Pickysaurus Posted March 17, 2022 Share Posted March 17, 2022 What would you like to see in Starfield's CK that was not present in Skyrim SE and Fallout 4's Creation Kits? Link to comment Share on other sites More sharing options...
HazakTheMad Posted March 17, 2022 Share Posted March 17, 2022 Sanity, something I lost using the one for SSE. Link to comment Share on other sites More sharing options...
bLaCkShAd0w Posted March 17, 2022 Share Posted March 17, 2022 Ability to edit collision on meshes! Link to comment Share on other sites More sharing options...
Zorkaz Posted March 17, 2022 Share Posted March 17, 2022 1. A region editor that does include LOD textures, so you can actually see what cells you are including into the region 2. An automatic world-map creator so you won't have to hand paint it. (Fallout 4 only) Link to comment Share on other sites More sharing options...
Avrie05 Posted March 17, 2022 Share Posted March 17, 2022 I'd like it if when you highlight a reference in the render window, not only the installed reference highlights in the cell, but the associated "branch" would highlight as well to let you know where the record for the reference is actually located. That's all I can think of for now, but I'll chew it over Picky ... Thanks for asking Link to comment Share on other sites More sharing options...
Vlad254 Posted March 18, 2022 Share Posted March 18, 2022 Avrie is on the right track. I was going to ask for a better search in CK like If you want to just look at the added contents of a plugin rather than to load up xEdit. But yeah what Avrie said. Link to comment Share on other sites More sharing options...
Pickysaurus Posted March 18, 2022 Author Share Posted March 18, 2022 It's a stretch but I'd like the save function to automatically clean wild (unchanged) edits from your plugin. Link to comment Share on other sites More sharing options...
Lollia Posted April 5, 2022 Share Posted April 5, 2022 Dialogue trees that do not melt into a tangled heap at random times. Please, Todd. Hear my prayer! Link to comment Share on other sites More sharing options...
StantonCree Posted April 6, 2022 Share Posted April 6, 2022 working auto navmesh generation for interriors Link to comment Share on other sites More sharing options...
RGBAxis Posted April 7, 2022 Share Posted April 7, 2022 (edited) A working material editor, and maybe just maybe a GD manual for the MAX- exporter Edited August 12, 2022 by RGBAxis Link to comment Share on other sites More sharing options...
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