TehPuggishOne Posted August 17, 2021 Share Posted August 17, 2021 As the title suggests, I'm having an issue with walls, ceilings, floors, etc, being invisible inside interiors. AFAIK, the only mods I have that I know edit interior cells are Enhanced Flickering Firelight, Fr4nsson's Light Tweaks, Ultra Interior Lighting, Dynamic Interior Fog Removal, and Interiors Enhanced.Here's my current load order: Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp AmeliaRace.esp ArmorKeywords.esm Loads.esm NewCalibers.esp CWDogmeat.esl CAPA.esl CWWorkshopMaster.esm CWWorkshopPackPart2.esl Corpse Collision.esl HUDFramework.esm DEF_WIDGETS_CORE.esm Gunners Overhaul 1.1.esm Homemaker.esm LupineRace.esm Geckos.esl Mantis.esl HCKTerminalHack.esl PrototypeMedicPowerArmor.esl SettlementKeywords.esm Snap'n Build.esm TrueStormsFO4.esm VulpineRace.esm Mechanist Lair Overhaul.esp UltraExteriorLighting.esp UltraInteriorLighting.esp Enhanced Flickering Firelight.esp VIS-G Item Sorting.esp VIS-G Item Sorting Vanilla Weight Patch.esp def_inv_scrap_en.esp ImmersiveScrapping_SeasonPass.esp ImmersiveScrapping_Automatron.esp ImmersiveScrapping_FarHarbor.esp ImmersiveScrapping_VaultTecWS.esp Elzee Jolly Item Sounds.esp Clothes Pack 2 by DonEb14n.esp Clothes Pack 2 VIS-G Patch.esp CROSS_Eyewear_CircularGlasses.esp ENBLightsHDRPatch.esp DX Courser X-92 Power Suit.esp SPECIAL_Raider_Gas_Masks.esp SPECIAL_Raider_Outfit.esp advancedAITweaks.esp DX Adventurer Outfit.esp Reverb and Ambiance Overhaul.esp Fr4nssonsLightTweaks.esp Vivid Weathers - FO4.esp Radiant Clouds and Fogs.esp TrueStormsFO4-FarHarbor.esp DarkerNights.esp Vivid Weathers - FO4 - Autumn.esp WeatherSynergy-VividPriority-A-ES-x2.esp Ambient Wasteland.esp PlayerComments.esp Better Locational Damage.esp No Combat Boundaries.esp CombatZoneRestored.esp FullLODs_Objects.esp MsAbominations.esp FullLod_RailRoads.esp Eli_Armour_Compendium.esp keke-bu All-in-one Pack_1.1.7.esp More Smarter Companions Mod.esp keke-bu Companions Pack_DLC.esp AMELIA_Curie_Replacer.esp AMELIA_X6-88_Replacer.esp VulpinePlayer.esp AmeliaPlayer.esp BLD - Leveled Lists - DLC.esp Fire Behavior Crippling v1 DLC.esp MK_Agony.esp BLD_Agony_Patch.esp jags78_ExtendedAgony.esp LOST Agony Patch.esp MK_Agony_VIS Patch.esp AnimChemRedux.esp AnimChemRedux-VIS Patch.esp AnimatedIngestibles.esp AnimatedInjestibles_RobotFix.esp Eli_Apocalypse Attire.esp BLD_Armor_Overhaul.esp Consistent Power Armor Overhaul.esp PD_LowerWeapon.esp BetterCoastalWaves.esp LOST Eli Compendium Patch.esp Vivid Weathers - FO4 - Quest.esp W.A.T.Minutemen.esp Relic Space Marine.esp The Space Marine.esp WIPAG Patch - VIS DLC.esp PAMAP.esp BPAO - Automatron Patch.esp LupineAzarHairPatch.esp B35_PowerArmor.esp DX Commonwealth Mini Dresses.esp DX Commonwealth Shorts.esp DX Vault Girl Shorts.esp BLD - AI Tweaks.esp BLD_Mantis.esp Child Outfits Vanilla Standalone.esp DCVendorOverhaulAIO.esp DeathclawArmory.esp DiverseChildren.esp ImmersiveGenericDialogues.esp Orphans.esp MergedChildModsWithExtras.esp WET.esp Vivid Waters.esp retakrew7 - workshop lighting overhaul.esp powerarmort49.esp