HeyYou Posted December 10, 2021 Share Posted December 10, 2021 Lol my settlements start to look more like aglomeration clusters of 3-5 per area with an army of automatron provisioners cleaning anything hostile in between them. But hey, if you lack quests just ask that minuteman guy you surely know well."Another Settlement needs your help......" Bite your tongue. :D Link to comment Share on other sites More sharing options...
fraquar Posted December 11, 2021 Share Posted December 11, 2021 I think it is mostly because for fallout 4 , editing vanilla things is a bit more complicated.For example: Editing the "commonwealth worldspace" requires you to regenerate precombined visibility and geometry.That would make a mod that edits one area incompatible with any other mod that edits that area in the worldspace. Or the "loose ends" that are in the game are just a bit too loose."Restoring" something requires you to have an objctive understanding of what it is supposed to be like, and lots of thing would require lots of additional creativity (and you couldn't call it "restoring something" if you brought your own ideas into it, right?)Actually, you need to learn how to regenerate you own precombines, after you have selected mods that might alter the originals. It is the responsibility of the USER to deal with these issues, because mod authors creatre their mods on the Base game. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 12, 2021 Share Posted December 12, 2021 I personally don't care about broken precombines.I have been using scrap everything for a while now and never had any issues (that mod breaks precombines). But I am also fine with the game running at 25 or 30 FPS ... Link to comment Share on other sites More sharing options...
HeyYou Posted December 12, 2021 Share Posted December 12, 2021 I personally don't care about broken precombines.I have been using scrap everything for a while now and never had any issues (that mod breaks precombines). But I am also fine with the game running at 25 or 30 FPS ...According to theory, Scrap everything only breaks precombines in settlement areas, not the whole game. I think there is an optional switch to do the whole game, but, it has to be a deliberate act, and it comes with a warning that performance issues may ensue. :D Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 13, 2021 Share Posted December 13, 2021 I personally don't care about broken precombines.I have been using scrap everything for a while now and never had any issues (that mod breaks precombines). But I am also fine with the game running at 25 or 30 FPS ...According to theory, Scrap everything only breaks precombines in settlement areas, not the whole game. I think there is an optional switch to do the whole game, but, it has to be a deliberate act, and it comes with a warning that performance issues may ensue. :D I also use a mod that lets you activate those trahs piles that are everywhere.When you activate them, they get disabled and you get some random scrap in your inventory. THAT breaks precombines EVERYWHERE for sure ... Link to comment Share on other sites More sharing options...
HeyYou Posted December 13, 2021 Share Posted December 13, 2021 I personally don't care about broken precombines.I have been using scrap everything for a while now and never had any issues (that mod breaks precombines). But I am also fine with the game running at 25 or 30 FPS ...According to theory, Scrap everything only breaks precombines in settlement areas, not the whole game. I think there is an optional switch to do the whole game, but, it has to be a deliberate act, and it comes with a warning that performance issues may ensue. :D I also use a mod that lets you activate those trahs piles that are everywhere.When you activate them, they get disabled and you get some random scrap in your inventory. THAT breaks precombines EVERYWHERE for sure ... It was my understanding the precombine data is on a per-cell basis. So breaking them in one cell (simply by deleting the data from the record), regardless of what they consist of, doesn't affect any other cells. Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted December 13, 2021 Share Posted December 13, 2021 PS4 has such a mod.No official PC port exists and it isn't built to be compatible with the unoficial patch. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 14, 2021 Share Posted December 14, 2021 It was my understanding the precombine data is on a per-cell basis. So breaking them in one cell (simply by deleting the data from the record), regardless of what they consist of, doesn't affect any other cells.No, as far as I know the precombines are generated in "clusters" 3 by 3 cells. Link to comment Share on other sites More sharing options...
Recommended Posts