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My Ck Won't Work/Save Right.


GowiHasti

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When I try to make a mod such as to add a player home but have to stop working on it I an save and exit. It works in-game the next day but is empty and barren. So, I go back to edit my mod to work on it, go to save and basically are prevented from saving or something due to an error, as when loading the game it tells me the mod is missing (I suppose it sees itself as a new mod?) Someone please tell me how to make changes and yet the mod still be recognized.

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When I try to make a mod such as to add a player home but have to stop working on it I an save and exit. It works in-game the next day but is empty and barren. So, I go back to edit my mod to work on it, go to save and basically are prevented from saving or something due to an error, as when loading the game it tells me the mod is missing (I suppose it sees itself as a new mod?) Someone please tell me how to make changes and yet the mod still be recognized.

can you be specific on what error you encounter...?

Also do this and do it always... After a session always backup your plugin somewhere like a "work folder" that isnt in the game folder...(if its a simple esp file simply copy and paste it in your backup folder ) so if something goes wrong grab it and paste it back into the data folder (make sure to re-enable the plugin in NMM because it may disable it when you paste )..

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Well, it doesn't exactly give me an error it says in NMM its activated but then just doesn't work. Would hitting save and push plugin to PC work instead of just save? I'm more used to modding Fallout 3, NV, & Skyrim I admit, and there the save and push plugin to pc doesn't exist.

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Well, it doesn't exactly give me an error it says in NMM its activated but then just doesn't work. Would hitting save and push plugin to PC work instead of just save? I'm more used to modding Fallout 3, NV, & Skyrim I admit, and there the save and push plugin to pc doesn't exist.

i never use push to pc... save should do the trick.

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