DeathclawArmory - Spawns Addon.esp PlayerComments_ImmersiveGenericDialogues_Patch.esp UltracitePA.esp TEEParty.esp BioshockInspiredPowerArmor.esp MK_CanteensofCommonwealth.esp Wetness Shader Fix.esp standaloneconstruct.esp CAPA.esp Midwest Power Armor Evolution.esp SubmersiblePowerArmorRedux.esp FO4TribalPowerArmor.esp M1Garand.esp Sierra Power Armor By Mr. Mobius.esp CommonwealthCritters - Both DLC.esp DeathclawArmory - Hats Addon.esp SkyrimInspiredPowerArmor.esp ExcavatorPA.esp RedShiftPowerArmor.esp T-51C Power Armor.esp WarMachine.esp BNPA_NAVI Armor.esp BPAO - PAMAP 2.0 Automatron Patch.esp SCM.esp Better Cooking - Valdacil Sorting Patch.esp Give Me That Bottle.esp LOST - AWKCR VIS-G Tweaks.esp Better Cooking Stations.esp Better Cooking Stations - Far Harbor + Nuka World patch.esp LOST Better Cooking Stations Patch.esp Better Cooking Stations - Give Me That Bottle patch.esp BetterFlareLight.esp CF_AtomicWarlord.esp LOST Church of Atom Patch.esp CF_AtomicWarlord_VIS.esp BLD_CoA_Patch.esp Better Perks.esp Better Power Armor - Extended.esp Better Power Armor - BLD - Patch.esp Building Materials Dispenser.esp SlowTime.esp CPAO - PAMAP 2.0 Patch.esp DeathclawArmory - CPAO & PAMAP Patch.esp CBBE.esp Campsite.esp MK_CanteensofCommonwealth_VIS Patch.esp CMPA +300.esp DX Chem I Care Outfit.esp Clean Water - Clear - Rads.esp CF_AtomicWarlord_CBBE.esp Combat Music Fix - FO4 Edition.esp combat_PA.esp combat_PA - AWKCR.esp MK_ComponentsRedone_VIS.esp 1nivDX Courser X-92 Power Suit Male.esp D.E.C.A.Y.esp DarkerNights-Radiant.esp MK_DeadMoon.esp DeathClawArmory - Gatorclaw Addon.esp EnclaveX02.esp DeathclawArmory - X-02.esp GhoulsCombatDogs.esp Dogmeat's Backpack.esp EPO.esp Dynamic Weapon Shadows.esp dD-Enhanced Blood.esp dD - Small Splatter Size.esp Eli_ArmourCollection.esp Eli_RuggedOutfits.esp ExpandedSettlementBuildings.esp Fireflies.esp FO4Hotkeys.esp FlamerVATSfix.esp FogOut - Exterior - All DLC - Darker Nights - Level 0 - Dark Sky - No24-7.esp LOST Campsite Patch.esp Campsite-Full-Sleep.esp Glowing Animals Emit Light.esp Eli_Gunslinger.esp Hellfirenew.esp Homemaker - Greenhouse and Bunker Disabler.esp Homemaker - Unlocked Institute Objects.esp HillsofCorpses.esp Immersive Baby Replacer.esp InstitutePowerArmor.esp ItsAllOverReplacer.esp LOST Anim Chems Patch.esp chem redux.esp LOST CAPA Patch.esp LOST Chem Redux Patch.esp LOST Construction PA Patch.esp LOST DECAY Patch.esp LOST Diamond City Expansion Patch.esp LOST Enclave X02 Patch.esp LOST Excavator Patch.esp LOST F04Hotkeys Patch.esp LOST Fireflies Patch.esp TheKite_Railroad_Handmaiden.esp LOST Handmaiden Patch.esp LOST Hellfire X03 Patch.esp LOST Homemaker Patch.esp Liberty_PA.esp LOST Liberty Patch.esp LOST M1 Garand Patch.esp LOST Midwest Evolution Patch.esp OWR2.esp LOST Old World Radio 2 Patch.esp RealThrowingWeapons.esp LOST Real Throwing Weapons Patch.esp LOST Red Shift PA Patch.esp SettlementMenuManager.esp LOST Settlement Menu Manager Patch.esp Smoke-able Cigars.esp Smoke-able Cigars Hardcore Patch.esp LOST Smokeable Cigars Patch.esp LOST Snap Build Patch.esp LOST Storyteller PA Patch.esp