Shiv1792 Posted September 7, 2013 Share Posted September 7, 2013 I've been at this for over 12 hour and I'm so close to finishing this now. I'm having trouble with blender or nifscope not sure but when I export my gauntlet as a nif and apply the textures in nifscope it show black further investigating this i opened edit uv which showed this (untitled-11) Link to comment Share on other sites More sharing options...
Shiv1792 Posted September 7, 2013 Author Share Posted September 7, 2013 (edited) Anyone? okay i'v figured out the uv map screws up when i export from blender to nif, i tired importing the nif into blender and the map was just messed Edited September 7, 2013 by urbanshiv92 Link to comment Share on other sites More sharing options...
captainultima Posted September 9, 2013 Share Posted September 9, 2013 I am able to clean the mising/black UV broblem with my 3D Studio Max but at the same time when i import the .nif to the 3ds max the model looses it skeleton rigging and i have no skills to put it back. I also cant use the 3ds file included since i have an older 3d studio and newer 3ds files are not backwards combatible. I could repair the UV but then someone would need to re-rig the skeleton back in to the gauntlet. Link to comment Share on other sites More sharing options...
emieri00 Posted September 9, 2013 Share Posted September 9, 2013 (edited) Try blender!! The rigging gets a bit messed up, but it can be fixed through nifskope!! I mean, it's already rigged. It should be editing on Blender, then minor tweaking on nifskope. Also, be sure it is being worn on a single hand only! Remember it was a single-handed gauntlet! Edited September 9, 2013 by emieri00 Link to comment Share on other sites More sharing options...
captainultima Posted September 10, 2013 Share Posted September 10, 2013 On 9/9/2013 at 8:07 PM, emieri00 said: Try blender!! The rigging gets a bit messed up, but it can be fixed through nifskope!! I mean, it's already rigged. It should be editing on Blender, then minor tweaking on nifskope. Also, be sure it is being worn on a single hand only! Remember it was a single-handed gauntlet!I tried using both 3d Studio Max and Blender together to get the model to work but both exhibit a broblem that hinders my work on the gauntlet. In Blender the model retains it's rigging when i import the model but then looses it's UV map when exporting, also it does not help that blender has no official skyrim support. In 3d Studio if i import the model it wont recognize the rigging as it's copied and pasted from a nother model and as such the model imports without a skeleton, i can make the model a new UV map data and export it but it wont help unless i learn to rig the model to the skeleton. So im a bit stuck here as to what to do since i yet have no skill in rigging with 3d studio max, i am watching the tutorial video on vertex weighting but all it has managed to do so far is give me a headache. Link to comment Share on other sites More sharing options...
emieri00 Posted September 13, 2013 Share Posted September 13, 2013 On 9/10/2013 at 10:58 PM, captain-ultima said: In Blender the model retains it's rigging when i import the model but then looses it's UV map when exporting, also it does not help that blender has no official skyrim support. Yes, Blender doesn't have official Skyrim support, but you're wrong about the UV part. At least, the little work i did with blender did not show any sort of problem with uvs or textures AT ALL. After you import the nif file properly on blender AS A FALLOUT MODEL [it's in the wiki guides for editing/creating meshes] you can edit everything you need and fix the little problems afterwards on Nifskope. [node/skeleton mismatches] You need to prepare the nif itself to import it to blender, so if you already got it UV mapped, you should be fine. Otherwise... http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 This is all you need to make the wraithguard work on skyrim by using blender. Be sure you have version 1.49b to at least do the importing!! Link to comment Share on other sites More sharing options...
VectorPlexus Posted September 18, 2013 Share Posted September 18, 2013 Probably you forgot to set the Texture to use UV (usually it defaults to generated), thats probably whats happening there. If you want, send me a link to the Blend file, I'll check whats wrong with it, and export it for you. PS-I always work with 2.49 for export/imports, and havent got any problem I couldnt solve. And when I do there are always some tricks that you can do to go around some more peculiar Nifs. Link to comment Share on other sites More sharing options...
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