ADragonCalledGeorge Posted September 20, 2013 Share Posted September 20, 2013 Okay, so here's the idea: Real-Time Looting? "How does that work?" I hear you ask. The answer is simple. You walk up to the chest/container in-game. You activate the chest. The lid opens. But here's where it changes! Instead of the lid opening on just a crack and a menu popping up with the chest's inventory, Real-Time Looting (or RTL for short) takes famous Skyrim immersion and realism to a whole new level. What happens is the following: First off, you open the chest; same old. Then you are pleasantly surprised and impressed to see that the lid swings open using a unique animation added by the mod. After the lid opens you are shocked to find all the gear that would otherwise be displayed in the inventory menu - in real, 3D objects like normal loot that NPC's drop or you might find lying around. The idea is inspired by MMO's where you open the chest and the loot falls to the ground retardedly as if the chest is being sick all over you. But the key difference is that RTL does this with finesse and a realistic manner that would greatly enhance looting and take it to a whole new visual level not experienced before. It might cause lag for some players though so to avoid this there could be a version where chests are already opened and tilted on their sides as if sifted through already. The loot could then lie on the ground in front of it as if dropped by an NPC or something. To further enhance the experience, there could be an animation when the player activates the weapon to stash it in his inventory where he crouches on the ground and reaches out to pick it up. Furthermore, there could also be a first person animation where he plucks up the loot and stores it away in a bag or something. Personally I think this would be awesome and incredible and is sorely missing from the vanilla game. No more static ugly chests that magically open of their own accord!! No more boring invisible loot that you can only see through a clunky menu. Instead, this would save screen space and make things incredibly realistic. It would make looting a lot more fun and dynamic and interesting in my opinion, especially if you are getting bored of the loot system after so many play-throughs. I don't think this could work for stealing though which might pose a problem and be immersion-breaking if you have a mod like this installed. So maybe there could be a third-person animation (already included in the vanilla game) where the player reaches out to take something from the NPC. Then a chest falls on the ground called "NPC's Inventory" Or something and all their loot is there, just an idea. It would be better if the inventory chest is a bag or backpack like those blue ones found in the vanilla game, although I don't know how they would open. Anywho, I have to rush off and get ready for work but I shall eagerly await a response to this mod concept and I hope somebody can turn RTL into a reality for real time looting. Many thanks and I look forward to hearing from you all! :) Link to comment Share on other sites More sharing options...
ADragonCalledGeorge Posted September 20, 2013 Author Share Posted September 20, 2013 P.S. If the player wants to revert to the old inventory menu there could be a spell or power the player can cast to do so. Or there could be a Mod Manager Configuration Menu in the MCM from the epic SkyUI mod which might be easier that allows players to switch back and forth and customize their options. And even properly uninstall it. Link to comment Share on other sites More sharing options...
eLucifer Posted September 20, 2013 Share Posted September 20, 2013 The loot would just fly all over the place. Link to comment Share on other sites More sharing options...
MostlyMuggie Posted September 20, 2013 Share Posted September 20, 2013 This sounds interesting, but what about loot that is too big for the container? I've seen chests in this game contain multiple armor pieces, or what about a large weapon like a bow or a great sword? What about storage containers that the player puts items in? Seems like it would be very difficult to pull off nicely. Although, if anyone has a solution to this problem other than major clipping, making the ALL the chests bigger, or limiting the types of items that could go into a loot chest, please share. (I guess you can make an algorithm that shrinks down the loot to fit into the chest comfortably) It’s a cool idea that I really like and have always wanted in a game like this, but in my opinion seems impractical unless the game was designed for it at the beginning... Link to comment Share on other sites More sharing options...
