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matortheeternal

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Formula doesn't work for me.

On 1.1 it gives error

"Error in unit 'userscript' on line 585: 'end' expected but 'function' found.

On 1.2 gives same error just with other line number

At first I enter "Formula" and press "Ok"

Then I have empty field and press "Ok" once more

Then I enter "DATA\Value" and press "Ok"

And then I have 3 * x and press "Ok" once more... Gives me this error and doesn't change anything

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Formula doesn't work for me.

On 1.1 it gives error

"Error in unit 'userscript' on line 585: 'end' expected but 'function' found.

On 1.2 gives same error just with other line number

At first I enter "Formula" and press "Ok"

Then I have empty field and press "Ok" once more

Then I enter "DATA\Value" and press "Ok"

And then I have 3 * x and press "Ok" once more... Gives me this error and doesn't change anything

 

that's odd. Let me fix....

 

Edit:

Curse my terrible habit of editing scripts after they're tested and working and then forgetting to test again. This one works. Tested and operational at applying a formula to DATA\Value on armors.

 

QuickChange v1.2-1

Edited by matortheeternal
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You definitely should!! You are a good programmer (to say the least) and you have some great and useful programs that really deserve their own corner, so that people can check them out and download them :tongue: It also helps you keep things organised and up-to-date, from within a single portal.

 

Hmm I sound like a Github sales person :ermm: :laugh:.

Edited by Treplos
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That was fast :tongue:

 

 

Btw - for those who don't know - to download a file from the GitHub list in whatever format it originally is (.pas in this case):

 

- Click on the name of the folder you want from the list, for example: Armor Mod Builder.

- The actual file page will load.

- Right-click on the file, "Save Target As .." and save the file (.pas file).

 

 

On another note, the "Full Name Manupulation Script" says v1.0 on Github, when I remember the last version was v2.0.

Or did you just rename the latest 2.0 into v1.0?

 

I am also taking a look at something I did not know about: Forge Menu Overhaul. It looks very interesting :smile:

 

 

Thanks Mator for your wonderful work btw!

Edited by Treplos
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That was fast :tongue:

I are speedy. :}

 

Though I don't know how I should correctly go about formatting this stuff. It seems most gits are uncompiled C programs or other such things, so a collection of pascal scripts feels funny. I don't know whether my chosen conventions are... you know... conventional. :tongue:

 

On another note, the "Full Name Manupulation Script" says v1.0 on Github, when I remember the last version was v2.0.

Or did you just rename the latest 2.0 into v1.0?

I renamed. I've finally decided on a single numbering convention for my scripts. Based upon the amount that I update things, I think two digits is the preferred format.

 

 

I am also taking a look at something I did not know about: Forge Menu Overhaul. It looks very interesting :smile:

Awesome! :smile:

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FMO looks awesome, but I just want to ask a few things, if you do not mind :pirate::

 

What I understood so far is that FMO sorts existing Forge lists, so for example, if you have an Iron category, it sorts items within Iron to create series/sets of matching Iron armor, thus making sorting a lot manageable.

 

- But can FMO actually create the main category, like Iron in this case?

- And can it work with the Smelter and Tanning Rack?

 

 

What I am trying to figure out is this:

I have a mod (actually 3) that allow breaking items into their crafting components. If you go to the Smelter and Tanning Rack, you will see new recipes to breakdown almost all your stuff into Ingots and Leather, plus other items like Linen and Paper Rolls.

 

>> However, all these recipes are lumped into 1 category: Misc.

 

So, I was wondering if it was possible for FMO (maybe with adjustments) to re-sort those recipes in the Smelter and Tanning Rack into their proper categories, like Iron, Steel, Glass, Ebony, etc?

 

 

If this cannot be done within the scope of FMO, then consider this as another script request :D

Edited by Treplos
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