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Crash when I enter Diamond City: /


DNNDA

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Open your mod list in FO4 edit (the basic one not the quick clean). In the main Fallout esm expand it in the left hand menu and scroll down alpabetically to find Worldspace. Look for Diamond City.

There are in total 4 blocks with sub blocks. expand them all. Then look in the right panel to see what mods (if any) have made changes to that sub block (you can ignore changes made by the DLC's) . Then at least you'll know where to start troubleshooting from.

I disabled Better The Third Rail, and it works, I deduced it was a conflict between Third Rail and Diamond City Expention. Having said that, wouldn't there be a way to make these two mods work simultaneously?

 

 

Isn't the "crash when entering / leaving DC or Goodneighbor" a vanilla bug that has something to do with the weather?

 

(Because DC and GN are seperte worldspaces)

I thought about that too, seeing as I'm using NAC X, which modifies the weather (at least it seems to me), but given that NAC X is a heavily used mod, I think the issue would have been noticed and patched by now since a long time. Having said that, I have not tested at good neighbors

 

Well, if it is a vanilla bug, then it will probably not be fixed ...

I assume that weather mods just change how the weathers look and maybe add new weathers but they don't change how the game engine itself handles weather and travelling between different worldspaces (that might have different weathers)

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I disabled Better The Third Rail, and it works, I deduced it was a conflict between Third Rail and Diamond City Expention. Having said that, wouldn't there be a way to make these two mods work simultaneously?

 

Load them both in FO4Edit and see where they conflict, then alter one or the other to remove that (i.e. create a patch).

 

Edit: yes, that is a trite answer, sorry. I don't use either mod or I'd take a look for you.

 

Ok first I need to install FO4 Edit, then I'll try it. I will let you know, thank you my friend !

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Open your mod list in FO4 edit (the basic one not the quick clean). In the main Fallout esm expand it in the left hand menu and scroll down alpabetically to find Worldspace. Look for Diamond City.

There are in total 4 blocks with sub blocks. expand them all. Then look in the right panel to see what mods (if any) have made changes to that sub block (you can ignore changes made by the DLC's) . Then at least you'll know where to start troubleshooting from.

I disabled Better The Third Rail, and it works, I deduced it was a conflict between Third Rail and Diamond City Expention. Having said that, wouldn't there be a way to make these two mods work simultaneously?

 

 

Isn't the "crash when entering / leaving DC or Goodneighbor" a vanilla bug that has something to do with the weather?

 

(Because DC and GN are seperte worldspaces)

I thought about that too, seeing as I'm using NAC X, which modifies the weather (at least it seems to me), but given that NAC X is a heavily used mod, I think the issue would have been noticed and patched by now since a long time. Having said that, I have not tested at good neighbors

 

Well, if it is a vanilla bug, then it will probably not be fixed ...

I assume that weather mods just change how the weathers look and maybe add new weathers but they don't change how the game engine itself handles weather and travelling between different worldspaces (that might have different weathers)

 

Finally, I don't think it's related to the weather, but rather a conflict between two mods, thanks !

Edited by DNNDA
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Well I'm a little lost with this FO4Edit

Oh I'm frequently lost with it. Start it, right click on the popup window, tell it Select None. Then select just the two mods and hit OK. It will load those two mods plus any dependencies.

 

In the left pane find and expand the two mods by clicking the little plus sign. You are looking for red lines, those are the conflicts. If you are lucky there will only be one or two.

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Well, all my mods are in red, but they work well, at least I haven't found any problem yet

 

Edit : I did what you said, yet I can't find any red line

 

You may have to keep expanding the trees for the two mods. Green is OK, yellow is sort of "conflict but doesn't hurt anything", red is "fix this".

 

Give me links to the two mods (so I get the right "expansion", people really need better names) and I'll load them up and take a look.

Edited by aurreth
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Well, all my mods are in red, but they work well, at least I haven't found any problem yet

 

Edit : I did what you said, yet I can't find any red line

 

You may have to keep expanding the trees for the two mods. Green is OK, yellow is sort of "conflict but doesn't hurt anything", red is "fix this".

 

Give me links to the two mods (so I get the right "expansion", people really need better names) and I'll load them up and take a look.

 

 

https://www.nexusmods.com/fallout4/mods/15388

 

https://www.nexusmods.com/fallout4/mods/21853?tab=description&BH=0

 

Here are the two mods, but is it normal that all my mods are in red?

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Diamond City Expansion: as a general rule I avoid mods where the file description says !!! PLACE IN BOTTOM OF YOUR LOAD ORDER !!!. That pretty much guarantees that it conflicts with a cubic buttload of stuff, the author knows it, and the author has little intention of fixing it.

 

Most of the conflicts appear to be previs issues (lots of them) in DC, but that should only cause graphics issues, not crashing. However, in several places I'm seeing additional Land Flags, "No Collision". I'm not sure exactly what that does or why it was done, but I'm guessing disabling collision for entire cells is probably a bad idea.

 

The Third Rail mod isn't bad at all, no idea why removing that one fixed the other. I don't really see any overlap. Does DC add new content just outside of Goodneighbor?

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Diamond City Expansion: as a general rule I avoid mods where the file description says !!! PLACE IN BOTTOM OF YOUR LOAD ORDER !!!. That pretty much guarantees that it conflicts with a cubic buttload of stuff, the author knows it, and the author has little intention of fixing it.

 

Most of the conflicts appear to be previs issues (lots of them) in DC, but that should only cause graphics issues, not crashing. However, in several places I'm seeing additional Land Flags, "No Collision". I'm not sure exactly what that does or why it was done, but I'm guessing disabling collision for entire cells is probably a bad idea.

 

The Third Rail mod isn't bad at all, no idea why removing that one fixed the other. I don't really see any overlap. Does DC add new content just outside of Goodneighbor?

What do you mean in your last sentence? I think I will uninstall Diamond City Expansion, I think you're right about this mod

Edited by DNNDA
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