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Exterior Optimization


Roni8501

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Hey all, I'm trying to optimize a town I've built in a new worldspace, but the Geck Wiki isn't exactly clear on how to do it- it explains what multibounds and occlusion planes are/do, but it doesn't really explain how to use them. I've noticed the base-game exteriors seem to only use occlusion planes, but I've also read elsewhere that multibounds are better/more effective/etc. Any tips/tricks/guides you know of?

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As far as I know Multibounds only work in interiors. They're basically cubes in which everything inside them is unrendered if you are outside them, and everything outside them is unrendered if you're inside them. Portals are used for letting you see between two cubes,

 

Occlusion planes are basically Fences that serve the same purpose. An example use case for them would be you had an allyway.

Edited by Radioactivelad
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As far as I know Multibounds only work in interiors. They're basically cubes in which everything inside them is unrendered if you are outside them, and everything outside them is unrendered if you're inside them. Portals are used for letting you see between two cubes,

 

Occlusion planes are basically Fences that serve the same purpose. An example use case for them would be you had an allyway.

 

So am I good to use occlusion planes semi-liberally? Just plunk them down along walls and let them do their thing?

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