LiQuiD911 Posted March 1, 2015 Share Posted March 1, 2015 Great! :) You make this look easy :D Could you please disable the Shen tutorial and ui arrows to the nodes? Link to comment Share on other sites More sharing options...
wghost81 Posted March 1, 2015 Share Posted March 1, 2015 Yes, I'm working on it. :smile: Link to comment Share on other sites More sharing options...
wghost81 Posted March 1, 2015 Share Posted March 1, 2015 Turns out this was the easy part. :smile: Bomb tutorial sequence is conveniently named ... BombTutorial. :smile: So I just disabled it by calling SetEnabled(false) inside the mutator. Finally, I can shut Shen up! :smile: I think I need to release a separate mod called "Special mission tutorials disabled!" :smile: Link to comment Share on other sites More sharing options...
LiQuiD911 Posted March 1, 2015 Share Posted March 1, 2015 (edited) Liquid Roof Repair xD The whole perimeter was acccessable from the inside.(in the final versions these become invisible) http://i.imgur.com/U6UM4qa.jpg Well well well.. ALL supply ships have this problem. Edited March 1, 2015 by LiQuiD911 Link to comment Share on other sites More sharing options...
wghost81 Posted March 1, 2015 Share Posted March 1, 2015 (edited) The Bomb moved: http://i.imgur.com/Fb9IiyO.jpg I don't see any cover or visibility problems here, but I haven't tested it extensively. All the tutorials (with arrows and markers) are disabled and all the other kismet scripts appear to be working fine. Edited March 1, 2015 by wghost81 Link to comment Share on other sites More sharing options...
DevonValroth Posted March 1, 2015 Share Posted March 1, 2015 *Applause* Link to comment Share on other sites More sharing options...
Krazyguy75 Posted March 2, 2015 Share Posted March 2, 2015 Can't wait for a "Random bomb mission" mod, great job guys! Link to comment Share on other sites More sharing options...
arc1618 Posted March 2, 2015 Share Posted March 2, 2015 (edited) First off, big thanks to Liquid and wghost for all the work they've put into the maps. It's fantastic to finally see all the annoying bugs get fixed (and the annoying bomb missions muted, PLEASE make a mod for that one). Secondly, there's a slight problem with a couple of maps that I'm hoping can be fixed with all the progress that's been made. I've experimented a lot with longer sight and weapon ranges for XCOM and aliens, and for the most part it works perfectly. Bumping up sight ranges from 27 to 35 or even 50 doesn't cause any problems on most maps. However, there are four maps that will cause lockups if a longer sighted unit moves to certain areas. The small scout barn map will hang if a soldier moves anywhere in the lowest terrain marked by red:http://i.imgur.com/32sQTo2.png The Newfoundland Site Recon map will also hang if a soldier moves to the lowest terrain on the docks:http://i.imgur.com/CluMVZ8.png EXALT HQ causes crashes if anyone stands on top of the AC machinery:http://i.imgur.com/B0drm2G.png The Waterfront terror map (Pier A Terror) will crash if any soldier sees farther than 27 tiles past the red lines:http://i.imgur.com/nNtjE6P.png I'm wondering if there's anything special about these specific maps that would cause the crash when no other maps seem to, and if it's possible to add LOS blockers or something to fix the lockup. I understand this isn't a major priority, but I'd really love to be able to play Long Range Long War. Thanks again, you guys are doing great things. Edited March 2, 2015 by arc1618 Link to comment Share on other sites More sharing options...
wghost81 Posted March 3, 2015 Share Posted March 3, 2015 So, I was able to procedurally locate all the nodes and bomb on the map and move them around. It seems that I have more-or-less generic script for randomizing nodes/bomb placement (early alpha). Next thing I intend to do is enabling random LZ for bomb missions and randomizing bomb/nodes around new LZ location. If it works, we can move onto streaming bomb assets into different maps and adding a little more variety to the most hated missions of all time. :) Link to comment Share on other sites More sharing options...
wghost81 Posted March 3, 2015 Share Posted March 3, 2015 Be prepared... :smile: http://i.imgur.com/sHVBsdf.jpg Link to comment Share on other sites More sharing options...
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