Jayenatior Posted October 9, 2021 Share Posted October 9, 2021 https://www.reddit.com/r/Fallout4Mods/comments/q4cpza/does_anyone_know_what_causes_textures_to_artifact/ The post above I made is the texture issues I'm currently facing I currently don't know how to extract my plugins list but all my mods work and play nicely Specs i7 intell CPU 9th gen Nvidia RTX 2070 8gig vram 16 gigs of ram 500 gig SSD anyone know how to fix this? Link to comment Share on other sites More sharing options...
Praefectvs Posted October 9, 2021 Share Posted October 9, 2021 I get this same effect, and have posted this issue recently.The only responses have been video card issue, or broken previs / precombines. If you use any mods that affect settlement cleanup such as Scrap Everything, or mods that drastically change cells...they could be the culprit.I will be testing this shortly, I just have to install F4 in another location, which will be easier than disabling all my mods, and going through the .ini files to verify them as vanilla.As far as the video card, you have Nvidia, whereas I have AMD, both being relatively new...doesn't mean they are not failing though, but the odds are probably higher than the previs / precombine issue. Link to comment Share on other sites More sharing options...
M48A5 Posted October 9, 2021 Share Posted October 9, 2021 Usually caused by trying to run more mods than the game can handle. Link to comment Share on other sites More sharing options...
Praefectvs Posted October 9, 2021 Share Posted October 9, 2021 Maybe, I currently have 245 "active" with 24 "light" at the moment, though, I have read of many people running much more than that without them running into this. at least from what they are stating lol.Personally I'm planning on marking all that are possible as 'light", when I start a new playthrough, which should drastically reduce the "active" count. Link to comment Share on other sites More sharing options...
monesq Posted October 9, 2021 Share Posted October 9, 2021 I have had this issue and in my opinion, it is associated with scrapping in settlements and broken precombines. At this point in your game,not sure you can "save" your save. I started over. Here is what mine looked like. https://imgur.com/gallery/rKm1o0k Link to comment Share on other sites More sharing options...
M48A5 Posted October 10, 2021 Share Posted October 10, 2021 Maybe, I currently have 245 "active" with 24 "light" at the moment, though, I have read of many people running much more than that without them running into this. at least from what they are stating lol.Personally I'm planning on marking all that are possible as 'light", when I start a new playthrough, which should drastically reduce the "active" count.As for having more mods than the game can handle, if you read it on the internet, it must be true. Link to comment Share on other sites More sharing options...
Recommended Posts