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wraithguard WIP HELP!


Shiv1792

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I've been at this for over 12 hour and I'm so close to finishing this now. I'm having trouble with blender or nifscope not sure but when I export my gauntlet as a nif and apply the textures in nifscope it show black further investigating this i opened edit uv which showed this (untitled-11)

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I am able to clean the mising/black UV broblem with my 3D Studio Max but at the same time when i import the .nif to the 3ds max the model looses it skeleton rigging and i have no skills to put it back. I also cant use the 3ds file included since i have an older 3d studio and newer 3ds files are not backwards combatible. I could repair the UV but then someone would need to re-rig the skeleton back in to the gauntlet.

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Try blender!! The rigging gets a bit messed up, but it can be fixed through nifskope!! I mean, it's already rigged. It should be editing on Blender, then minor tweaking on nifskope.

 

Also, be sure it is being worn on a single hand only! Remember it was a single-handed gauntlet!

Edited by emieri00
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Try blender!! The rigging gets a bit messed up, but it can be fixed through nifskope!! I mean, it's already rigged. It should be editing on Blender, then minor tweaking on nifskope.

 

Also, be sure it is being worn on a single hand only! Remember it was a single-handed gauntlet!

I tried using both 3d Studio Max and Blender together to get the model to work but both exhibit a broblem that hinders my work on the gauntlet.

 

In Blender the model retains it's rigging when i import the model but then looses it's UV map when exporting, also it does not help that blender has no official skyrim support.

 

In 3d Studio if i import the model it wont recognize the rigging as it's copied and pasted from a nother model and as such the model imports without a skeleton, i can make the model a new UV map data and export it but it wont help unless i learn to rig the model to the skeleton.

 

So im a bit stuck here as to what to do since i yet have no skill in rigging with 3d studio max, i am watching the tutorial video on vertex weighting but all it has managed to do so far is give me a headache.

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In Blender the model retains it's rigging when i import the model but then looses it's UV map when exporting, also it does not help that blender has no official skyrim support.

 

 

Yes, Blender doesn't have official Skyrim support, but you're wrong about the UV part. At least, the little work i did with blender did not show any sort of problem with uvs or textures AT ALL.

 

After you import the nif file properly on blender AS A FALLOUT MODEL [it's in the wiki guides for editing/creating meshes] you can edit everything you need and fix the little problems afterwards on Nifskope. [node/skeleton mismatches]

 

You need to prepare the nif itself to import it to blender, so if you already got it UV mapped, you should be fine. Otherwise...

 

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1

 

This is all you need to make the wraithguard work on skyrim by using blender. Be sure you have version 1.49b to at least do the importing!!

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Probably you forgot to set the Texture to use UV (usually it defaults to generated), thats probably whats happening there. If you want, send me a link to the Blend file, I'll check whats wrong with it, and export it for you.

 

PS-I always work with 2.49 for export/imports, and havent got any problem I couldnt solve. And when I do there are always some tricks that you can do to go around some more peculiar Nifs.

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