nnhood Posted December 27, 2021 Share Posted December 27, 2021 (edited) I saw that they are still working on a script extender for the latest Skyrim Special Edition, so just wait?I read just wait do not downgrade from special to older version or legendary edition. Does this mean that any mods I would download will not work until a new version of the extender/launcher is released? I just installed the game, so no data or anything. Thanks,Matt Edited December 27, 2021 by nnhood Link to comment Share on other sites More sharing options...
showler Posted December 27, 2021 Share Posted December 27, 2021 The "preliminary version" for AE is actually feature complete and appears to be working without issues. But not every mod has been updated to work with it yet. You'll need to confirm that any mod that uses SKSE DLL files is updated to the game/SKSE version you are using. Link to comment Share on other sites More sharing options...
7531Leonidas Posted December 28, 2021 Share Posted December 28, 2021 Here is a list of SKSE mods and their update status: (https://modding.wiki/en/skyrim/users/skse-plugins). Link to comment Share on other sites More sharing options...
nnhood Posted December 28, 2021 Author Share Posted December 28, 2021 Thanks for your help! What are some good mods to get started with and what is the best mod manager for this version? I will get that as well. The AE launcher worked fine. Thanks,Matt Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 29, 2021 Share Posted December 29, 2021 Mod manager boils down to user preference. Options in alphabetical order:Nexus Mod Manager - this was once the mod manager maintained by the Nexus staff. It has since been shelved in favor of their new manager. However, there are some community members that are maintaining its ability to function with the Nexus API and thus continue to be usable. It has no profile feature. Mods are installed directly to the game's data folder. Care must be taken to install mods in the exact right order as the last mod to install a conflicting file will get its file used. Supports Bethesda games and a handful of other games.Mod Organizer - this was the first mod manager to offer a profile feature alongside a virtual file system. The virtual file system presents files in a user specified order to the game. Thus the game and any utilities that need to see the installed mods must be started from within the manager. It can have a steep learning curve but does have its advantages especially when it comes to creating mods (i.e. easier to locate files). The author of this program has moved on. There are community members that maintain its ability to function with the Nexus API. Main focus are Bethesda games but there is support for a few other games.Vortex - this is the Nexus' current mod manager. The lead designer also authored Mod Organizer. Where Mod Organizer feels like it caters to mod authors, Vortex feels like it caters to mod users. LOOT is built in. A robust rule system allows one to tweak the order that mods as well as individual files are exposed to the game. The virtual file system in use also allows the game and third party utilities to see the installed files without needing to run them through Vortex unlike Mod Organizer. Profiles are available for use as well. Designed to work with a variety of games.Wrye Bash - most people just use this for creating bashed patches but it does have a pretty powerful mod installation system. However, there is a steep learning curve especially since some of the terminology used is specific to this program. It has been around for a long time but can work with newer Bethesda games. It does not support FOMOD / OMOD installers but can install them if the author designs their mod to be BAIN compatible. This does have a profile system of sorts but does not use a virtual file system. It is possible to change order of conflicting files without completely uninstalling affected mods (the program handles any necessary uninstalling and reinstalling to achieve the selected order).NOTE: There may be others that I am unaware of... Recommendation: Mod Organizer or Vortex. Feel free to try both but only one at a time. It is not a good idea to use two mod managers with differing virtual files systems at the same time. Also keep to a small number of mods first while deciding which is right for you. Personal preference: Mod Organizer but only because I like to know exactly where my files are and navigate to them easily even if not running the program. That said, if I were only going to use mods, I'd probably use Vortex. Link to comment Share on other sites More sharing options...
nnhood Posted December 29, 2021 Author Share Posted December 29, 2021 Thank you very much for all the information, a friend uses Mod Manager so I might start with that so he can help me if necessary. Since I just downloaded the SE version and I'm using the AE launcher, how long do you think before most mods will be updated to work?Maybe a couple weeks to a month? Thanks!Matt Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 29, 2021 Share Posted December 29, 2021 SSE and SAE are the same base game. Mods made for SSE will work with SAE. The exceptions are older SSE mods that use a third party program such as SKSE to hook into a specific version of the game. Those mods will require the author to update once the third party program has been updated. No one but the author can give a time frame for that. Should be noted that there could be conflict between any SSE mod and any CC mod (including what some call the "AE DLC"). This is primarily due to not all authors having a desire to purchase or use the CC mods. It is up to the user to determine if there is a conflict and report that conflict. Link to comment Share on other sites More sharing options...
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