GowiHasti Posted February 23, 2022 Share Posted February 23, 2022 When I try to make a mod such as to add a player home but have to stop working on it I an save and exit. It works in-game the next day but is empty and barren. So, I go back to edit my mod to work on it, go to save and basically are prevented from saving or something due to an error, as when loading the game it tells me the mod is missing (I suppose it sees itself as a new mod?) Someone please tell me how to make changes and yet the mod still be recognized. Link to comment Share on other sites More sharing options...
Zorkaz Posted February 23, 2022 Share Posted February 23, 2022 Normally setting it as "Active File" should work Link to comment Share on other sites More sharing options...
GowiHasti Posted February 23, 2022 Author Share Posted February 23, 2022 On the Creation Kit? I did do that and it does save, but whatever happens, but when loading the game it tells me the mod is missing. Link to comment Share on other sites More sharing options...
pepperman35 Posted February 23, 2022 Share Posted February 23, 2022 Did you use a mod manager to load your newly created esp? Link to comment Share on other sites More sharing options...
GowiHasti Posted February 24, 2022 Author Share Posted February 24, 2022 Nexus Mod Manager. Does that get us anywhere? It loads all the other mods I got (from others). Link to comment Share on other sites More sharing options...
greekrage Posted February 24, 2022 Share Posted February 24, 2022 where are you saving to ??Also note: if your game version is too old it wont load esp's created with a latest version of CKPlus... NMM will uncheck the plugin if you remove it and put it back or swap it etc. Link to comment Share on other sites More sharing options...
greekrage Posted February 24, 2022 Share Posted February 24, 2022 When I try to make a mod such as to add a player home but have to stop working on it I an save and exit. It works in-game the next day but is empty and barren. So, I go back to edit my mod to work on it, go to save and basically are prevented from saving or something due to an error, as when loading the game it tells me the mod is missing (I suppose it sees itself as a new mod?) Someone please tell me how to make changes and yet the mod still be recognized.can you be specific on what error you encounter...?Also do this and do it always... After a session always backup your plugin somewhere like a "work folder" that isnt in the game folder...(if its a simple esp file simply copy and paste it in your backup folder ) so if something goes wrong grab it and paste it back into the data folder (make sure to re-enable the plugin in NMM because it may disable it when you paste ).. Link to comment Share on other sites More sharing options...
GowiHasti Posted February 24, 2022 Author Share Posted February 24, 2022 Well, it doesn't exactly give me an error it says in NMM its activated but then just doesn't work. Would hitting save and push plugin to PC work instead of just save? I'm more used to modding Fallout 3, NV, & Skyrim I admit, and there the save and push plugin to pc doesn't exist. Link to comment Share on other sites More sharing options...
greekrage Posted February 24, 2022 Share Posted February 24, 2022 Well, it doesn't exactly give me an error it says in NMM its activated but then just doesn't work. Would hitting save and push plugin to PC work instead of just save? I'm more used to modding Fallout 3, NV, & Skyrim I admit, and there the save and push plugin to pc doesn't exist.i never use push to pc... save should do the trick. Link to comment Share on other sites More sharing options...
greekrage Posted February 24, 2022 Share Posted February 24, 2022 next time you save open the data folder and check that the esp has been modified ( time and date)... Link to comment Share on other sites More sharing options...
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