LOST T51c AirForce Patch.esp LOST TES-51 Patch.esp LOST Tribal PA Patch.esp LOST True Storms Patch.esp LOST Ultracite Patch.esp LOST Vivid Weathers Patch.esp LOST Vivid Weathers QUEST Patch.esp LOST WATM Patch.esp Live Dismemberment - Brutal.esp Live Dismemberment - Insane-o.esp Live Dismemberment - Liebermode.esp Live Dismemberment - Mental.esp Live Dismemberment - Mind-Blowing.esp Live Dismemberment - POSTAL.esp Live Dismemberment - Regular.esp Loads of Ammo - Leveled Lists.esp Lockpicking 101.esp LongRangeBulletHoles.esp LongerClearedCellRespawn.esp LongerPowerLines3x.esp dD - MoreBloodandBits.esp LooksMenu Customization Compendium.esp BLD_LooksMenuPatch.esp LooksMenu.esp LooksMenu1stPersonViewItemsFix.esp LupinePlayer.esp M1Garand - AWKCR-VIS-VW.esp M1Garand-2xDMG.esp LagrieHelmet.esp combatMusicOutroFix.esp MidWest PA.esp 3rd Person Cam SmallFix.esp TEEPartyDLC.esp NAVI headlamp fix.esp No More Fake Puddles - Nuka World 1-0.esp Eli_NukaStuff.esp Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp LOST Vault Tec Patch.esp TrueStormsFO4-NukaWorld-FH-Compat.esp Nuka World Bottle Fix.esp ImprovedNuke.esp OWR2_CraftableDecor.esp OWR2_CraftableDecor_CW.esp OWR2_CraftableDecor_CW_SKPatch.esp OWR2_CraftableDecor_SKPatch.esp OWR2_SKEPatch.esp Child Posters.esp SCM_GMTB.esp PlayerComments_CZRPatch.esp pbs_sneak_light.esp AzarPonytailHairstyles.esp Eli_PrudyVaultJumpsuit.esp RAW INPUT.esp RainofBrassPetals.esp Realistic Death Physics.esp Reapers CW Mini Dresses Patch.esp Reapers CW Shorts Patch.esp Reapers Mantis Patch.esp Reapers MojaveGeckos Patch.esp Eli_AlecusRogueHD.esp Better Cooking VIS-G.esp Campsite AE VIS-G.esp PlayerComments VIS-G.esp Settlement Menu Manager VIS-G.esp True Storms VIS-G.esp SSC.esp Search and Destroy.esp 3dscopes.esp LOST See Through Scopes Patch.esp Hoamaii_SleepTogetherAnywhere.esp Sneaky Kills.esp StabAnim4All.esp Eli_Steampunk Gunslinger.esp Survival Mode 1 to 1 Damage Ratio.esp Swan Throws Swans.esp FirstPersonDeathMod.esp TrueStormsFO4-EarlierSunsets.esp Vivid Weathers - FO4 - Far Harbor.esp WeatherSynergy-FarHarbor-ES-x2.esp TrueStormsFO4-EarlierSunsetsFH.esp TrueStormsFO4-FarHarborExtraRads.esp TrueStormsFO4-GlowingSeaExtraRads.esp Unicorn_Farts_And_God_Rays.esp PlayerComments_UFO4P_Patch.esp PD_VisualReload.esp PD_VReload_M1Garand.esp BPAO - ValdacilsItemSorting - DLCAutomatron.esp Visible Weapons Extended - FULL.esp Vivid Fallout - All in One - Best Choice.esp Vivid Weathers - Natural Bright.esp Vivid Weathers - Nuka World.esp VulpinePiperCait.esp VulpinePowerArmor.esp Passthrough.esp WeatherSynergy-NukaWorld-FH-Compact.esp WIPAG_Power Armor Overhaul.esp WIPAG_B35_Addon.esp WIPAG_BetterPowerArmor_Balance_Patch.esp WIPAG_Classic_Addon.esp WIPAG_Combat_Addon.esp WIPAG_Construction_Addon.esp WIPAG_Contraptions_DLC_Addon.esp WIPAG_Excavator_Addon.esp WIPAG_FarHarbor_DLC_Addon.esp WIPAG_Institute_Addon.esp WIPAG_Liberty_Addon.esp WIPAG_Medic_Addon.esp WIPAG_MidwestEvo_Addon.esp WIPAG_Midwest_Addon.esp WIPAG_NukaWorld_DLC_Addon.esp WIPAG_RedShift_Addon.esp WIPAG_Relic_Addon.esp WIPAG_Sierra_Addon.esp