Dingoman013 Posted October 8, 2021 Share Posted October 8, 2021 I copy and pasted an interior but the npcs keep using the original "door" to leave the interior, even after completely deleting it they simply use the spot where the door was to teleport to the exit of where the door marker originally was on the base interior. Even if I replaced the door with a new one they continued to use the deleted door. How do I fix this? The cell I'm using is "zplungersewer" and my new space is "dingohideout1." I'm honestly at a loss here of what to do, the idea of copying and pasting a pre-existing space was to save time. In my google search I've seen there is some kind of portal marker, but I can't seem to find it. I've got the esp attached, I'll take anything at this point. Thanks in advance for the help, wish the geck wasn't so frustrating at times. FYI the esp is a TTW file. Link to comment Share on other sites More sharing options...
JimboUK Posted October 8, 2021 Share Posted October 8, 2021 You don't copy and paste, you right click on the entry under "Cell View" and duplicate the cell. This will give you a cell with the same EditorID with Copy0000 on the end, hit F2 to give it a new EditorID. Link to comment Share on other sites More sharing options...
madmongo Posted October 8, 2021 Share Posted October 8, 2021 Make sure you go into the navmesh editor and finalize the navmesh after deleting the old door and adding the new door. Link to comment Share on other sites More sharing options...
Dingoman013 Posted October 9, 2021 Author Share Posted October 9, 2021 Make sure you go into the navmesh editor and finalize the navmesh after deleting the old door and adding the new door.It worked, thank you. Link to comment Share on other sites More sharing options...
Dingoman013 Posted October 9, 2021 Author Share Posted October 9, 2021 You don't copy and paste, you right click on the entry under "Cell View" and duplicate the cell. This will give you a cell with the same EditorID with Copy0000 on the end, hit F2 to give it a new EditorID.Thats what I did originally, didn't know you could change the editor ID though, thanks for the help. Link to comment Share on other sites More sharing options...
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