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New to Scripting


InActionMan64

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Well you can throw triggers away too , or any reference for that matter.

 

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Personal question, are you modding for New Vegas only or TTW as well ?

 

 

Yes I only Mod Fo3 & FNV separately

No TTW shenanigans for me ; )

 

But LOL I know everybody playing that .

 

So does that take whole new mod files ?

Cannot use an Fo3 mod and a FNV mod .., then bash em up for a TTW ?

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Just so we are clear ... I could give a crap if person X that loads 100 mods can run a smooth game.

Infact if I was modding a popular download ... I would put in stuff to F'@#% with them.

And I don't think I am the only one to think that .

But ofcourse broken shiot is not acceptable.

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Well you can throw triggers away too , or any reference for that matter.

 

MyRef.Disable

MyRef.MarkForDelete

Personal question, are you modding for New Vegas only or TTW as well ?

 

 

Yes I only Mod Fo3 & FNV separately

No TTW shenanigans for me ; )

 

But LOL I know everybody playing that .

 

So does that take whole new mod files ?

Cannot use an Fo3 mod and a FNV mod .., then bash em up for a TTW ?

 

 

Damn. I've done the playing FO3 and NV a lot and decided TTW was the way forward for modding. I just (almost) finished a stand-alone, i.e. separate to my main mod I needed SO much help with, that opens up an interior. But it's for Point Lookout and I wanted to get an opinion or two.

 

Regarding bashing mods together, the interior I've worked up was a part of a FO3 mod. It was a good exercise, that took an afternoon to strip out and convert, but I'm still waiting for permission to put it up on the Nexus from the original mod author.

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Well eventually I probably will start modding TTW ... since I started with Fo3 , and bought FNV just to mod it (still never played it)

So I digress ... what need do to start modding TTW ?

 

But if that was a half handed asking me to collab mod with you ? I am involved in 3 others I am dedicated to.

But helping here on the forums for how to mod some particular idea ... I guess is my guilty pleasure.

Atleast stuff that I know about ... cuz there is plenty that I bypass for not knowing that facet.

So just keep posting up your ideas and you probably grabbed my attention ; )

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Never. Played. IT.

 

I, I don't know what to say. I feel hollow, empty, betrayed even.

 

No collab just testing in mind. Hopefully when you do get round to NV and then TTW my mod will actually be finished and you can try it :laugh:.

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Well I'm back again.

 

I'm stuck with 2d array's

 

I've got this working for a 1d array

 

ar_ForEach 1dArray ({EmptyArray} => AddNewEffect (EmptyArray["value"]) NewEffect 0 0 0 0 1)

 

But I want this

 

ar_ForEach 2dArray ({EmptyArray} => AddNewEffect (1stColumnValue) (2ndColumnValue) 0 0 0 0 1)

 

Any thoughts?

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See I told you , you would be teaching me eventually .

I don't know much if any about arrays , pretty much just that they exist .

 

2d , 1d ? ... you are going to have to explain that to me :ermm:

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