WIPAG_SpaceMarine_Addon.esp tank_PA.esp WIPAG_Spartan_Addon.esp WIPAG_Storyteller_Addon.esp WIPAG_SubRedux_Addon.esp WIPAG_Submersible_Addon.esp WIPAG_T51c_Addon.esp WIPAG_Vanilla_AWKCR_PA_Addon.esp WIPAG_TES51_Addon.esp WIPAG_Tribal_Addon.esp WIPAG_Ultracite_Addon.esp WIPAG_VIS-G_Addon.esp WIPAG_Vault_Tec_Addon.esp WIPAG_WarMachine_Addon.esp WIPAG_X02_Enclave_Addon.esp WIPAG_X03_Hellfire_Addon.esp NoevilPA.esp tank_PA - AWKCR.esp tap_that_ash.esp DynamicInteriorFogRemoval.esp DIFR - VIS Patch.esp Armorsmith Extended.esp RaiderOverhaul.esp AE LLP - Lagrie Helmets - Raider Overhaul.esp SimpleSmokes.esp Armorsmith Elianora.esp SPECIAL_Raiders.esp Eli Armor Compendium AE VIS Patch.esp Armorsmith Deserter X.esp LOST Raider Overhaul Patch.esp Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp CF_AtomicWarlordNoMod.esp Raider Overhaul - AE Patch.esp HeadWounds.esp JEM TheKite_Railroad_Handmaiden VIS-AWKCR-AE Patch.esp rpampas.esp Reapers Pampas Patch.esp RoundGlasses.esp Dogmeat's Backpack AE VIS-G.esp GhoulsCombatDogs AE.esp Hoamaii_SleepTogetherAnywhere AE VIS-G.esp SimpleSmokes VIS-G AE.esp orphans AE.esp VIS-G We Are The Minutemen.esp Weaponsmith Extended 2.esp PD_VReload_WSE.esp BLD - Merged - WSE Edition.esp WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp Weaponsmith Extended 2 - Weight Patch.esp Realisticbullets-WSE2.esp Unique NPCs.esp Brotherhood Power Armor Overhaul.esp LOST Unique NPCs Patch.esp BetterSettlers.esp BetterSettlersCCAPack2.0.esp GunnerOverhaul_UniqueNPCs.esp Unique NPCs FarHarbor.esp Unique NPCs MortalPack.esp Unique NPCs_SpecialSettlers_All.esp Unique NPCs - Creatures and Monsters.esp DeadlierDeathclaws.esp LOST Deadlier Deathclaws Patch.esp Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp LOST Unique Creatures Patch.esp DeadlierDeathclaws_Insanity.esp SuperMutantRedux.esp LOST Super Mutant Redux Patch.esp SuperMutantRedux VIS Patch.esp SuperMutantRedux_Insanity.esp Hard Legendary Giant Creatures.esp Respawnable Legendary Bosses.esp SuperMutantRedux_ArmorSmithExtended.esp SuperMutantRedux_WeaponsmithExtended_Patch.esp Unique_NPCs_SuperMutantRedux.esp Unique NPCs - Creatures and Monsters_SMR_AE.esp Pip-Boy Flashlight.esp X-02 PipboyLight Patch.esp InteriorsEnhanced-All-In-One.esp StartMeUp.esp StartMeUpNukaWorldPatch.esp CRP1.esp LOST StartMeUp Patch.esp StartMeUpFarHarborPatch.esp Link to comment Share on other sites More sharing options...
aurreth Posted August 18, 2021 Share Posted August 18, 2021 Well one thing I see is that your scrapping mods need to go last. I mean I know EVERY mod claims it needs to go last, but in this case it's true. Now, I'm gonna ask what sounds like a stupid question: are both sides of the wall invisible? Some building pieces only have a texture on one side, and you can see, and walk, through them from the other. This is done to reduce the number of textures that have to be loaded, since there is no point in loading a texture you can't see. Just wondering if maybe something is replacing two sided walls with one sided versions. Link to comment Share on other sites More sharing options...
