FNVGuy1127 Posted September 21, 2021 Share Posted September 21, 2021 I've already made the trait itself, which is based on the Explorer perk, but I don't have the experience or know-how to do the next step. The trait is called "Dilligent Courier", and is meant to show the locations of traders and locations that would be familiar to caravans, NCR citizens, or NCR troops. Locations like the Mojave Outpost, the Strip, Camp McCarran, Nipton, Novac, 188, Gunrunners, etc. But, as I mentioned before, I really don't know how to implement that part. Link to comment Share on other sites More sharing options...
Radioactivelad Posted September 21, 2021 Share Posted September 21, 2021 Have the trait run a quest script that adds the map markers after taking it, then stops itself. Link to comment Share on other sites More sharing options...
GamerRick Posted September 22, 2021 Share Posted September 22, 2021 (edited) The Explorer and Animal Friend Perks work by setting a specific quest stage in a generic quest (called Generic). The Generic quest has a bunch of quest stages that do various things for other quests, perks, and other things that would use them. Well, that is how the vanilla game does various things. You need a similar solution, but really shouldn't modify any vanilla records, as that could conflict with other mods. So, you just need to create a quest with stage 5 (for example). Then you make your new perk have a Perk Entry that uses the Quest option and you tell it what your quest and stage are that needs to be run. Then you open the quest, and give stage 5 (or whatever stage # you chose) a result script that does what you want it to do, like enabling map markers based on ... whaever. Edited September 22, 2021 by GamerRick Link to comment Share on other sites More sharing options...
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