Zorkaz Posted October 21, 2021 Share Posted October 21, 2021 I once took over the AI of a Radio Bot who was floating.The issue with floating actors is that once they get elevated (E.g. by floating up stairs) they can't return to the ground-level or am I wrong? Link to comment Share on other sites More sharing options...
PJMail Posted October 24, 2021 Share Posted October 24, 2021 (edited) I have certainly seen the reverse (eyebot bobbing around half submerged in the ground). Before I added eyebots as supported vertibird passengers I could get mine travelling quite high when I flew somewhere, however they did follow me down to ground level when I landed - though I do remember their 'hover height' not being the same until I fast travelled.This suggests it's hover height 'error' is limited. Edited October 24, 2021 by PJMail Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted October 24, 2021 Share Posted October 24, 2021 I once took over the AI of a Radio Bot who was floating.The issue with floating actors is that once they get elevated (E.g. by floating up stairs) they can't return to the ground-level or am I wrong? You are not wrong. Link to comment Share on other sites More sharing options...
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