TehPuggishOne Posted August 18, 2021 Author Share Posted August 18, 2021 Well one thing I see is that your scrapping mods need to go last. I mean I know EVERY mod claims it needs to go last, but in this case it's true. Now, I'm gonna ask what sounds like a stupid question: are both sides of the wall invisible? Some building pieces only have a texture on one side, and you can see, and walk, through them from the other. This is done to reduce the number of textures that have to be loaded, since there is no point in loading a texture you can't see. Just wondering if maybe something is replacing two sided walls with one sided versions.I have no scrapping mods besides the Immersive Scrapping ones, which only change the amount of materials you get from scrapping stuff AFAIK. The walls are invisible from one side, and there are also invisible ceilings and floors. All I know is that it's most likely a precombines issue, but I've no idea what mod could be breaking them for interior cells. Link to comment Share on other sites More sharing options...
aurreth Posted August 18, 2021 Share Posted August 18, 2021 Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache). You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem. Link to comment Share on other sites More sharing options...
TehPuggishOne Posted August 18, 2021 Author Share Posted August 18, 2021 Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache). You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.I don't mean to be "that guy", but are you sure you know what you're talking about? I just used the TPC command and I'm still having the issue. I've encountered this issue many times and it's always been a case of broken precombines, whether it be from conflicting mods or a mod that just happens to have broken precombines. Everytime, it's come down to which mods in question are breaking the precombines and why or how they're doing it. Also, that white void you're talking about is just what the void of the cell looks like in game. Link to comment Share on other sites More sharing options...
aurreth Posted August 18, 2021 Share Posted August 18, 2021 Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache). You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.I don't mean to be "that guy", but are you sure you know what you're talking about? I just used the TPC command and I'm still having the issue. I've encountered this issue many times and it's always been a case of broken precombines, whether it be from conflicting mods or a mod that just happens to have broken precombines. Everytime, it's come down to which mods in question are breaking the precombines and why or how they're doing it. Also, that white void you're talking about is just what the void of the cell looks like in game. I know what the void is. And I know mods change it to a night sky to make it black and hide mistakes. What I'm trying to do is help you eliminate things systematically. I can't see your game and observe the problem for myself, so I'm running down the list of potential problems using the tools available. You think it's frustrating for you? Try it from my end. And no, it's not always a precombine issue. Sometimes it's a room bounds issue. Room bounds don't work in the same cell as precombines, resulting in, ta da, invisible walls. And yet there are still tutorials which say to use them, so they still appear when they shouldn't. But if you know it's a precombine issue then fix it. Use the CK to generate new ones for the affected areas. It's a straight forward operation that doesn't alter the mod itself. Load the mods that affect that cell in the CK, generate Precombines for the cell, then Visibility, then Precombined Visibility. Link to comment Share on other sites More sharing options...
