Community Manager Pickysaurus Posted March 17, 2022 Community Manager Posted March 17, 2022 What would you like to see in Starfield's CK that was not present in Skyrim SE and Fallout 4's Creation Kits?
HazakTheMad Posted March 17, 2022 Posted March 17, 2022 Sanity, something I lost using the one for SSE.
Zorkaz Posted March 17, 2022 Posted March 17, 2022 1. A region editor that does include LOD textures, so you can actually see what cells you are including into the region 2. An automatic world-map creator so you won't have to hand paint it. (Fallout 4 only)
Avrie05 Posted March 17, 2022 Posted March 17, 2022 I'd like it if when you highlight a reference in the render window, not only the installed reference highlights in the cell, but the associated "branch" would highlight as well to let you know where the record for the reference is actually located. That's all I can think of for now, but I'll chew it over Picky ... Thanks for asking
Vlad254 Posted March 18, 2022 Posted March 18, 2022 Avrie is on the right track. I was going to ask for a better search in CK like If you want to just look at the added contents of a plugin rather than to load up xEdit. But yeah what Avrie said.
Community Manager Pickysaurus Posted March 18, 2022 Author Community Manager Posted March 18, 2022 It's a stretch but I'd like the save function to automatically clean wild (unchanged) edits from your plugin.
Lollia Posted April 5, 2022 Posted April 5, 2022 Dialogue trees that do not melt into a tangled heap at random times. Please, Todd. Hear my prayer!
RGBAxis Posted April 7, 2022 Posted April 7, 2022 (edited) A working material editor, and maybe just maybe a GD manual for the MAX- exporter Edited August 12, 2022 by RGBAxis
Recommended Posts