22, 2013 I just hope that the game actually continues after the main quest ends one of the few flaws that FNV had. Link to comment Share on other sites More sharing options...
FishNeedles Posted July 22, 2013 Share Posted July 22, 2013 (edited) It should be made by Obsidian. That won't happen, but it should be made by Obsidian. As much as I loved F3, which I played the most out of any game up until I started playing NV, NV is simply a better game. Like F2 to F1, NV felt much grittier and darker than F3, and I really appreciated that. They improved a lot of things that needed it, and added in wonderful new features. They also set it in an environment that's much more immersive, and, to me at least, more fun to play in. When I realized that Rivet City was the largest "town" in F3, I was disappointed. It was basically just a boring cluster of hallways and some open rooms. Megaton was far more interesting, and I figured that I would find a similar but larger city out there somewhere, but naw. I love the western wasteland setting in NV a lot more than DC and it felt a bit more fitting for a Fallout game. Vegas & Freeside alone are SO much better in many ways than any combination of towns in F3. Another thing is the improved gunplay and iron sights. I used nothing but VATS in F3 and nothing but ironsights and hip shooting in NV. I much preferred the latter. I like FPS combat. Obviously these games should be RPG first and shooter second, but there's no reason the games can't have really good shooting mechanics for those who wish to play it that way. NV obviously isn't on par with a standard FPS, but it works well enough for what it is, and I can definitely see them improving that aspect, especially if they move to a new engine. Story is another aspect that was much improved in NV. NCR vs. Legion was much more interesting than the revived Enclave crap. I really hope that future games feature the Legion as a major force. As mentioned above, one of the flaws with NV is that you can't play beyond the ending, so I hope F4 will allow this. The original Fallout was an RPG designed for me. It was such a refreshing departure from the pseudo-medieval fantasy RPG's that had been released up to that point, which I had already grown tired of when Fallout was released, and I feel the same way about the new Fallout games. There really isn't anything else like them out there. I love Stalker, but it has the opposite philosophy of FO, shooter first, RPG second, so it's not really in the same realm, and that lack of depth doesn't give it the longevity that a real RPG has. I've also been playing the Elder Scroll games since Daggerfall, but I much prefer a more modern or futuristic setting. The Mass Effect games are wonderful in their own way and do a good job of melding shooter and RPG, but I prefer the more gritty feel and general gameplay of the Fallout games. So yeah, I really hope Bethesda puts in a lot of work to improve the franchise on their end and take more than a few hints from NV. Edited July 22, 2013 by FishNeedles Link to comment Share on other sites More sharing options...
JimboUK Posted July 26, 2013 Share Posted July 26, 2013 I'd forgotten about the Talon Mercenaries they were pretty much just thrown in there. I honestly thought having the enclave made more sense than super mutants. Making talon company an arm of the enclave would actually make some level of sense. Fallout 3 had a lot of ideas going that didn't necessarily tie well together. It was still better in terms of story than skyrim. Not to go to far off track but Skyrim as a story had so much potential. The thalmor, the civil war, dragons but the execution of those ideas was terrible. It was like they stopped at the brainstorming stage and we saw that to a lesser extent in fallout 3. No I will say obisidian did a crappy job making me care about lonesome road. To me it was just some guy who hated me for some unkown reason. If by some miracle bethesda can fix their story telling we'd have great game.One is left with the feeling Bethesda devs are like dogs and squirrels as far as their attention spans go. About half way threw Skyrim the Thalmor and the Civil War just don't matter any more because look, vampires! At lest in FNV the NCR verses Legion conflict is there at the climax of the main storyline, I don't think it's the developers, it's the clown in charge, Todd Howard. They released that video of Skyrim mods that the developers made, it was proof that they have some clever and talented people there, why weren't those things in game? Todd Howard is why they weren't in game, he's the worlds least creative Creative Director. I can't watch interviews with him any more, I facepalm so often and hard I end up with a fractured skull. Link to comment Share on other sites More sharing options...
Inazuma22 Posted July 26, 2013 Share Posted July 26, 2013 (edited) This is what im looking for in fallout 4. Same kind of thing and freedom of fallout 3/nv but with new story new items Not as much bugs and better optimization so it doesnt crash as offten/at all. But since bethesda is making it we allready know fallout 4 is going to be good. Edited July 26, 2013 by Inazuma22 Link to comment Share on other sites More sharing options...
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