TehPuggishOne Posted August 20, 2021 Author Share Posted August 20, 2021 Precombine issues usually result in texture smearing or seeing a white void when looking in certain directions. So yeah things might be invisible but you wouldn't see through them, you'd see a white glare (gives me a headache). You can do a quick check: open the console and type "tpc". TogglePreCulling. If things reappear then yes, you've got a precombine/previs problem.I don't mean to be "that guy", but are you sure you know what you're talking about? I just used the TPC command and I'm still having the issue. I've encountered this issue many times and it's always been a case of broken precombines, whether it be from conflicting mods or a mod that just happens to have broken precombines. Everytime, it's come down to which mods in question are breaking the precombines and why or how they're doing it. Also, that white void you're talking about is just what the void of the cell looks like in game. I know what the void is. And I know mods change it to a night sky to make it black and hide mistakes. What I'm trying to do is help you eliminate things systematically. I can't see your game and observe the problem for myself, so I'm running down the list of potential problems using the tools available. You think it's frustrating for you? Try it from my end. And no, it's not always a precombine issue. Sometimes it's a room bounds issue. Room bounds don't work in the same cell as precombines, resulting in, ta da, invisible walls. And yet there are still tutorials which say to use them, so they still appear when they shouldn't. But if you know it's a precombine issue then fix it. Use the CK to generate new ones for the affected areas. It's a straight forward operation that doesn't alter the mod itself. Load the mods that affect that cell in the CK, generate Precombines for the cell, then Visibility, then Precombined Visibility. I'm sorry, I'm just really frustrated about this issue and want to get it solved ASAP. I'd rather find out if it's a mod or possibly an .ini issue causing it first and see if removing said mod could help resolve the issue before having to resort to having to fix it in Creation Kit or XEdit. Link to comment Share on other sites More sharing options...
aurreth Posted August 21, 2021 Share Posted August 21, 2021 Ok. Does it happen in all interior cells or just specific ones? Mechanist Lair Overhaul is extremely buggy, mostly because the Mechanist Lair is. Fixing the precombines for that is almost impossible, they never generate correctly. I try to fix that occasionally but never make much progress beyond making the floors actual floors, that you can place things on without Place Everywhere. And I know it sounds strange but Pip-Boy Flashlight conflicts with a bunch of stuff. I think it's great but I had to stop using it because it inevitably broke something more important. Try changing you graphics settings from High or Ultra or whatever to Medium or to Low. Basically try to force INI changes, to see if that patches things up. As for fixing it in CK people try to make out fixing precombines as some daunting task when it usually only takes 5 or 10 minutes. The biggest thing to remember is that while generation is running just leave your computer alone. If you try to do something else, read a website or email or whatever it will screw up or crash. The CK must remain the active window the entire time. Link to comment Share on other sites More sharing options...
TehPuggishOne Posted August 21, 2021 Author Share Posted August 21, 2021 Ok. Does it happen in all interior cells or just specific ones? Mechanist Lair Overhaul is extremely buggy, mostly because the Mechanist Lair is. Fixing the precombines for that is almost impossible, they never generate correctly. I try to fix that occasionally but never make much progress beyond making the floors actual floors, that you can place things on without Place Everywhere. And I know it sounds strange but Pip-Boy Flashlight conflicts with a bunch of stuff. I think it's great but I had to stop using it because it inevitably broke something more important. Try changing you graphics settings from High or Ultra or whatever to Medium or to Low. Basically try to force INI changes, to see if that patches things up. As for fixing it in CK people try to make out fixing precombines as some daunting task when it usually only takes 5 or 10 minutes. The biggest thing to remember is that while generation is running just leave your computer alone. If you try to do something else, read a website or email or whatever it will screw up or crash. The CK must remain the active window the entire time.I've only checked the Concord Museum and Corvega Assembly Plant so far, though seeing as those two happen to have invisible interior structure pieces despite having nothing to do with one another, and the fact that the mods I have that edit interiors aren't specific to just those, I've taken a gander that just about every interior has this issue. I didn't know that Mechanist Lair Overhaul itself is really buggy. I'll remove it, even if it'll most likely not fix the overall issue I'm having with interiors. Link to comment Share on other sites More sharing options...
aurreth Posted August 21, 2021 Share Posted August 21, 2021 You don't have to remove ML Overhaul, just understand that for some reason it's impossible to get a working set of precombines for the Lair in general, so you are going to have issues. They seem primarily restricted to areas outside the vanilla build boundaries. Main room? Fine. Area where the Mechanist sleeps and the robot workbench room there? Tearing. Flashing textures in a lot of other areas. If you restrict yourself to mostly the main room you won't have problems. Well, other than the floors are all missing the WorkshopStackableItem keyword so it is hard to place stuff on it without laying down your own floor. I think I'll go check for the offending room boundaries, see if that is the issue. Those are what cause Vault 95 to glitch out, even without mods. If it happens in the Museum and Corvega you're right, something is breaking them.... InteriorsEnhanced-All-In-One.esp looks like a good candidate. Link to comment Share on other sites More sharing options...
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