Jump to content

Dialogue Light?


Radioactivelad

Recommended Posts

This has been a thing I've noticed in a few modern RPGs like Fallout 76 and The Outer Worlds.

 

Basically when you engage in conversation with an NPC, a cinematic light appears to bring their face in to sharper focus and stand out from the background. It's a feature that's grown on me, and It'd be cool to see in New Vegas.

 

Incidentally, there is a variant of this feature in the base game already: In VATs, the selected target is lit up with a light. Maybe that could serve as a basis for a Dialogue Light mod?

Link to comment
Share on other sites

  • 3 weeks later...

I always turn up the pipboy light before talking to NPC.

 

Which mean I do recognize one possible problem: In case of NPC standing in bright area, the pipboy light could be too much.

 

It's of same category "too much bloom" as shown in Oblivion game to start. So yeah, any mod auto-turning up pipboylight before dialog would need to pay attention to that.

Link to comment
Share on other sites

Is it possible to get the light levels in an area and then ensure that the addition of another source doesn't push that up so high that you get clipping? the game has a problem with colour clipping anyway, NPCs around fires being a good example, they glow.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...