ADragonCalledGeorge Posted September 20, 2013 Author Share Posted September 20, 2013 This sounds interesting, but what about loot that is too big for the container? I've seen chests in this game contain multiple armor pieces, or what about a large weapon like a bow or a great sword? What about storage containers that the player puts items in? Seems like it would be very difficult to pull off nicely. Although, if anyone has a solution to this problem other than major clipping, making the ALL the chests bigger, or limiting the types of items that could go into a loot chest, please share. (I guess you can make an algorithm that shrinks down the loot to fit into the chest comfortably) It’s a cool idea that I really like and have always wanted in a game like this, but in my opinion seems impractical unless the game was designed for it at the beginning... That's true. I didn't think of that. But someone could do a complete overhaul for all the chests and loot. You could also shrink the armor and weapons, etc. The easiest way this could work was if all chests look like Reikling huts from Dragonborn. You could make them a small player home type space but without anything but loot inside, and the only stuff you'd find in it. Link to comment Share on other sites More sharing options...
Velken Posted September 24, 2013 Share Posted September 24, 2013 This sounds interesting, but what about loot that is too big for the container? I've seen chests in this game contain multiple armor pieces, or what about a large weapon like a bow or a great sword? What about storage containers that the player puts items in? Seems like it would be very difficult to pull off nicely. Although, if anyone has a solution to this problem other than major clipping, making the ALL the chests bigger, or limiting the types of items that could go into a loot chest, please share. (I guess you can make an algorithm that shrinks down the loot to fit into the chest comfortably) It’s a cool idea that I really like and have always wanted in a game like this, but in my opinion seems impractical unless the game was designed for it at the beginning... That's true. I didn't think of that. But someone could do a complete overhaul for all the chests and loot. You could also shrink the armor and weapons, etc. The easiest way this could work was if all chests look like Reikling huts from Dragonborn. You could make them a small player home type space but without anything but loot inside, and the only stuff you'd find in it. Simple, put a black-hole inside the chest.kiding, make to appear only the mostest valuable itens, so, if you pick up, after a time, items from "bottom" will "rise" Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 24, 2013 Share Posted September 24, 2013 Just putting some thoughts together.... One person I know of has been working on a mod that has potion bottles (as a stack) appear at an Xmarker when placed into a container. The user can pick the stack up or, I believe, they can withdraw from the container. In theory, then, multiple Xmarkers could be placed around a particular chest. When the cell is loaded the container's contents transferred to a temp container which then creates one item stack per Xmarker. The downside to this would be the havok settling, extra drain on system resources, and the time consuming effort required for each container in the game. Not to mention it's inevitable incompatibility with just about every mod that modifies cells, containers, etc... Link to comment Share on other sites More sharing options...
ADragonCalledGeorge Posted September 24, 2013 Author Share Posted September 24, 2013 Some interesting thoughts guys! I like the idea of taking it one item at a time which would be realistic too. Though maybe someone could make a static pile of loot once you open the chest? Then the inventory pops up? Or you could activate the chest and a dialogue box says "In your eagerness to gather all your loot you accidentally knocked the chest over on the floor and all its contents spilled out." Or something like that basically as an excuse so that as soon as you activate the chest, it falls over on its side and all the chest's contents appears on the floor in real-live size. One idea is that there is a mod that lets you store anything you want in book shelves even armor and weapons etc though I haven't found a weapon that fit. I was able to fit an iron breastplate and a Redguard helmet/hood/thingy. Though there wasn't enough space for more. However, I was able to see the armor on the shelves which was freaking awesome. So if someone could use the scripts from that mod for the chests it would be cool. Even if the armor is shrunk I don't mind. Or is there a way to make the chest like a Tardis from Doctor Who? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 24, 2013 Share Posted September 24, 2013 Or is there a way to make the chest like a Tardis from Doctor Who? All containers by default are bigger on the inside than the outside, or as the latest companion said "It's smaller on the outside" :P It is scripting that limits containers to hold only certain things, amounts or what-have-you. Link to comment Share on other sites More sharing options...
ADragonCalledGeorge Posted September 24, 2013 Author Share Posted September 24, 2013 Or is there a way to make the chest like a Tardis from Doctor Who? All containers by default are bigger on the inside than the outside, or as the latest companion said "It's smaller on the outside" :tongue: It is scripting that limits containers to hold only certain things, amounts or what-have-you. Ah cool! :) Where there's my problem as I lack in info on how to do scripting. Otherwise I would have so many mods, lol. Oh well, a guy can dream. Link to comment Share on other sites More sharing options...
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